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/me goes to France
Feb 2001 time: 00:21
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Commissioner - plays the game, overseas the Ministers
Alpha Talent - Commissioner's Aide, does everything Commissioner forgets
Minister of Exploration and Intelligence - initial exploration (scoutrovers and patrols) and probe teams
Minister of Terraforming and Colonization - controls colony pods and terraformers
Minister of Energy and Industry - SP's, base structures, crawlers, worker placings, energy, .....
Minister of Research - labs rate, research goal
Minister of Social Engineering - Energy rate, social engineering
Minister of Foreign Affairs - contacts with other factions, planetary counsil stuff
Minister of Defence- designs new units, controls military units.
Librarian- Tells the story
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Leland
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My suggestion.
* * *
Commissioner - plays the game, oversees the Directorate
Alpha Talent - Commissioner's Aide, does everything Commissioner forgets
Director of Exploration and Intelligence - initial exploration (scoutrovers and patrols) and probe teams
Director of Terraforming and Colonization - controls colony pods and terraformers
Director of Energy and Industry - SP's, base structures, crawlers, worker placings, energy, .....
Director of Science and Technology- labs rate, research goal
Director of Social Engineering - Energy rate, social engineering
Director of Foreign Affairs - contacts with other factions, planetary counsil stuff
Director of Defence- designs new units, controls military units.
Director of Base Production - Regulates which directors have precedence over production queues
(Librarian- Tells the story... do we need this guy?)
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Juliennew
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Paris
Jun 2002 time: 06:21
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Let's get a director of infrastructure, I think we can be confident in the fact that he won't blackmail for the sake of a good game.
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Juliennew
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Paris
Jun 2002 time: 06:21
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Director of Base Production - Regulates which directors have precedence over production queues
I concur
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Leland
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quote: Originally posted by TKG
it's not infastructure's buisiness to worry about "missle infiltrators" |
Damn right it's not, that's why I'd like it to be in the rules. Anyway, I think that the name "Director of Infrastructure" is misleading anyway, because infrastructure and base facilities are basically the same thing (under the Director of Energy and Industry).
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Juliennew
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Paris
Jun 2002 time: 06:21
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And perhaps the director could make polls to ask wich types of building/units will have priority during peacetime and the ones during wartime. It will serve as a guideline for him. And as I said earlier, if the people isn't happy with the job done, he won't be reelected.
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Juliennew
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Paris
Jun 2002 time: 06:21
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As the lobbies of the military advisor is far different of the Energy and Industry one, I think a director who takes the final decision is a good idea. Without him, it will be difficult to take strong and final decisions.
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Leland
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quote: Originally posted by Kassiopeia Sounds good. Then again, now we have something like four, five people deciding what to build. I think that's just too much. But then again, how do we strike a balance between people having too much power and the bureaucracy slowing things down? Building and controlling a democratic nation is difficult indeed. |
In practise, there wouldn't be 4-5 different lobbyists for every build, how likely is it that you have a legitimate need for a colony pod, special project, military unit and a probe team at the same time? Besides the Director of Miltary is not necessarily militaristic... he might very well be in facour of smaller military and hence require nothing at all. Same goes for other directors. So conflicts and bureocracy aren't a problem in my opinion, as the "final word" of Director of Base Production only applies to a small fraction of bases.
Most of the time he might actually be out of work, as there are not necessarily any new builds to decide every turn. But that kind of balances the fact that he practically has the final word on overall strategy...
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All times are GMT. The time now is 05:21. Apolyton Time is 00:21. |
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