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GodKing
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Detroit
Feb 2002 time: 00:21
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CITY PLANNING - 210 BC, second time
Pre end of turn
Change Government to Monarchy. Note, I am not sure how monarchy will effect build times for some cities. Please use your judgement if there is something that is not accounted for.
Mingapulco - Turn 1
Apolyton - Switch worker from one of the forest tiles to the (W, NW) tile.
Port Rouge - Start on settler immediatly.
Turn 2
Apolyton - If we loose the galley, switch from horse to galley.
Tassagrad - Grow. Work best tile.
Turn 3
Termina - Start on war chariot.
Apolyton - Start on sun tzu war accademy
Turn 4+ (in case i messed up and you need advice)
Termina - Something with culture
Apolyton - Sun Tzu. If we fail in this, then hopefully we will be able to jump into leo's
Tassagrad - War effort
BHQ - War effort
Port Rouge - Culture
Pina Colada - Turn 1
Chiquita - Request to purchace temple. If so, start on Frobidden Palace (I have started a discussion on this)
Turn 2+ (in case I messed up and you need advice)
Chiquita - Culture
Del Monte - Grainery. Will grow turn 2. Work mined road south near Gaia
Gaia - War effort
Timeline - Culture
El Nino - Turn 1
Seeberg - Switch immediatly to warrior (SMC request). Purchase if possible.
Napoleton - Request to purchase walls. If so, start barracks.
Geofront - Start temple.
Ubergorsk - Request to purchace barracks. If so, horse next.
Loveshak - Keep working most efficiently, given growth and jungle clearing consideration.
Turn 2+
Seeberg - war effort/defence
Napoleton - war effort
Geofront - war effort
Ubergorsk - war effort
Loveshak - harbor next
Munich(?) - culture
Ile de Rose - Turn 1
HereItIs - Temple. Request to purchase, if so next library (culture)
Marsailes (Jerusalem?) - Temple. Request to purchase, if so next spear.
Rouen (Egads?) - Spear.
Cherbourg (do we wish to rename this city provided we may give it away?) - note, as discussed http://apolyton.net/forums/showthre...threadid=60671, we will keep this city until someone invades the territory. DO NOT risk another war. Give it away only if necessary. Use as a tool in diplomacy with the germans or give to whomever will be most pissed off if someone attacks it (ie russia if rome attacks).
start on spear. Don't bother purchasing.
Turn 2
HereItIs - Temple. Request to purchase, if so next library (culture)
Marsailes (Jerusalem?) - Temple. Request to purchase, if so next spear.
Rouen (Egads?) - Spear should have a shield built up now, so request to purchase. If so, then temple.
Turn 3+
HereItIs - culture
Marsailes (Jerusalem?) - Culture
Rouen (Egads?) - Culture
Cherbourg (next name appears to be "Another Glorious City") - Culture
Miscelanoius notes: In the switch of governments, I do not usualy play religious civs. I do not know how they will react. If they act like I suspect, all cities with a pop of 3+ will need to have 1 lux and 1 entertainer durring the shift to keep them in order. Again, I do not know for sure. So after declairing a revolution, check all 3+ cities to make sure they will not go into revolt durring the transition.
Any cities we take from perisa or germany should focus on SMC requests, then defence, then culture. Your choice as you are the one that has the knowledge to make rational judgements at the appropriate time.
If you play late, (post 10PM EST) I can log on if you need anything. PM me durring the day (I will keep polly on at work, but no game to reference), but I have night school from 5-9:30 or so.
If I missed anything (RL problems, so I feel I probably did, particularly with the revolution to monarchy) I trust your judgement.
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