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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:22
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quote: Originally posted by lucky22
Son, a) My ideology is also supported by game mechanics. You react with ignorance.
b) You used the term "turn advantage" ideologically. That is the sort of offence which you, Archaic, view as an excuse to go ad hominem on someone at the drop of the hat. "Moron" in the Network Node as I recall. You are writing as though you just discoverd the term "turn advantage" and have converted to it religously. I have seen this behaviour in first year economics students when they discover a market/theory interface term like "relative advantage" in their studies. The word becomes like an esoteric bludgeon, mis-applied at will in the thrill of "paradigm-discovery". You will make a wonderful fundamentalist Christian, Archaic. Be sure to sign up when they come by your dorm room.
Your use of the concept "game mechanics" in support of your retort is as straw-man as it gets, hypocrite.
As for the rest of the P4, TKG isn't a snotty prat about it, but does base "right and wrong" on game mechanics as well... |
Ooohhh...a fiesty one. Bring it on chump.
a) If your ideology is also supported by game mechanics, then why don't you explain it instead of just claiming it without citing evidence? For my free market based approach, I cite Vel's guide and the Civgaming Acadamy. That's the closest to "Academic Research" we have on the game IMO. Where's your "Academic Research" to back up the claims your people have put forward? If you've done it yourself, then please, show it to us.
b) Explain how I use the term ideologically? I've used it to justify my ideology in respect to SMAC, yes, but I've never made it my ideology.
My calling someone a moron is a personal attack, yes, but I wasn't using the personal attack as a Ad Hominem to prove their statement wrong. To do that, I made an Appeal to Authority with Vel's guide and the Civgaming Acadamy. Now, that appeal is only a fallacy if those people can't be considered experts on this game. Would you like to say those people aren't experts?
If I've misapplied the term "tern advantage", explain how I've done so instead of just accusing me of having misapplied it. Turn advantage is mainly generated through the correct use of rush building and teraformer time, correct? (Though one could also argue that it can be expanded to the correct use of SE's to foster the economic environment necessary for the cash flow for rush building.)
Nice Ad Hominem at the end there. What you've tried to do is discredit me without providing an explanation why I should be discredited. Can't say I'm suprised after the rest of your post.
If my use of "game mechanics" is a strawman, explain how. Again, I make the standard appeal to authority. Given the success story of the methods I promote with many, many MP players (Would you like me to list a sample of players?), the burden of proof isn't on me here. You're trying to promote a strategy which has not yet proven itself as a better alternative to this method. Can you provide proof that it's better?
After that, all I can say is that you seem to have paid a bit of attention in Latin Class (Even if you did end up misapplying Ad Hominem slightly), but the rest is the same old debating fallicies I hear everywhere. Appealing to peoples emotions is a nice trick (And easy to pull when your opponent is someone as completly unashamed about being a bastard as I am), but it hardly makes your points more valid. Justify them next time and I might start to take you seriously, but until then I'll just add your name to the list of morons. If you have a problem with that, take a ticket and get in line. I'll listen to your opinions when you try to back them up with facts instead of Ad Hominem attacks.
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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:22
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Just give me a few moments and I'll type it up for you.
EDIT: Done.
quote: Originally posted by Pandemoniak
I suggest we first extend quite large (ie 6/8 tiles away ),
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Far too far away. Time is just wasted moving the CP that far. It creates significant gaps of unused tiles inbetween the bases, and gives the bases each more tiles than they can ever hope to work in the game until far later, where we'd be better served by them not working the bases and being specialists anyway.
quote: When the base reach size 3 (or size 2 if we can have lots of ressources easily, ie with a monolith), we stop the building queue. At this point, the new base founded keeps producing colony pods to found other bases in the blank and unused areas. |
This waits far too long to send out more CP's. We've already wasted time getting the CP's out way too far away under his method, now he'd have us wait too long to create more CP's to create more bases?
quote: Another important thing is to build sensor arrays at a square where we plan to build a base. |
Building sensors can be a fine idea, but under his method, it's unworkable. That former time could be better spent improving other bases. Under a tight base spacing model, we wouldn't need these in any but the border bases simply thanks to other bases being so close by as to already cover it.
quote:
DBTS, same than M@ni@c, except for one big difference about Fongus. Since we play the Pk, we wont have any perticular benefits of nearby fungus, so I suggest we give the DoTC enough terraformers to eradicate EVERY fongus inside base control tiles.
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Unnecessary. Former time could be better spent on tiles that can be immediatly workable, and Forest expansion can take care of the rest.
Last edited by Archaic on 01-09-2002 at 14:01
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