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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:22
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quote: It was their Totalitarian form of government that was causing the inefficiency, not the planned economy. darn those firaxians :doitnow:
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No, it was the fact that the Gosplan didn't know squat about running an economy. It's impossible for any government to control a modern economy.
Last edited by GeneralTacticus on 28-09-2002 at 09:21
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Schinkenjoe
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i thought itīs inefficient because so much waste is produced, for example all these little tourist thingies , which get in binyard in every case .
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Gnool
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Australia
Jun 2002 time: 15:22
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I'm sorry to bring up a new subject, but can we get back to the game ? It looks like Planetary Networks might be researched next, and that means a Planned economy will become available. Planned has +2 Growth +2 (or +1, I'm not sure) Industry and -2 Effeciency. My question is, should we switch to a planned economy as soon as it becomes available? I think we should. The +2 growth is very handy early on in the game, as it allows our bases to grow much qucker than they normally would, allowing us to build more colony pods and expand quicker. The industry bonus allows us to build things quicker, such as colony pods, scout rovers, terraformers etc. The -2 efficiency doesn't make much of a difference at the beginning of a game for whatever reason, so our cash flow and research won't suffer, as long as we don't leave it on Planned forever. Regardless of your real-life ideology, please take my request seriously. Think about it before you reject it!!
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:22
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quote: I'm sorry to bring up a new subject, but can we get back to the game ? It looks like Planetary Networks might be researched next, and that means a Planned economy will become available. Planned has +2 Growth +2 (or +1, I'm not sure) Industry and -2 Effeciency. My question is, should we switch to a planned economy as soon as it becomes available? I think we should. The +2 growth is very handy early on in the game, as it allows our bases to grow much qucker than they normally would, allowing us to build more colony pods and expand quicker. The industry bonus allows us to build things quicker, such as colony pods, scout rovers, terraformers etc. The -2 efficiency doesn't make much of a difference at the beginning of a game for whatever reason, so our cash flow and research won't suffer, as long as we don't leave it on Planned forever. Regardless of your real-life ideology, please take my request seriously. Think about it before you reject it!!
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-3 EFFIC will have a HUGE detrimental impact on our cash flow. Any base which is 7 or more tiles away from our HQ will lose all of it's energy output, while even within that distance will lose quite a lot. It's not as if our HQ is an economic powerhouse either.
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Gnool
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Australia
Jun 2002 time: 15:22
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oh yeah :| what do you think of switching to planned and democracy at the same time?
Last edited by Gnool on 01-10-2002 at 16:21
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Maniac
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Gent, Belgium
Jul 1999 time: 06:22
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Seeing there is no general Industry & Energy discussion thread, I'll post my comments here.
Dmm, my bureau for terraformation has finished several large terraformation works. Perhaps you might consider switching around some worker teams, such as:
New Tassagrad worker to forest.
Terminal Dogma worker to nutrient forest.
TBIBTU worker from a normal forest to the forest on the river.
Two Mysidia workers to the nutrient forest and a normal forest.
There are also several acres of our territory free for convoying resources, besides those in the foresty south. More precisely, the rocky minerals outside New Suez are unused. In our central territory there are also severel free forests outside the base radii. Perhaps these could be used too?
I also have several discussion points to throw in the group:
Soon several condensers will come on line, exponentially increasing our agriculture output. We of the bureau of terraformation are of opinion these squares could be most efficiently harvested by automated supply crawlers. My question is: should we give priority to crawling these squares or still put all our new crawlers on forest?
We have also noticed our industrial development is focused almost exclusively on New Apolyton. Several members of the CCCP have told me this causes growing unrest with our drone population. They believe the "elite in New Apolyton is creating extra comfort for themselves while ignoring the outer bases". So to prevent factionwide unrest I'd like to propose a more homogeneous development of our faction. To be more concrete, I'd suggest topping the mineral production of our bases at about 12 to 16 minerals. When a base has reached that production levels, the crawlers would proceed to improve the production of a next base. Also please don't send a crawler eg produced in Pandemonium all the way to the south to convoy!
My third discussion point is a more personal one. I closely follow the development of my home town Concordia and I believe it would be in the town's best interest to send a crawler to convoy the minerals there. The square produces 1-5-0, thus almost exclusively minerals. This would help the reconstruction program after the terrible earthquake that struck the region some years ago.
So what do you think? Crawlers to forest or condensers? Crawl only up to +- 15 minerals or crawl all for one base? And last but not least: a crawler for Concordia??
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