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Archaic
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Washed up SMAC/X University Specialist
Nov 2001 time: 15:22
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Yes, I'm including you. My disagreements with you are just two nitpickings, though the first one could be a problem if your idea was implimented. The rest of your stance I have no real disagreement with. I'd question the armoured probes, since they're just so expensive (And with Arty broken in SMAC, the only real use for them is as extra garrisons), but you said you didn't want to take away funds from the other areas, so I don't see that as being a problem in the long run.
quote: positioning military forces near the borders of hostile factions |
Extra (IMO unnecessary) forces besides the base garrisons and the small counter-offensive force I'd expect we'd have (ie. The units we used to prototype new weapons, etc). ==> Turns spent in creation that could be used on facilities ==> Credits spend on upgrading that could be used to hurry.
If we need units on the borders BTW, why not crawlers, perhaps with trance and/or radar and/or armour. The less frills probably the better. They just need to be EWS's, they don't need to fight back. At least if they're crawlers they can pay for themselves eventually.
quote:
I will therefore argue against the institution of ‘Power’ system of values, except in extreme circumstances
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I personally see that it's better to have less well trained troops but much more of them, then a small amount of elite troops. With the projects we should be aiming at and the facilities we'll be building anyway, we really shouldn't need it.
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Main_Brain
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Economic World Center
Jul 2002 time: 06:22
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*confused* The Offensive Troops 'en masse?
I only do that with the Drones or Yang.
I'D prefer an smaller Elite Offensive Corp's which will less strain our scare resources?
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:22
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quote: Extra (IMO unnecessary) forces besides the base garrisons and the small counter-offensive force I'd expect we'd have (ie. The units we used to prototype new weapons, etc). ==> Turns spent in creation that could be used on facilities ==> Credits spend on upgrading that could be used to hurry.
If we need units on the borders BTW, why not crawlers, perhaps with trance and/or radar and/or armour. The less frills probably the better. They just need to be EWS's, they don't need to fight back. At least if they're crawlers they can pay for themselves eventually. |
If we can see we're going to get into a war anyway, isn't it better to be able to strike as soon as necessary rather than having to wait while we build up our army and move them to the border?
quote: I personally see that it's better to have less well trained troops but much more of them, then a small amount of elite troops. With the projects we should be aiming at and the facilities we'll be building anyway, we really shouldn't need it. |
I agree that 'Power' tends to not be worth it, however, I don't think it should be ruled out as an option completely.
EDIT:
quote: Main_Brain, GeneralTacticus, are you also against building cheaply trained 1-1-1 clean police forces? Those won't strain our resources and will act as good garrisons. Plus they aren't human wave "cannon meat" soldiers. They would be police forces which can be upgraded to combat troops in emergencies, if we have the money of course... |
No, I'm not against building them. I find they can be very useful (though they won't be if we use FM).
Last edited by GeneralTacticus on 05-09-2002 at 13:08
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Mellian
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one thing i don't get is why a planned economy is inefficient in compirison to a Free Market? shouldn't be vice versa? I consider Free Market inefficient from what i see in the real world.
-Mellian
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