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Zopperoni
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quote: Originally posted by rah
And don't forget Navel Wars. |
Yea...
man-against-man, bellybutton-against-bellybutton...
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Adalbertus
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Cologne, Germany
Feb 2001 time: 06:22
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Haon,
Junta is a game which you should play only with very good friends or people you already hate 
I hope I get the description right: It plays in some not further specified "Republica de las Bananas", and the seven (should be seven) players form the government. A prime minister, a minister of interior/police, three generals, an admiral, and the chief of airforce. The prime minister gets development aid (=money) from an unnamed superpower. He uses it to develop his country, in form of himself and the other six, who get some of the money (they never see what the PM really receives). Next stage is to (secretly) define where you actually are (at home, in the bank, your HQ). Next part of a round is that you might be able to assassinate someone. For this, you have to say who you want to assassinate and to correctly guess where he is. After that, it is possible, if you were in the bank, to put your money to your private account in Switzerland (the only country called by its name). After that, the players can agree to a revolution. You can declare with whom you fight, the PM or the leader of revolution. The goal of the following fights is to occupy as many buildings in the capital as possible. When the battle is fought, it's time to really declare on which side you stand. The PM is the only one who can't change sides. Yes, the leader of the revolution can. The party who then occupies most buildings has won. The leader of the losers gets executed (looses all his money and other boni, except his bank account in Switzerland), and is replaced by someone of his clan (= player continues).
The money in Switzerland can be used to buy equipment for Alaska to grow Ananas, and which is the measure of your success in the game - although the Ananas might be special to the German edition. We had a politician Franz-Josef Strauß who was candidate for Bundeskanzler in the elections 1980. At some point he said "If I wil lose this election, I'll go to Alaska and grow Ananas". He lost and stayed in Germany.
Anyway, you see the game is designed to be utterly mean. My brother loved to play this with his friends - they said anyway: "with those friends, you don't need enemies." Btw, they are still friends.
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Jon Miller
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quote: Originally posted by Urban Ranger
I have never played with Advanced Civilization, but the games I have played the players are rather cooperative during trading. If you don't, everybody gets screwed, simple as that. |
I don't understand your comment
Jon Miller
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Jon Miller
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but if (some) people jsut don't trade grain
than very quickly you realise if youa re oging for grain you will be screwed and no longer go for grain
or at elast that is what I have learned (and at times some epople are wiling to trade, and others are much harder to convince)
Jon Miller
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Jon Miller
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for ASL fans
check out VASL
(I think the site is www.vasl.org)
Jon Miller
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Ethelred
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quote: Originally posted by Jon Miller
I can't beleive that I am the only vote for diplomacy so far...
Jon Miller |
I chose not to myself. The game gets people angry at each other. I thought it often wasn't worth the strife.
Plus in a face to face game the board locks up really easy, often with only two players out. Especially if I am in the game as I know the stalemate lines. In face to face players are less likely to stab each other in the back. Play by mail games are usually more fluid from what I saw. I never played by mail but my brother did.
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Ethelred
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quote: Originally posted by Al'Kimiya
Advanced Civilization (I want gold! Does anyone have gold? Salt for gold, gold damnit!) |
I will give gold for bronze. Anytime. At least in the original board game bronze seemed to me to be the ideal commodity. I could get them all at least every other turn.
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Ethelred
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quote: Originally posted by Lorizael
If no one trades in civ because they want to be greedy bastards, then no one gets any monopolies and no one can get advances. Everyone's screwed. |
If you get blocked on advancing more than once winning is nearly impossible in any of the games I have played. There is always a block at the beginning because if get past the first block as early as possible you did it by sacrificing your ability to get past the second on the first try. So every gets blocked once. If you don't get blocked again you usually win and there is almost always someone that can get through with only the one block.
Since no one player can conquer another the only way to slow down the leader is for EVERYONE to attack him and even then if the players don't trade with the leader they will get blocked and fall further behind. The key to not getting blocked is to avoid the really bad calamities by managing the number of cities you have.
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Jon Miller
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quote: Originally posted by Ethelred
If you get blocked on advancing more than once winning is nearly impossible in any of the games I have played. There is always a block at the beginning because if get past the first block as early as possible you did it by sacrificing your ability to get past the second on the first try. So every gets blocked once. If you don't get blocked again you usually win and there is almost always someone that can get through with only the one block.
Since no one player can conquer another the only way to slow down the leader is for EVERYONE to attack him and even then if the players don't trade with the leader they will get blocked and fall further behind. The key to not getting blocked is to avoid the really bad calamities by managing the number of cities you have. |
I often did not get blocked at all in the games I won (And some of the ones I did I did not get blocked until the last or second to last turn)
and you can win if you have been blocked two or three times as long as that is happening to everyone else also...
Jon Miller
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Jon Miller
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egypt and babylon are the only civs that sometiems I egt blocked on early (and that is usually on purpose)
basically if you have 5-6 players, than you only want to go for the early citites (to stay unblocked) if the other civ is going for the early cities
at 7 or 8 it is easier to make both cutoffs if the other civ does not try for the first one
I know no other civs that have trouble with the first two cute offs (the only one that I know a lot of people have trouble with is the 5 colors and 9 civilization cards cut off)
Jon Miller
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Jon Miller
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hmm
usually (not always) there is little to no negative effects of a civil war (there is only one time I can remember in recent history where it really screwed over the player who got it and that was me when I had max on the board, everyone was doing well and the person right next to me was the beneficery (and I was crete))
most civil wars just hurt the player a little if at all
(but then the group that I play with pust an early emphasis on having drama and poety and music)
Jon Miller
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Jon Miller
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usually epidemic and piracy are worse than civil war (and the 7 and 8 calamities are often so too)
Jon miller
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Jon Miller
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quote: Originally posted by Urban Ranger
The best commodities in Civilization are the ones in the middle: grain, cloth, and bronze, as they worth the most as a whole set.
Civil War really doesn't hurt a player that much in the beginning, and there are advances that can reduce the effects (two of the big three - Law, Democracy, and Philosophy). |
and in advanced Civilization there is drama and poetry and music (both add 5 points)
I often include spice into the good area if the turn is a good turn
I have found that most good players are consistently at or above 7 cities at te end of a given turn
Jon Miller
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Ethelred
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quote: Originally posted by Ned
Clue |
I like that one a lot myself. I use the whole note sheet for each game. I don't even like taking my turn because it gets in the way of my note taking on everyone elses move. Half of my moves are arranged to minimize the amount of information I give to others with my questions.
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