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Daftpanzer
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Cydonia
Mar 2002 time: 05:22
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I havent had time to read through all of this thread yet (apologies if i am repeating something)
Personally I always liked the idea of more gradual development of units and not so big steps up. In civ2 i tried to make scenarios that had early, modern and furuistic tanks, and went from biplane to ww2 fighter to jet fighter to f22 style futuristic fighter.
I think there is room for 2 or more gun infantry units in ctp2. Gunpowder could give you a basic musketeer or arquebusier unit, that still needs the protection of pikemen. Im not an expert but I know that pikeman/musketeer combination was still being used after 1700 at least, musketeers as a close-combat unit in those times would still be mauled to pieces. Not until they got improved guns and bayonets and better tactics did you get the all-rounder infrantryman style unit of ctp2.
Maybe there could be a napoleonic style infantryman and a american civil war breech-loading rifle type unit, both these units instead of just the infantryman?
I think maybe there could be a ww1 style infantry unit as well as the machine gunner, representing better tactics (not everyone in a big line charging the enemy so much).
This unit would stay useful until you get marines or more general modern 'assault troops' as I liked to have in civ2 (representing modern assault rifles, thermal imaging etc and better armour).
I like the idea of zepplins too. They had a short lifespan in our reality, but what if aeroplane development had lagged behind by 30 years or more?
Overall I think more units, more gradual development would be great, but not so much as to make your existing units obsolete every few turns!
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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quote: Originally posted by Daftpanzer
I like the idea of zepplins too. They had a short lifespan in our reality, but what if aeroplane development had lagged behind by 30 years or more?
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what if the hindenburg hadn't blown up at lake hurst and there would have been no ww2?
zeppelins would have been the primary way of intercontinental passenger transport for some decades!
ok, thats maybe not so interesting in terms of warfare, but I'd really like to do a cruise on a luxury class zeppelin
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mapfi
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Zurich, Switzerland
Jul 2002 time: 06:22
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More or less your talking of a unit shop like SMAC has, only that with that game you get it properly implemented.
As for the work involved - rewriting the tech tree and all the new units won't be harder than the work e.g. for that part of cradle but it 'd be a lot of work.
Dale's developping something along those lines for his AOM mod. Might want to read that thread.
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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there is one big problem in tinkering with the different tanks (or whatever):
the way the units appear on the battlescreen!
i often enough had really planned which units to stack for what i thought could be a really effective mix of weapons for a specific task just to see the game place my artillery in the frontline and stuff like that. does anybody know how the units are placed in the combat screen and if that can perhaps be done manually? (though thats unneccessary and timeconsuming for most battles)
btw: i really wonder why in naval battles when i go to battle with my standard small recon fleet (1 destroyer, 1 patrolboat(? not sure whats their english name, my vanilla game used to be in german)) against one single vessel they didn't line up behind each other, both of them have bombard capabillity!)
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SMIFFGIG
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Great Britain
Jul 2002 time: 05:22
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From a Q & A thing off civfanatics
quote: What will any of the new unit packs include? like the dinosaur pack, WWII pack?
<+Jeff_Morris_FIRAXIS> Pescolo: Dinos has about 14 units, WWII has over 20, Medieval Japan over 20. 24 kings (which is really a unit set in themselves). |
Yay lots of units for civ3, and good scenario makers around here could recreate the exact scenarios in ctp2 using the exact same units and everything 
Anyway lots of units nether the less
Off topic:
quote: what has been added to the editor? 
<+Mike_Breitkreutz_FIRAXIS> there are a lot of new things in the editor: time line control, x/y map wrapping, operation range increase, debug mode, combining of wonder/small wonder abils, impassable terrain, support exemption for units, increased map size |
So really stuff that shoud have been included in a small patch (oh no cause then there would be nothing to put in the addon)
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The_Wizard_Ahz
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Foxwoods,CT
Oct 2002 time: 00:22
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in the post about balloons,there are some to use in the directory under : /dir/dir/dir/../../action.php?sid=9...tion=go&id=1528
(hope that came out right)
Ballons would be a good addition to the game,as long as you remember that they're mostly for observation or transportation. I think it would be good if they were added much like boats are in the game -ie. start with a 2 movement + carry 1 unit,next step would be the same as a longship,then as a caravel,etc.-
Once up to the "Caravel" stage,they would gain the ability to 'bombard' units they fly over (range 0 )
With no armor,but only attackable by other air units
I looked at the file with the balloon,and tried to add it,BUT found that something is missing (or I went about it wrong )
I would appreciate it if someone with more experience at modding than I would take a look at the file and make any changes (if needed). *methinks the adds for the "Great Library' file are missing. but I'm a newbie soo... *
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