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SMIFFGIG
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Great Britain
Jul 2002 time: 05:22
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Ok this is just thoughts, i thought that Modded ctp2 had all the units it ever needed but now with the possibility of converting them from Civ3 it just boggles me.
Nice additional units for CtP2
[COLOR=redZeppelin
I think zeppelin, blimp, montgolfiere or whatever you want to call it is a good idea, as a very weak and slow (slow as in moves say 2 squares at a time or whatever) unit that can only attack ground units possibly a UU? However it will be the first flying unit available and will be around way before the other air units. This will make it a very handy unit of its time [/COLOR] *possibly historically incorrect and unrealistic
Alpine Troops
Would be nice to have Alpine Troops like Civ2 (are they in civ3 i cant remeber) they would be really good movement for snow terrain and really good attack and defence and on other terrain they are pretty crap or tottaly crap as this makes sense (hence the name alpine troops) they could be the ultimate infantry unit on snow terrain.
Fanatic
Like in Civ2 unique to a fundementalist government or whatever may apply. This would be a cool unit (i mean Theocracy get a unit, facism get a unit why not Fundamentalism?)
Partisan
I mean there is a partisan code which is class but no specific partisan unit. MM2 (Medieval Mod 2) uses the old CtP1 spy sprite which is kinda undestandable as it acts like a spy. But what im talking about is one that attacks lets say a animated sprite version of the Civ2 partisan
Camel Rider
With Pedrunns trade system http://apolyton.net/forums/showthre...&threadid=62425 this would be a great unit. If there where a camel trade good (as in Martin's GoodMod) As throughout history there have been civilizations that have used alternatives to horses as in there particular part of the world they did not have horses. Camel riders would be perfect they would require the camel trade good (as horse units will need the horse trade good) and the sprite could be a converted Age of Empires 2 unit (if this would look good) either way there should be a camel rider unit and maybe other camel units (camel bowman or whatever) that should be included.
Bi-Plane
There is no bi-plane in ctp2, the fact that these where the first planes and single winged planes where at one time thought impossible to work. I think these would be rather important. Either as an early spy plane (could fly low out of radar too) or probably better as an early attack plane. Anyone remember that old beta screenie of Civ3 (this was when i was interested in that crap, before it came out) there was a yellow bi-plane in one of the shots (strangly there where AA TI's too) anyway in the final there wasnt any bi-planes in civ3 either to the best of my knowledge.... strange
Early tank
There are no early tanks in ctp2, as soon as you get the technology to build tanks your instantly in 70's technology with what looks to be an abrams tank.... This isnt right, progression is what we need. What about the very first tanks (ok not the armoured passenger car thingies) the ones just after that. With the tracks going all the way around the chasis. I think these would be very good in ctp2.
Can anyone think of anymore to add to this list ? Units they would like to see? Units you thought should have been in the game anyway? Units that you think should be upgraded versions of the current eg. Catapult > Cannon > Artillery etc.
Last edited by SMIFFGIG on 06-03-2004 at 04:31
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gigapimp3001
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i rather liked the partisan/guerilla units in civ2. It added a modern element of rebellion and idealy made it harder to invade a modern city (which compared to real life invasions dealing with suicide bombers, media subversion, public opinion etc add a whole new enjoyable element to the civ game.)
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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well i don't know about those spinning zeppelins (never got civ3 and so never looked at mods) but i really would like to see early aviation units like montgolfieres (which couldn't do anything but act as a really bad version of spy planes and maybe transport one small unit) and later zeppelins as either very early air transport unit or as a weak bomber
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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well to other new units... i guess even the best modders/sliccers here around won't be able to teach the game the idea of supply lines?
would be fun blowing the supply ships with ammo and fuel instead the tankarmy in africa though
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Caranorn
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Luxembourg, Europe
Mar 2000 time: 06:22
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I have lately come to the conclusion that the camel has probably been overrated in recent games. Yes, in ancient battles quite a few camels were mentionned, but it is not clear whether those were mounts or just transports. Meharists always seem to have been a relative minority within their armies. Still, such a unit for CTP2 might be interesting (if only we had a movement type desert or such). An AOK camel rider could be used indeed (I finally went and fetched that program to open AOK files and get a look at the graphics, they ain't ideal for CTP but should work).
For the rest, I can think of a lot of units still missing, but I generally don't think in terms of 6000+ year games but only 5-5500 years (till renaissance, as I find CTP breaks beyond that). A bunch of important ancient, classic and medieval types of units are still missing from the general game (but some scenarios and mods have them in one way or another, not always with appropriate sprites).
Till now, sprites has been the main limiting factor to unit creation. I hope we'll have a hundred or so fresh sprites in 6 months at the latest (some will be very similar to CTP and CTP2 sprites though). I definitelly plan to get some units from AOK (unfortunatelly I can't extract graphics from my Mac version including TC, so only AOK from my part) in addition to Civ3.
Marc aka Caran...
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:22
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Camels *were* indeed important combat units, not as important as horses but certainly not insignificant either. And not just in ancient times but in recent times as well. Even as late as in WWII gunmen on camels were used, mainly in Ethiopia/Eritrea/Somalia. But slightly longer ago, the British will surely remember the bloodbath of Khartoum - Sudani and other North African peoples used Camelry as combat units in colonial times. In older times, mainly the Arabs but also the Sudani, Somali, Ethiopians, Dervish, Egyptians, Mamelukes and Persians are known to have used Camels in combat. Camels would be best suitable as an Arab Unique/Elite unit, but it could be used in the regular game as well.
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SMIFFGIG
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Great Britain
Jul 2002 time: 05:22
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Umm, not sure about a dragon, was talking about a normal game modded (specifically HotW) not a fantasy scenario.
Just thought of a couple of units, tell me what you think
Bi-Plane
There is no bi-plane in ctp2, the fact that these where the first planes and single winged planes where at one time thought impossible to work. I think these would be rather important. Either as an early spy plane (could fly low out of radar too) or probably better as an early attack plane. Anyone remember that old beta screenie of Civ3 (this was when i was interested in that crap, before it came out) there was a yellow bi-plane in one of the shots (strangly there where AA TI's too) anyway in the final there wasnt any bi-planes in civ3 either to the best of my knowledge.... strange
Early tank
There are no early tanks in ctp2, as soon as you get the technology to build tanks your instantly in 70's technology with what looks to be an abrams tank.... This isnt right, progression is what we need. What about the very first tanks (ok not the armoured passenger car thingies) the ones just after that. With the tracks going all the way around the chasis. I think these would be very good in ctp2.
Now this is where Dale's idea of high support outside your civilizations boarder would work well, cause Early tanks had no range at all. With the current system you could drive your tank around the world (if it where continent map of course) and not only that later tanks this would apply to as well, only when you got to fusion tanks would this MASSIVE support outside of civ boarders be insignificant. However ive just got onto a tottaly different subject, maybe a new thread ???
Anyway what are your thoughts everyone ???????????????????
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Zaphod Beeblebrox
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aachen, germany
Aug 1999 time: 05:22
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both biplanes and early tanks are implemented in WAW iirc, though i found the biplane a rather useless unit. but thats maybe because you start in that age and i'm normally putting most energy in funding new cities and building tis while already getting newer tech.
and of course in waw the ground units are much speedier then in the vanilla game, so the biplane is rather lame if you got your railroads placed
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