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SMIFFGIG is offline SMIFFGIG
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  Old Post 08-09-2002 06:23 Visit SMIFFGIG's homepage!
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Ok this is just thoughts, i thought that Modded ctp2 had all the units it ever needed but now with the possibility of converting them from Civ3 it just boggles me.


Nice additional units for CtP2

[COLOR=redZeppelin
I think zeppelin, blimp, montgolfiere or whatever you want to call it is a good idea, as a very weak and slow (slow as in moves say 2 squares at a time or whatever) unit that can only attack ground units possibly a UU? However it will be the first flying unit available and will be around way before the other air units. This will make it a very handy unit of its time [/COLOR] *possibly historically incorrect and unrealistic

Alpine Troops
Would be nice to have Alpine Troops like Civ2 (are they in civ3 i cant remeber) they would be really good movement for snow terrain and really good attack and defence and on other terrain they are pretty crap or tottaly crap as this makes sense (hence the name alpine troops) they could be the ultimate infantry unit on snow terrain.

Fanatic
Like in Civ2 unique to a fundementalist government or whatever may apply. This would be a cool unit (i mean Theocracy get a unit, facism get a unit why not Fundamentalism?)

Partisan
I mean there is a partisan code which is class but no specific partisan unit. MM2 (Medieval Mod 2) uses the old CtP1 spy sprite which is kinda undestandable as it acts like a spy. But what im talking about is one that attacks lets say a animated sprite version of the Civ2 partisan

Camel Rider
With Pedrunns trade system http://apolyton.net/forums/showthre...&threadid=62425 this would be a great unit. If there where a camel trade good (as in Martin's GoodMod) As throughout history there have been civilizations that have used alternatives to horses as in there particular part of the world they did not have horses. Camel riders would be perfect they would require the camel trade good (as horse units will need the horse trade good) and the sprite could be a converted Age of Empires 2 unit (if this would look good) either way there should be a camel rider unit and maybe other camel units (camel bowman or whatever) that should be included.

Bi-Plane
There is no bi-plane in ctp2, the fact that these where the first planes and single winged planes where at one time thought impossible to work. I think these would be rather important. Either as an early spy plane (could fly low out of radar too) or probably better as an early attack plane. Anyone remember that old beta screenie of Civ3 (this was when i was interested in that crap, before it came out) there was a yellow bi-plane in one of the shots (strangly there where AA TI's too) anyway in the final there wasnt any bi-planes in civ3 either to the best of my knowledge.... strange

Early tank
There are no early tanks in ctp2, as soon as you get the technology to build tanks your instantly in 70's technology with what looks to be an abrams tank.... This isnt right, progression is what we need. What about the very first tanks (ok not the armoured passenger car thingies) the ones just after that. With the tracks going all the way around the chasis. I think these would be very good in ctp2.



Can anyone think of anymore to add to this list ? Units they would like to see? Units you thought should have been in the game anyway? Units that you think should be upgraded versions of the current eg. Catapult > Cannon > Artillery etc.

Last edited by SMIFFGIG on 06-03-2004 at 04:31

gigapimp3001 is offline gigapimp3001
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i rather liked the partisan/guerilla units in civ2. It added a modern element of rebellion and idealy made it harder to invade a modern city (which compared to real life invasions dealing with suicide bombers, media subversion, public opinion etc add a whole new enjoyable element to the civ game.)

Turambar is offline Turambar
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I'm working on leader units that upgrade the more they fight and also can "think" for themselves to some degree.

I've an early working version so far but there's alot more work to do on it (getting the dam AI to only use one per stack etc) and the other "areas" of my "mod" .

Zaphod Beeblebrox is offline Zaphod Beeblebrox
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  Old Post 14-09-2002 22:37
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well i don't know about those spinning zeppelins (never got civ3 and so never looked at mods) but i really would like to see early aviation units like montgolfieres (which couldn't do anything but act as a really bad version of spy planes and maybe transport one small unit) and later zeppelins as either very early air transport unit or as a weak bomber

Caranorn is offline Caranorn
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The Zeppelin was not such a bad bomber, just rather brittle and slow. They had incredible range for their day and were not all that easy to intercept and shoot down (I think the first Zeppelin shot down was actually bombed by anotehr plane

For any scenario or mod wishing to seriously treat the WWI era a Zeppelin would be very important.

For the regular Civ3 units, I think we'll get all converted eventually. After that the good fanmade Civ3 units and maybe material from other games too. From my point of view at least, there are still a lot of sprites needed for CTP2.

Marc aka Caran...

Locutus is offline Locutus
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quote:
Originally posted by Zaphod Beeblebrox
montgolfieres

The English word for it is (hot air) balloon

Zaphod Beeblebrox is offline Zaphod Beeblebrox
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yep, but montgolfiere just has this stylish jules verne sound to me

Immortal Wombat is offline Immortal Wombat
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Is it a direct translation? I always assumed a Mongolfiere was a Frenchy type of hot air balloon.

SMIFFGIG is offline SMIFFGIG
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Zeppelin
I think zeppelin, blimp, montgolfiere or whatever you want to call it is a good idea, as a very weak and slow (slow as in moves say 2 squares at a time or whatever) unit that can only attack ground units possibly a UU? However it will be the first flying unit available and will be around way before the other air units. This will make it a very handy unit of its time

Alpine Troops
Would be nice to have Alpine Troops like Civ2 (are they in civ3 i cant remeber) they would be really good movement for snow terrain and really good attack and defence and on other terrain they are pretty crap or tottaly crap as this makes sense (hence the name alpine troops) they could be the ultimate infantry unit on snow terrain.

What do u think? Got any other unit ideas?

Note: ill be updating the list as soon as more suggestions are added hopefully we can gather quite a big list here

Locutus is offline Locutus
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quote:
Originally posted by Immortal Wombat
Mongolfiere

A brave Mongol?

Well, I'm by no means an expert but as far as I know they're synonyms. Personally I think Montgolfiere is a very artificial term myself, deliberately designed to sound fancier than it is, like calling a Tank a Char d'Assaut- but I guess that's just my personal opinion then and not universally shared...

Immortal Wombat is offline Immortal Wombat
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t

Zaphod Beeblebrox is offline Zaphod Beeblebrox
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quote:
Originally posted by Locutus

A brave Mongol?

...


lol nice typo i did

actually to sort it out:
with zeppelins i mean motorpowered zeppelins like in the wwI era

with montgolfieres i mean the 18century (?) hot ballons first invented by the french brothers montgolfiere ( hence the name) driven by the winds and only capable of transporting a one/fewpersons unit like a diplomat, an explorer or a london dude who did a silly bet on his way to italy with only 70 somewhat days left for a long journey about a x-wrapped map.

hey, maybe thats an idea for a new wonder?

Zaphod Beeblebrox is offline Zaphod Beeblebrox
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well to other new units... i guess even the best modders/sliccers here around won't be able to teach the game the idea of supply lines?

would be fun blowing the supply ships with ammo and fuel instead the tankarmy in africa though

Immortal Wombat is offline Immortal Wombat
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feat of wonder. round the world in 80 turns

Caranorn is offline Caranorn
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Yep, no accurate lines of supply. No realistic terrain. No realistic combat. Long list of no's.

Still we'll have to live with it, CTP2 is definitelly better then Civ3 (tried to play it twice during the week before I got that sprite script to work, Civ3 makes my list for one of the most boring games ever).

Mountain (and light) troops by the way are generally crack forces, they just lack some of the heavier equipment of other units. I'm not sure they could be translated into CTP2. Combat wise they might end up with an average shock value, low to no fire and rather high defense. Their size should also be such that they can be easily air or sea lifted. In general their values I expect should be very similar to that of paratroopers (not as good on attack but better defenders).

Marc aka Caran...

SMIFFGIG is offline SMIFFGIG
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BUMP


UPDATE

Caranorn is offline Caranorn
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I have lately come to the conclusion that the camel has probably been overrated in recent games. Yes, in ancient battles quite a few camels were mentionned, but it is not clear whether those were mounts or just transports. Meharists always seem to have been a relative minority within their armies. Still, such a unit for CTP2 might be interesting (if only we had a movement type desert or such). An AOK camel rider could be used indeed (I finally went and fetched that program to open AOK files and get a look at the graphics, they ain't ideal for CTP but should work).

For the rest, I can think of a lot of units still missing, but I generally don't think in terms of 6000+ year games but only 5-5500 years (till renaissance, as I find CTP breaks beyond that). A bunch of important ancient, classic and medieval types of units are still missing from the general game (but some scenarios and mods have them in one way or another, not always with appropriate sprites).

Till now, sprites has been the main limiting factor to unit creation. I hope we'll have a hundred or so fresh sprites in 6 months at the latest (some will be very similar to CTP and CTP2 sprites though). I definitelly plan to get some units from AOK (unfortunatelly I can't extract graphics from my Mac version including TC, so only AOK from my part) in addition to Civ3.

Marc aka Caran...

Locutus is offline Locutus
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Camels *were* indeed important combat units, not as important as horses but certainly not insignificant either. And not just in ancient times but in recent times as well. Even as late as in WWII gunmen on camels were used, mainly in Ethiopia/Eritrea/Somalia. But slightly longer ago, the British will surely remember the bloodbath of Khartoum - Sudani and other North African peoples used Camelry as combat units in colonial times. In older times, mainly the Arabs but also the Sudani, Somali, Ethiopians, Dervish, Egyptians, Mamelukes and Persians are known to have used Camels in combat. Camels would be best suitable as an Arab Unique/Elite unit, but it could be used in the regular game as well.

Caranorn is offline Caranorn
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Camels are still in military use today. Lybia, Algeria and Egypt still have meharist units, several others too I believe. But there are few in comparison to other types of troops.

And of course we'd need camelriders for about every period of history and technological evolution

Marc aka Caran...

P.S.: Berbers would say it should be Berber specific and not Arab, Persians would probably opt for themselves etc. It was not quite as unique after all.

The Big Mc is offline The Big Mc
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What about a dragon I think it would be good to have a dragon sit on the map and then you get a regard bonus for killing the thing.

Martin Gühmann is offline Martin Gühmann
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Killing Dragons? No there are better used as mounted unit, this way they could be used for a fantasy mod.

-Martin

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why not just have a dragon and people could mod it the way they like no need for it to have somebody on its back.

Caranorn is offline Caranorn
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The dragon isn't exactly historical (unless you make him into a druid, witch or other to be slaughtered and thereafter be called dragon in your religion's legends). It sure would like nice and impressive

Marc aka Caran...

Immortal Wombat is offline Immortal Wombat
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There already is. Jerome Lux made it.

here

Zaphod Beeblebrox is offline Zaphod Beeblebrox
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if we have dragons i want jaberwocky!

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is the dragon fully animated .

Immortal Wombat is offline Immortal Wombat
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not completely, but it flies, so it doesnt have to be...

The Big Mc is offline The Big Mc
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what program was used to make it.

SMIFFGIG is offline SMIFFGIG
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Umm, not sure about a dragon, was talking about a normal game modded (specifically HotW) not a fantasy scenario.

Just thought of a couple of units, tell me what you think

Bi-Plane
There is no bi-plane in ctp2, the fact that these where the first planes and single winged planes where at one time thought impossible to work. I think these would be rather important. Either as an early spy plane (could fly low out of radar too) or probably better as an early attack plane. Anyone remember that old beta screenie of Civ3 (this was when i was interested in that crap, before it came out) there was a yellow bi-plane in one of the shots (strangly there where AA TI's too) anyway in the final there wasnt any bi-planes in civ3 either to the best of my knowledge.... strange

Early tank
There are no early tanks in ctp2, as soon as you get the technology to build tanks your instantly in 70's technology with what looks to be an abrams tank.... This isnt right, progression is what we need. What about the very first tanks (ok not the armoured passenger car thingies) the ones just after that. With the tracks going all the way around the chasis. I think these would be very good in ctp2.

Now this is where Dale's idea of high support outside your civilizations boarder would work well, cause Early tanks had no range at all. With the current system you could drive your tank around the world (if it where continent map of course) and not only that later tanks this would apply to as well, only when you got to fusion tanks would this MASSIVE support outside of civ boarders be insignificant. However ive just got onto a tottaly different subject, maybe a new thread ???

Anyway what are your thoughts everyone ???????????????????

Zaphod Beeblebrox is offline Zaphod Beeblebrox
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  Old Post 26-09-2002 21:30
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both biplanes and early tanks are implemented in WAW iirc, though i found the biplane a rather useless unit. but thats maybe because you start in that age and i'm normally putting most energy in funding new cities and building tis while already getting newer tech.
and of course in waw the ground units are much speedier then in the vanilla game, so the biplane is rather lame if you got your railroads placed

 
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