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statusperfect
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Sweden
May 2002 time: 06:22
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Ok. Maybe you don't have the right codecs/latest version. In the future my previews will be in *.mov format.
Trip>> Backpack changed. Cuffs and collars stay the way they are. I've already tried them in yellow, it REALLY didn't look good.
Last edited by statusperfect on 21-10-2002 at 13:58
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:22
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Trip, this looks like a great project... you mentioned ships earlier and using Rate was a good idea... I think it was mostly used for Royal Navy ships, but I imagine you could use it for all to avoid a whole ton of ship units. Here are some easily found facts for you:
First Rate:
100-112 guns, crew 900, 3 decks, 2500 tons
Second Rate:
90-98 guns, crew 750, 3 decks, 2200 tons
Third Rate:
64-84 guns, crew 650, 2 decks, 1750 tons
Fourth Rate:
50-54 guns, crew 420, 2 decks, 1100 tons
Fifth Rate:
44 guns, crew 300, 2 decks, 900 tons
Sixth Rate:
20-30 guns, crew 200, 1 deck, ? tons
Sloop or other light ship:
24-30 guns, crew 125
I'm not sure why the sloop appears to have more guns with less crew than the 6th rate. Perhaps the 6th has more durability, anti-boarding defense, etc., while the sloop has lighter guns and speed.
At any rate, all of these ships are apparently able to carry about as many marines as they have guns (in addition to the crew). Thus, you could have larger ships act as transports as well for 1 unit or so (true, 100 marines is probably not a unit, but add enough armed sailors and you can probably err on the side of gameplay to let a 1st or 2nd rate or so carry a unit).
Bottom line: Read more Hornblower. 11 books baby! 
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