Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > SCENARIO: The Napoleonic Wars
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:22
  Old Post 21-10-2002 13:42
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Avatar Enlargement: We've got the solution

Ok. Maybe you don't have the right codecs/latest version. In the future my previews will be in *.mov format.

Trip>> Backpack changed. Cuffs and collars stay the way they are. I've already tried them in yellow, it REALLY didn't look good.

Last edited by statusperfect on 21-10-2002 at 13:58

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 21-10-2002 19:32 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Lose 30 kilos (of popups)

Alright, sounds good. Give me one last preview before you start animating (unless you already have).

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:22
  Old Post 22-10-2002 02:51
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I already have

I'll throw you a done unit tomorrow (tuesday) or wednesday if everything goes by schedule and i feel like working on it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 22-10-2002 03:03 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Support Apolyton or Terrorists Win

Great, thanks! Can't wait to see it.

statusperfect is offline statusperfect
King
Sweden
May 2002
time: 06:22
  Old Post 24-10-2002 03:23
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Full PM-box? Change here!

No unit today. Been busy. New gig with band on wednesday Please be patient. I have a full time work, a band, a girlfriend, a social life and a warhammer army to paint

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:22
  Old Post 24-10-2002 06:20
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Support Apolyton

Trip, this looks like a great project... you mentioned ships earlier and using Rate was a good idea... I think it was mostly used for Royal Navy ships, but I imagine you could use it for all to avoid a whole ton of ship units. Here are some easily found facts for you:

First Rate:
100-112 guns, crew 900, 3 decks, 2500 tons
Second Rate:
90-98 guns, crew 750, 3 decks, 2200 tons
Third Rate:
64-84 guns, crew 650, 2 decks, 1750 tons
Fourth Rate:
50-54 guns, crew 420, 2 decks, 1100 tons
Fifth Rate:
44 guns, crew 300, 2 decks, 900 tons
Sixth Rate:
20-30 guns, crew 200, 1 deck, ? tons
Sloop or other light ship:
24-30 guns, crew 125

I'm not sure why the sloop appears to have more guns with less crew than the 6th rate. Perhaps the 6th has more durability, anti-boarding defense, etc., while the sloop has lighter guns and speed.

At any rate, all of these ships are apparently able to carry about as many marines as they have guns (in addition to the crew). Thus, you could have larger ships act as transports as well for 1 unit or so (true, 100 marines is probably not a unit, but add enough armed sailors and you can probably err on the side of gameplay to let a 1st or 2nd rate or so carry a unit).

Bottom line: Read more Hornblower. 11 books baby!

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:22
  Old Post 24-10-2002 06:24
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Oh, one more thing: I don't know if you've considered this already, but Sweden was the big source of pitch in Europe, which is vital for the water-sealing and thus construction of ships. Thus, Sweden was a very important ally for Britain. You might consider having pitch as a strategic resource, available only in Sweden (and perhaps a few other places) or something, that lets you build the more high-end naval units.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:22
  Old Post 25-10-2002 00:35 Visit Henrik's homepage!
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Support Apolyton

Looking good

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:22
  Old Post 02-11-2002 08:35
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton or Terrorists Win

Another way to have german unit resources etc, is to make a border of mountain like tiles around countries, and make workers wheeled so they cannot build roads on the mountains (be good if they couldn't build on mountains as an option) jungles might be better to use.

Later a Mercenary Foreign legion office could be built, that is like an airport and allows foreign units built in any city. if the mercenary building needs a certain resource you can limit this ability (cool)

IT would be good to try and keep the road function.. then you can have pillaging.

civ3 would allow common resources like iron / wood
to be available in each nation, separate from other nations.. so these mountain borders would work here too, and it would be of use to pillage these resources.

If a cities destroyed it might not work having a german resource under it.. maybe it could look invisible.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:22
  Old Post 02-11-2002 08:47
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton

It would be nice to have naval marines that can 'board' enemy ships and destroy them.
Make them like aeroplanes, give them an intercept and bombard attack, but don't make them rebase, make them immobile , but they can load on a ship(it has the aircraft carrier flag) at a port. Bigger rated ships can carry more marines.
succesful marine attacks bombard and damage the ship(like killing sailors/sabotaging it) and could sink it (has the deadly sea bombard flag set)

Problems: marines can attack land too.. this may be good.. they dont have deadly land bombard. Make them light on land attack.

I don't see any other way , ships can't carry ships.
I think marines as airplanes could work very well, its a shame ships can't be captured though.. most ships in reallife were sunk before they could be taken as salvage.
Maybe merchant ships can have defence 0 and captured?

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:22
  Old Post 02-11-2002 08:49
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Avatar Enlargement: We've got the solution

How about Lead for a resource for advanced rifles? was it used in the early 18th cent. for bullets ?

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:22.
Apolyton Time is 00:22.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0419 seconds (88.60% PHP - 11.40% MySQL) with 29 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net