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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 08-09-2002 12:39 Visit Trip's homepage!
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SCENARIO: The Napoleonic Wars Suffering from ads?

4th Project update:

I've completed some major work regarding the map in the past couple days. What I've done is eliminated roads altogether (hold on), and given each city a people 'resource' underneath, which allows each city to be able to produce certain nationality units depending upon what kind of 'people' resource is tucked away underneath each city. This allows the British to create 'German Line Infantry' in Hanover and Bremen, but no where else (since the 'German' resource isn't present anywhere else that Britain controls). It took forever to think out, and another forever to create, and a 3rd forever to make it work. In addition to that, I eliminated jungle, transforming into a sort of 'pseudo-road' which looks identical to grassland, but gives the same sort of bonus as if it were a road. Check out my thread in the general forum about '1-Tile Road Suggestions' (or whatever I named it) to see what I've done regarding that.

I'm working on a completed unit list, with unit strengths and types and all that fun stuff. Expect that fairly soon in the next update. I've gotten all of the units to work in the game (without it crashing) so far, so that's a step in the right direction. Now I just need the units to stick into the scenario.

I've changed the standard 'mine' graphic into a small village sort of thing. It looks more accurate, and kind of cool also.

I think that's about it for now. More in the next update.

Project Details:

So yes, this is my next project. I originally planned to do this one first, but I got a case of Civil War fever, and the rest is history. This time around though, I plan on spending more time on working on the scenario. For my Civil War scenario, I simply wanted to be the first one to get out a 'good' complete large-scale scenario, but now I want to make a 'great' scenario, no matter how long it takes. That coupled with the fact that I have about an hour to myself every day means that the pace for the creation of this scenario will be much slower.

The current list of civs in the scenario is: Prussia, Russia, Spain, France, Britain, Austria, the Ottoman Empire, Sweden, Poland, Northern European Minors (Denmark, Portugal, Holland, etc.), Northern German Minors (Saxony, Kleves, Mainz, etc.), Southern German Minors (Bavaria, Wurzburg, Baden, etc.), Northern Italian Minors (Venice, Romagna, Tuscany, Switzerland, etc.), Papal States, African Minors (Libya, Algiers, Tunis, Morocco), and (of course) Barbarians (bah). I had to fit it within the 16-civ limit, and I think that was the best way I could do so.

Currently, the basic unit list is like so (most infantry/cavalry units have a 1792 and 1805 variation):

code:
Line Infantry 1792 (Basic infantry) Line Infantry 1805 Grenadiers 1792 (Heavy, veteran infantry formations) Grenadiers 1805 Light Infantry 1792 (Skirmishing light infantry formations) Light Infantry 1805 Dragoons 1792 (Standard cavalry like the one in Civ 3) Dragoons 1805 Cuirassiers 1792 (Guys on horses with big swords that ride fast) Cuirassiers 1805 Hussars 1792 (Fast cavalry forces with swords, used mainly for skirmishing and scouting) Hussars 1805 3 Pounder 6 Pounder 9 Pounder Howitzer 1st Rate Ship of the Line 2nd Rate Ship of the Line 3rd Rate Ship of the Line Frigate Sailed Transport


Keep in mind all land units require 1 population point, as they are rather large formations for the time.

I've placed all of the nations navies on the map now. I'll give you the numbers that each has of each type of ship. If I don't name a unit, then it doesn't have any ships. The total warship count at the end doesn't include transports.

Naval Disposition

* All total counts do not include Transports
** Nations that have one fleet have it located outside their capital city

code:
Nation 1st Rate 2nd Rate 3rd Rate Frigate S Transport Total* BRITAIN 6 15 9 15 7 46 ships London 3 7 4 6 7 20 Brest 2 4 4 5 1 15 Gibraltar 1 4 2 4 2 11 N. E. MINORS 2 14 11 11 3 38 ships Copenhagen 1 5 4 4 1 14 Amsterdam 1 5 4 4 1 14 Lisbon 0 4 3 3 1 10 SPAIN 2 10 8 10 3 30 ships Valencia 2 8 6 7 2 23 Naples 0 2 2 3 1 7 FRANCE 2 10 8 8 4 28 ships Le Havre 1 5 3 3 2 12 Bordeaux 1 2 2 2 1 7 Toulon 0 3 3 3 1 9 RUSSIA 0 6 6 7 3 19 ships St. Petersburg 0 4 3 5 1 12 Sevastopol 0 2 3 2 2 7 OTTOMANS** 0 4 5 5 2 14 ships SWEDEN** 0 2 1 3 1 6 ships


All cities and improvements are placed on the map currently. I'm tweaking cities a bit, to modify production and population values to try and make them more accurate, along with tweaking city names.

Here's the current terretorial breakdown.

Attachment: minimap.jpg
This has been downloaded 183 time(s).

Last edited by Trip on 17-10-2002 at 22:54

Flight is offline Flight
Warlord
of Ombey
Jan 2002
time: 05:22
  Old Post 08-09-2002 17:38
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ooh i look forward to this one

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:52
  Old Post 08-09-2002 21:26
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sounds like it should be good, your Civil War scenario was excellent and this looks even bigger.
One question though, what units will be used? Musketmen are too old and Riflemen too late for the early 19th century.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 08-09-2002 23:03 Visit Trip's homepage!
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Well, I'll be re-designing all of the units. This is the unit list that I have as of now:

Musketman
Rifleman
Imperial Guard
Dragoon
Lancer

3 Pounder
6 Pounder
9 Pounder
12 Pounder
Howitzer

20 Gun Frigate
30 Gun Frigate
40 Gun Frigate
60 Gun Ship of the Line
80 Gun Ship of the Line
100 Gun Ship of the Line
120 Gun Ship of the Line
Galleon (Transport)

I may (probably) end up reducing the # of artillery and naval ship choices available (who really needs 6 kinds of warships at once?), but I wanted to start off diverse. The Rifleman unit represents the crude form that only the British used in the Peninsular Campaign, not Civil War era riflemen or anything. I know that the Imperial Guard unit could probably be simply considered elite Musketmen, but it's just more fun to have an actual unit named that. Any other ideas for units would be appreciated.

Gangerolf is offline Gangerolf
Prince
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May 2001
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  Old Post 09-09-2002 01:40
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quote:
Northern European Minors (Denmark, Sweden, Holland, etc.), No


iirc, denmark and sweden were at war...,

jdd2007 is offline jdd2007
King
Cincinnati
Aug 2001
time: 00:22
  Old Post 09-09-2002 01:53 Visit jdd2007's homepage!
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hoooo hoooo

i cant wait. make the infantry the real force (and real cheap), and cavalry just as a fast, mobile unit (thats expensive)

Daftpanzer is offline Daftpanzer
Warlord
Cydonia
Mar 2002
time: 05:22
  Old Post 09-09-2002 03:58
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This definately sounds like a cool idea... have u heard of the game Europa universalis 1/2? no2 has the napoleonic wars and stuff and it lets you play with all the minor states and kingdoms in europe as it was at that time so it has all the accurate details... I could post a screenshot of the europe map or something, but it sounds like you have good enough info already tho.....

anyway this looks like a cool idea. i hope this will be more fun than the EU2 napoleonic scenario, where france doesnt do anything - unless you control it , but then theres no stopping you taking over 2/3 of england in the first year... lol....

Last edited by Daftpanzer on 09-09-2002 at 04:06

Andrew_Jay is offline Andrew_Jay
Prince
St. John's, NF
Aug 2001
time: 01:52
  Old Post 09-09-2002 05:59
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those unit choices sound good, especially for the land, it keeps the different kinds down and keeps the unit selection rather eloquent, ie, it looks like that with a modest number of units each will have their own role.
I'm not so sure about the artillery, maybe 2 or three kinds. I'm pretty sure 3, 6, 9, 12 pounder guns would probably have just been grouped into mixed batteries. So some artillery unit that represented a battery comprised of different guns that would be used on a field would be good in my opinion. Then you can keep the howitzer as another unit, perhaps against fortresses and cities.

I was mostly asking about the units for how they will appear, since for your Civil War scenario the riflemen looked perfect for the game. Have you found any good early 19th century user created units yet?

Good luck with the scenario.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 09-09-2002 08:20 Visit Trip's homepage!
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Little change in things. I made Sweden it's own country, and made Portugal into the Northern European Minors group. So don't worry about that.

Currently, Dark Sheer and Smoking Mirror are making some nice unit graphics.

I've played Europa Universalis, and a board game called "Empires in Arms", which I've gotten a lot of info from. Don't worry, I have good sources. Hopefully the Civ 3 AI will be smart enough to act nicely.

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:22
  Old Post 09-09-2002 10:43 Visit Henrik's homepage!
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quote:
Originally posted by Gangerolf


iirc, denmark and sweden were at war...,


What's more Sweden fought Nappy later on in the war (Bernadotte the swedish king was the same man who designed napoleons army hierarchy so he was quite valuable to Napoleons enemies...).
Denmark on the other hand fought on nappys side (after the brittish drove him away from them through one of thier worst diplomatic actions ever).

Russia also fought sweden at one point of the napoleonic wars (this was when they conquered Finland from the swedes)...

Also I'd group Portugal with Great Brittain but thats just me

Mortifer is offline Mortifer
Chieftain

Feb 2002
time: 05:22
  Old Post 09-09-2002 13:17
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I will try it when its ready, even that the 1800s isnt my fav. era hehe.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 10-09-2002 20:24 Visit Trip's homepage!
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quote:
Originally posted by Henrik
What's more Sweden fought Nappy later on in the war (Bernadotte the swedish king was the same man who designed napoleons army hierarchy so he was quite valuable to Napoleons enemies...).
Denmark on the other hand fought on nappys side (after the brittish drove him away from them through one of thier worst diplomatic actions ever).

And the British sunk the Danish fleet also, which was the only reason Nappy went after the Danes in the first place. The French can just never get any breaks.

quote:
Russia also fought sweden at one point of the napoleonic wars (this was when they conquered Finland from the swedes)...

Also I'd group Portugal with Great Brittain but thats just me

I think I'll just add Portugal to the Northern European minors. Not like they had much significance during the war, except for bases during the Peninsular campaign (the scenario starts in 1792, do you really think things will play out that accurately anyways? ).

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:22
  Old Post 10-09-2002 21:32 Visit Henrik's homepage!
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quote:
Originally posted by Trip
And the British sunk the Danish fleet also, which was the only reason Nappy went after the Danes in the first place. The French can just never get any breaks.


Which was the diplomatic action I was refering to, the danes wanted to be neutral (both the britts and french obviously wanted them as allies but they wherent planning of joining either), that wasnt enough for the britts, so they sank the entire danish navy, which in turn made the danes join napoleon (as the brittish had attacked them).
lol talk about shoddy diplomacy

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:22
  Old Post 10-09-2002 21:50
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Let me know when this is reality. (So I can move the thread )

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:22
  Old Post 11-09-2002 00:16
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Trip:
when does the scenerio start? if it starts in 1789, the having Poland is fine, but if it begins later, at the time of Napoleons campaigns, such as 1798, the Poland as an independent player makes no sense. Having the Islamic states of Northen Africa as independent also might be a waste of a civ: either keep them ottoman, or leave it empty would be my advise.

As for units, the Russians also had an imperial guard.
Perhaps you could copy some of the excellent napoleonic scenerios for civ 2 as far as units go. A list may be:
Militias, Line Infantry, Grenadiers, Guards, Marines (for a few civs) Hussars, Lancers, Dragoons, Janessaries, Mamlukes (for Ottoman in Egypt) and so forth. Perhasp having several UU's might work, even character UU's that cannot be built again, like napoleon, wellington, so forth.
As for naval units, too many may not be wise. Wny make a 20 gun frigate at all, or a 60 gun Ship of the Line, unless you make the differences dramatic, and they why make frigates at all? Perhaps having just one form or two of frigates, one for fast aiding, one for battles, 3 at most of ships of the line (1st, 2nd, 3rd rates), including things such as scoops or ketchs to widen the variaty of naval units.

Well, just a ramble of ideas.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 11-09-2002 02:12 Visit Trip's homepage!
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I guess I forgot to say what years the scenario encompasses.
It starts in 1792, and goes through until whenever.
The north African states are independent to give the Ottomans something to do (aside from fighting Austria), and they were still independent in 1792.

And don't worry, I'll probably cut out most of the Frigates, and there will be plenty of UUs (aside from the basic set I already posted).

Daftpanzer is offline Daftpanzer
Warlord
Cydonia
Mar 2002
time: 05:22
  Old Post 12-09-2002 03:09
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Are you going to focus this entirely on europe?

i think it would be cool to have all the fighting for the colonies in america and the indian ocean going on....

but then i guess you might need more civs for the natives etc and sacrifice on map detail..

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 12-09-2002 04:33 Visit Trip's homepage!
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Europe and North Africa, like I show in my screenshot map in the first post. I'd add a lot more, but then again, that would have to be a big map, and fewer civs (it was hard enough to fit 16 in in the first place ).

Daftpanzer is offline Daftpanzer
Warlord
Cydonia
Mar 2002
time: 05:22
  Old Post 14-09-2002 04:17
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Heh well i guess its an idea for a similar scenario... N/S american wars from like 1700 to 18xx.... it could use some napoleonic type units too...

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:22
  Old Post 21-09-2002 23:56
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quote:
Originally posted by Trip
Little change in things. I made Sweden it's own country, and made Portugal into the Northern European Minors group. So don't worry about that.

Currently, Dark Sheer and Smoking Mirror are making some nice unit graphics.

I've played Europa Universalis, and a board game called "Empires in Arms", which I've gotten a lot of info from. Don't worry, I have good sources. Hopefully the Civ 3 AI will be sart enough to act nicely.



You play EiA??? COOL!!!!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:22
  Old Post 22-09-2002 02:34 Visit Trip's homepage!
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Yep. First time I played was in high school for a class (it was so cool), and I trounced everyone as Russia. We played a custom 1792 game, instead of 1805, and I pounded on Prussia, took a few minors, beat France, then Turkey, became dominant, then took on Austria, Spain and Britain at the same time and raised hell.

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:22
  Old Post 22-09-2002 02:36
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hehe
so you play PBEM EiA?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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  Old Post 22-09-2002 02:55 Visit Trip's homepage!
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Nope, haven't really found anywhere to play, and I've been pretty busy, so I haven't really had the chance to look into that in-depth. But if I could find some time, I wouldn't mind playing.

warlon is offline warlon
Chieftain
Copenhagen, Denmark
Nov 2001
time: 06:22
  Old Post 22-09-2002 04:23
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try to search for empires in arms and eia in groups.yahoo.com

here are some links to EIA
http://haverts.com:16080/eia-archive/
http://www.people.virginia.edu/~wbm4x/
http://www.throneworld.com/eia/

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 22-09-2002 09:24
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surely you know there are napleonic riflemen @ CFF.... if not now you do, there is also a swedish coraleon.... if it fits in w/ your mod.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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Yes, don't worry, but thanks.

NeOmega is offline NeOmega
Prince
Play Pentagenesis Beta!
Feb 2002
time: 21:22
  Old Post 22-09-2002 11:44
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aww jeeez, look at that, you got a link to the CFC napoleonic scenario discussion.

Arnelos is offline Arnelos
Emperor
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Sep 2002
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  Old Post 23-09-2002 08:01
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Something to keep in mind is that the British naval advantage during the period of the Age of Sail was primarily in the quality of their ship crews FAR more than it was in the size or quality of their actual ships. The reality is that the French had at many times a larger and more powerful navy in terms of guns.

What kept the British winning battle after battle against their opponents (especially the French, the Spanish, and the Dutch) was the quality of their crews... A telling example is the Battle of Trafalgar, where the British fleet was outnumbered 2-1, by far more if you count guns rather than ships... the British *decisively* won the battle (and others like it) due to a simply devastating advantage in the quality of both gunnery crews and sailing crews.

Now, in a Civ3 scenario, there are several different ways you can model that.

1) You can give the Brit's a special 64 SOL or 74 SOL that's a hell of a lot tougher than their opponent's SOL's. However, it would actually be more realistic if ALL British naval craft were somehow tougher...

2) You can somehow give the British a +1 bonus on the starting experience level of all naval craft. This means that SOL and frigates constructed by the British with harbours will *start* as Elites, which actually may not be such a bad way of modeling their advantage. The only problem then is that you don't leave them any room for advancement unless you create additional experience levels (an "ultra elite" beyond elite?)

Personally, I like the second option better than the first, though a combination of both might be the best of all. This would be offset, of course, against a substantial French advantage in having access to the Imperial Guard and other advanced ground units the British can't match.

Btw... if you want more information about Napoleonic-era Age of Sail warfare, there's a GREAT tactical level game that a friend of mine developed and published years back that a bunch of people I know get together to play on occassion. Here's the URL for one of the websites maintained by the guys I know who play this:

http://www.geocities.com/TimesSquar...y/5896/cca.html

Good Luck.

shrift is offline shrift
Settler
Syd, Australia
Apr 2002
time: 15:22
  Old Post 04-10-2002 05:08
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i've looked at this and ur thread in CFC and it seems like it'll be a pretty professional job. i haven't played a scenario on civ yet and this Napoleonic one has really gotten me intrested. cood u jot down wen u think it'll b done? also r there any really good scenarios that ppl cood recomend?

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:22
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I think you should keep the big map, and keep cities spaced apart, to make it take time to get between them.

You should have a special Nelsons Flag ship, with about 10 extra hitpoints to it, and attack 12,defence 8 (adjusted for your ships attack ratings) In other words a super ship.
It should be made so if Nelsons flagships lost, the british navy have got a small chance of succeeding.

You ought to have egypt there in some way too, it was vital- where napoleon send troops and scientists to investigate the Egyptian culture.
This was where the english found the enemy french fleet too and destroy them though they were protected by the coast.

You ought to have special wonders in each capital/ major city , which give the original owners bonuses, and any one invading a reason to capture them. For example - Plymouth/portsmouth or somewhere has The Admiralty wonder, +1 ship speed . Paris would have the Louvre Art gallery, and Notre Dame to help its republic flourish (it has a womans suffrage like unit) and there could be the Bastille prison as a forbidden palace to reduce corruption etc.

Maybe you can create single special units that can't be made again, by adding them in the editor, and taking away their resource or something.. for one offs like Wellington and the Imperial Guard.

 
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