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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:12
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191 is in my inbox, I'll play it when I get home(3hrs).
And I did not nuke all of the Celt civ, what hit was what I though was his four biggest trade cities. I had hoped to throw the Celts into revolt from lack of cash. Actually the Germans seemed to be more nuke happy than I was. Since I built a number of SDI, I stopped a least 6 nukes and still a number of attacks got thru(some were spies).
And The Bird Man is right, I do not like anyone stealing from me. What made it worse was Slamp has his turn after me, and everytime he got an Internet hit I saw the message at the end of my turn.
This game has been highly instructive and I understand many concepts of the game which seldom matter in single play. Through examination of my other PBEM games I figure Tilemacho's Greeks were hit by an empire size problem(geographic spread/total poulation). It hit his largest cities first. The combination of capitol loss, little gold from trade routes(as cities revolted the trade disapeared) and war unhappiness; his mid-sized cities were drawn into revolt also. When we set the civ to AI, the AI prevented the revolts by going to Anarchy and lowering production. Those in other games on gigantic maps should be warned that those far-flung empire aren't so manageable once the cities start to grow large.
[This message has been edited by Swissy (edited November 30, 2000).]
[This message has been edited by Swissy (edited November 30, 2000).]
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quinns
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Excuse the interruption...
St Jon, you've got me interested in this Slamp scenario because you praise it so much. How about starting our own invitational (as we tried to do earlier) using Slamp's APQS scenario? I'd be willing to play in a 4 to 6 player invitational game, if you're willing.
By the way, EAGLES AT WAR is moving at a snails pace. We're not even through turn 0 yet, and it's been over two weeks since inception!
[This message has been edited by quinns (edited December 03, 2000).]
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St Jon
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BRIGHTON, UK
Aug 2000 time: 05:12
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Quinns, I would love to play another Game using this Mod and really cannot praise it too highly. Slamp underestimates just what he has done with the Acc-Start by having it 'staggered' so that you don't simply have a set of Size 5 Cities on Turn 0, which at any decent Difficulty Level, will just Riot and Starve. It takes two fabulous Mods, interlinks them and then adds something totally new. Experience has shown me that in MP CtP, for other than DM's, you must have a 'kick start' into the Game or else it can so easily be destroyed by the apathy of all but the most dedicated.
Swissy also deserves huge credit for his series of Games and Sophix giving us, what seems to be, the most popularly used Mod of all in Semi-Acc. I've not yet played WesW's Mod but have heard nothing but unequivicol praise for it on the BB. It really does just ram home, as I said before, just how wonderful a Game CtP should have been on release rather than the subject of universal derision by most old CIVer's as it was. These guys, plus Apolyton, have shown those of us who did not just throw the the CD into the bin how wonderful the Game could, and should, have been if only Activision had put in a little more work rather than rush out an incomplete product.
Jon
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quinns
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Great Jon! I'll be whatever is available, (if you like). Is this an "open" map or "random"? If open, could I get a copy of the map before (or when) you start the game up?
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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