 |
|  |
 |
|
adaMada
|
 |
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:22
|
|
If anyone has any comments before the Chat is played, let me know... if it's very important, PM me, and I'll get an e-mail notification.
Specific Orders
Before we end turn...
A. Trade dyes to Greece for maximum Gold plus WM (or best other available deal)
B. Trade dyes and whatever cash is necessary to Rome for Ivory (and TM/WM, if price is cheep enough in the opinion of the President).
C. Trade horses to France for maximum profit.
Next turn...
D. Trade dyes to Germany for maximum profit.
** When considering Maximum profit, deals with GPT are generally preferable to straight cash deals, but the maximum amount of money should prevail.
General Orders
Treaties
A. Do not accept a peace treaty from Persia, but report to the public and Foreign Ministry as to the best deal we can get.
B. Do not sign any ROPs (but report any offers and best deals to the Ministry and Public)
Trades
C. Do not trade World or Territory Maps.
D. Do make any tech trade deal where the total cost (in gold) comes to over 350 gold (including gold per turn).
Demands (Give in only if demand is semi-reasonable)
E. Give in: Rome, Greece.
F. Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Demands from charity civs can be accepted if they are small enough.
* NOTE: Do not give in to any demands that involve giving away our World or Terratory Maps, even if it comes from a civ who we would otherwise accept a demand from.
Charities (civs we don't mind giving good deals to in tech or trade)
G. Iroquois
For minor events not addressed in these orders, the President should use his own best judgement as to what he thinks the Foreign Ministry would order. For major events, the turnthread should be stopped early. This policy also applies should any of these orders become illogical due to events in the game.
-- adaMada
Last edited by adaMada on 15-09-2002 at 01:29
|
|
|  |
 |
|
UnOrthOdOx
|
 |
Hello....
Jun 2002 time: 22:22
|
|
I will compile the list of orders here.
General Orders
A. FAM Orders
b]Treaties[/b]
A. Do not accept a peace treaty from Persia, but report to the public and Foreign Ministry as to the best deal we can get.
B. Do not sign any ROPs (but report any offers and best deals to the Ministry and Public)
Trades
C. Do not trade World or Territory Maps.
D. Do make any tech trade deal where the total cost (in gold) comes to over 350 gold (including gold per turn).
Demands (Give in only if demand is semi-reasonable)
E. Give in: Rome, Greece.
F. Refuse: England, Persia, Germany, France, Aztecs, America, Russia, Babylon, Iroquois.
* NOTE: Demands from charity civs can be accepted if they are small enough.
* NOTE: Do not give in to any demands that involve giving away our World or Terratory Maps, even if it comes from a civ who we would otherwise accept a demand from.
Charities (civs we don't mind giving good deals to in tech or trade)
G. Iroquois
For minor events not addressed in these orders, the President should use his own best judgement as to what he thinks the Foreign Ministry would order. For major events, the turnthread should be stopped early. This policy also applies should any of these orders become illogical due to events in the game.
B. MOS Orders
Order of reseach:
Theology -> Education
About the tech rate, I have been thinking...
Didn't Shiber do research and find that it costs less to research now than to buy? We will probably try to buy Theology in the peace with Persia so it seems only logical to INCREASE science spending right now to save money in the long run.
C. MOE Orders
D. IE Orders
70 AD
A. City Planner Orders
- Apolyton tax man to scientist (per the plan)
- Termina Change to war chariot
- Tassagrad Work mine instead of sea. Change to war chariot
- Jerusalem Work grass with road for extra shield
- AGC If Purchase, then worker. If worker is purchased, then settler or temple depending on growth rate of city.
- Geo Change if necessary for defense. If can purchase, then war effort (pres. Choice, recommend barricks)
- Uber Work the iron hill instead of ocean. If purchased then sword, horse or pike (SMC if available, else pres. Choice).
B. Public Works Orders
C. SMC Orders
- Upgrade Sp in Gaia to Pike
- Sp in Loveshack e,e
D. FAM Orders
- Trade dyes to Greece for maximum Gold plus WM (or best other available deal)
- Trade dyes and whatever cash is necessary to Rome for Ivory (and TM/WM, if price is cheep enough in the opinion of the President).
- Trade horses to France for maximum profit.
90 AD
A. City Planner Orders
- Macross grow, maximize shield, then food, then gold
- Chiquita grow, maximize food, then shield, then gold
B. Public Works Orders
C. SMC Orders
- Pikeman SW of Macross City into Macross City(Fortify)
- Pikeman in Gaia ne,ne,ne
- Sp in Seeberg s,sw,sw(Only do if no enemy can attack seeberg this turn)
- Warrior in Del monte se,s,se
- Sp 2e of loveshack to Uber and upgrade
- Horse 1 S of Geo to 1N of sidon
- Horse 2e of Loveshack to 1N of sidon
- For swords 1 north of Sidon, fortify
- For Large sword army E of uber :
- 2 Elite Sword E of Uber w,n,n
- I want 3 Full swords to end up north of sidon, , if archers is stupid enough to get in range of the force e of uber attack with reg unit, then move sufficient swords to have 3 full swords n of Sidon.
- Pikeman to 1N of sidon to cover sword force.
- After these requirements have been met move rest of swords(1 or 2 vets) w,n,n
D. FAM Orders
- Trade dyes to Germany for maximum profit.
** When considering Maximum profit, deals with GPT are generally preferable to straight cash deals, but the maximum amount of money should prevail.
110 AD
A. City Planner Orders
B. Public Works Orders
C. SMC Orders
- Attack of Sidon
- First attack with horses(if they lose there is a chaance of withdraw)
- If the horses win move this force(except for 2/3 sword) N
- If horses lose attack using the following guidelines for order of attack
- If weakened unit start with reg sword, if full strength attack with veteran
- If these forces dont win use best judgement on whether to attack with 2/3 sword or not, if this happens we have been super unlucky but weve all been there before)
IF WE WIN:
If any enemy forces adjacent to full strength units attack.
If units are weakened to yellow fortify(going back to uber would waste more time that staying put and recovering) horse units go to uber, they will join Northern Force
The general orders for this southern force are a move toward tyre attacking enemy units encountered(not including archer army unless it moves e of mountains)
Now for rest of swordsmen in this area. Other swordsmen go to point 1 South of Geo(Rally point(RP)), units that are recovering in uber of Geo will move there when full strength. This Force is called Northern Force(NF). The purpose of the NF is 2 fold, this force will approach tyre from the west AND has the responsibility to destroy archer army, Id prefer to wait for them to go into jungle off montain, but if takes too long strike this force with NA, using horse first) Also for this force put as many pike as can be safely spared without endangering geo or uber.
When sufficient forces are gathered both e and se of tyre attack it.
More specific orders are impossible, mainly because archer army movements are unknown. I hope they try to take Geo and that will eliminate a lot of uncertainty.
Sp between gaia and seeberg to gaia and upgrade
Pike betwee gaia and seeberg to Seeberg and fortify
Warrior near gaia to gaia
WC in seeberg goto bhq(when it gets there, send WC in bhq to apolyton, and wc in apolyton onto galley with settler), then next turn do transfer manuever
130 AD
A. City Planner Orders
- BHQ Pike
- HII Grow, maximize shield, then food, then gold
- Seeberg Courthouse
B. Public Works Orders
C. SMC Orders
- Pike in Gaia goto delmonte
- Upgrade warrior in Gaia
150 AD
A. City Planner Orders
- Port Rouge Barracks
- Del Monte - Courthouse
B. Public Works Orders
C. SMC Orders
- Pike near gaia to delmonte
- Sp in Delmonte goto gaia
- Sword in Gaia goto Rally Point(by the time he gets there he cna straight across mountains to tyre)
170 AD
A. City Planner Orders
- Tassagrad pike
- Macross barracks
B. Public Works Orders
C. SMC Orders
- Sp between delmonte and gaia to delmonte
- Pike near delmonte to delmonte and if no threat go e across river
- If no threat to chiquita sp in chiquita se,e,e
MrWIA, according to the newly inacted amendment, we are required to host a set of turns on Mon-Wed. I suggest Teus. If you cannot, let me know and I will arrange them. I would have PM'd you, but your box is full.
Last edited by UnOrthOdOx on 14-09-2002 at 09:21
|
|
|  |
 |
|
Aggie
|
 |
Of GOW's half of BOB
Jun 2002 time: 23:22
|
|
Here are my oders as best as i can figure.
I regret they are not as clear as in the past but unfortunately too many variables
A few notes:
I put the general orders into the time period they will be needed.
I am also beginning "operation upgrade" for our spears near the front. My plan is to send units to gaia for upgrade. Then send that unit to relieve another unit and so on. The first such upgrade is the pikeman in gaia who will exchange places with the sp in seeberg. Then the spear from seeberg will be upgraded and sent to chiquita(while he is on his way) the spear in delmonte will rush to gaia for upgrade, since the moving pikeman can protect del monte. Once this pikeman gets to within one turn of chiquita he will run to gaia and then he will upgrade and relieve the sp in timeline.
70 AD
Upgrade Sp in Gaia to Pike
Sp in Loveshack e,e
90 AD
Pikeman SW of Macross City into Macross City(Fortify)
Pikeman in Gaia ne,ne,ne
Sp in Seeberg s,sw,sw(Only do if no enemy can attack seeberg this turn)
Warrior in Del monte se,s,se
Sp 2e of loveshack to Uber and upgrade
Horse 1 S of Geo to 1N of sidon
Horse 2e of Loveshack to 1N of sidon
For swords 1 north of Sidon, fortify
For Large sword army E of uber :
2 Elite Sword E of Uber w,n,n
I want 3 Full swords to end up north of sidon, , if archers is stupid enough to get in range of the force e of uber attack with reg unit, then move sufficient swords to have 3 full swords n of Sidon.
Pikeman to 1N of sidon to cover sword force.
After these requirements have been met move rest of swords(1 or 2 vets) w,n,n
Galley near uber island goto another glorius city and then position to recieve settler and war chariot(this galley is getting into postion for another shiber manuever, if a such a anuever isn't planned disregard the order and explore south)
110 AD
Attack of Sidon
First attack with horses(if they lose there is a chaance of withdraw)
If the horses win move this force(except for 2/3 sword) N
If horses lose attack using the following guidelines for order of attack
If weakened unit start with reg sword, if full strength attack with veteran
If these forces dont win use best judgement on whether to attack with 2/3 sword or not, if this happens we have been super unlucky but weve all been there before)
IF WE WIN:
If any enemy forces adjacent to full strength units attack.
If units are weakened to yellow fortify(going back to uber would waste more time that staying put and recovering) horse units go to uber, they will join Northern Force
The general orders for this southern force are a move toward tyre attacking enemy units encountered(not including archer army unless it moves e of mountains)
Now for rest of swordsmen in this area. Other swordsmen go to point 1 South of Geo(Rally point(RP)), units that are recovering in uber of Geo will move there when full strength. This Force is called Northern Force(NF). The purpose of the NF is 2 fold, this force will approach tyre from the west AND has the responsibility to destroy archer army, Id prefer to wait for them to go into jungle off montain, but if takes too long strike this force with NA, using horse first) Also for this force put as many pike as can be safely spared without endangering geo or uber.
When sufficient forces are gathered both w and sw of tyre attack it.
More specific orders are impossible, mainly because archer army movements are unknown. I hope they try to take Geo and that will eliminate a lot of uncertainty.
Note: You might notice that my orders are significantly different with regard to enemy units than they were during the french invasion. The reason is simple, we were on a strike and make peace plan in france, here we could be on a war of conquest and we MUST not have enemy units rear of the main army.
Sp between gaia and seeberg to gaia and upgrade
Pike betwee gaia and seeberg to Seeberg and fortify
Warrior near gaia to gaia
WC in seeberg goto bhq(when it gets there, send WC in bhq to apolyton, and wc in apolyton onto galley with settler), then next turn do transfer manuever
130 AD
Pike in Gaia goto delmonte
Upgrade warrior in Gaia
150 AD
Pike near gaia to delmonte
Sp in Delmonte goto gaia
Sword in Gaia goto Rally Point(by the time he gets there he cna straight across mountains to tyre)
170 AD
Sp between delmonte and gaia to delmonte
Pike near delmonte to delmonte and if no threat go e across river
If no threat to chiquita sp in chiquita se,e,e
Last edited by Aggie on 14-09-2002 at 05:38
|
|
|  |
 |
|
GodKing
|
 |
Detroit
Feb 2002 time: 00:22
|
|
If we gain another city, next name is Willsbury.
Cherbourg if a good deal presents itself (ie a tech) trade this city away.
Turn 0 (70ad)
A1) Apolyton tax man to scientist (per the plan)
A2) Termina Change to war chariot
A3) Tassagrad Work mine instead of sea. Change to war chariot
A4) Jerusalem Work grass with road for extra shield
A5) AGC If Purchase, then worker. If worker is purchased, then settler or temple depending on growth rate of city.
A6) Geo Change if necessary for defense. If can purchase, then war effort (pres. Choice, recommend barricks)
A7) Uber Work the iron hill instead of ocean. If purchased then sword, horse or pike (SMC if available, else pres. Choice).
Turn 1
A1) Macross grow, maximize shield, then food, then gold
A2) Chiquita grow, maximize food, then shield, then gold
Turn 2
Nothing anticipated
Turn 3
A1) BHQ Pike
A2) HII Grow, maximize shield, then food, then gold
A3) Seeberg Courthouse
Turn 4
A1) Port Rouge Barracks
A2) Del Monte - Courthouse
Turn 5
A1) Tassagrad pike
A2) Macross barracks.
|
|
|  |
 |
|
adaMada
|
 |
"The Iron" Stadium, Ubergorsk, Apolytonia (C3DG)
Mar 2000 time: 00:22
|
|
First draft of my orders are posted. Please let me know on any comments.
-- adaMada
EDIT: UnOrthO, don't know if it helps, but WhiteBandit posted a perliminary copy of his orders in Aggie's Current War Plans thread (http://www.apolyton.net/forums/show...642#post1288822)... don't know if you care or not, but thought it might help you get a head start by only having to reenter any new orders. -- ada
Last edited by adaMada on 14-09-2002 at 09:50
|
|
|  |
 |
|
WhiteBandit
|
 |
Southern California
Jul 2002 time: 21:22
|
|
Hah! Figured it would probably be a good idea to come back and post me orders! Ah hem. But here we go!
I do have a question. Your nice and dandy 5 turn plan is a good layout for the President, but sometimes it wrecks havok with my orders, since I don't exactly know how long it will take to work a tile in some cases. There have been a few saves where a few works weren't doing what I had indicated in my orders (no big deal in all actuality). Wondering if there's any way after about 3 or 4 turns to start double checking the PW orders in regards to my table? Thanks! As always, any questions/comments or issues about my orders, contact me!
code:
Orders for 70 AD
| |
Current Turn |
Turn 1 |
Turn 2
|
Turn 3
|
Turn 4
|
Turn 5
|
| Termina: |
Worker stack N clearing jungle. |
-- |
-- |
-- |
Move SW |
Clear Jungle |
| Banana HQ:
|
Worker stack S clearing jungle. |
Move South |
Clear Jungle |
-- |
-- |
If more turns are played and these workers finish, move them
S again and clear jungle. This tile is SE of Tassagrad |
| Napoleton:
|
Workers N building road. |
Road completed. Connected to Germany!! Special request
from Aggie, needs road to Tyre. Move worker stack
S S SE toward Geofront WILL NEED ESCORT SOON, PERSIAN FORCES NEARBY..
|
Here, we break up the party. I'm going to send 2 American
workers to work on Loveshack area. 2 remaining workers will procede into
Geofront. If there are nearby threats, hold workers in Geofront! If it is
all clear, 2 workers will head to hills SE, SE of Geofront (Follow road
to the S and cut E so you are on the mountain W of Tyre) and build a road.
Need protection!!! Remaining workers continue S toward Loveshack. |
|
If workers finally make it this turn, clear the jungle E of
Loveshack. |
If workers didn't make it before, clear jungle E of Loveshack
this turn instead. |
| Chiquita: |
Worker S waiting for orders. |
Mine tile. |
-- |
-- |
If this is completed, move E and mine mountain. |
-- |
| Macross City: |
Workers N waiting for orders |
Clear jungle |
-- |
-- |
-- |
Should jungle be cleared, move SE, clear jungle |
| Timeline: |
Worker stack SW clearing jungle. |
-- |
-- |
-- |
Irrigate this square. |
Should this be completed, move workers SE (S of Timeline)
and clear jungle. |
| Gaia:
|
Worker NE clearing jungle.
Worker stack SW SW clearing jungle. |
--
-- |
--
Move NE NE SE (Tile SE of Gaia) |
--
Clear Jungle |
--
-- |
Move NE, clear jungle.
-- |
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|