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Straybow
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SG(2)
gone but not forgotten
Jan 1970 time: 23:22
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Actally, I managed 8 turns and then fell asleep on the sofa within that hour

Then I managed to hurt my back sometime Monday, and driving (or sitting at a keyboard) was quite painful. I'm better (but still not 100%) tonight, so I dragged my computer in to work to finish.
Feel the love, guys!
1530 Review: didn't we just get RR? We need to build rails, ergo we need Settlers.
Rush One Wow Cathedral, No LH Bank, ByeMike Settler; start Settlers most
other cities. I'm trying to figure why we need an outpost so close to Celts
who're already hostile, but the only other locations are far to the east
1540 MagellanGotLost founded. ByeMike, No LH need Cathedral to be happy
Ship chains sent out exploring now that our Hides factories have shut down
Rush Settlers in Marcono; bribe barb heffalumps
1550 Nil Newton Salt to Cardiff 184; much rushing and tickling
1560 One Wow Spice to Cancer 106; ByeMike and No LH Cathedrals; rush and tickle
1570 New Settlers put to work on the RR; bribe Archers, kill Eleys; lands discovered
to the north and south, as foreseen be the Seers of Blackclick
1580 Marco Silver to Caernarfon 167; Egyptians recapture Abydos
1590 Not G builds Exchange; KeinK Silver to Abydos (now only size 3) 124, Wool
no longer in demand; Discover Beijing, toss a 50g pittance to pacify; Celts
want 200 (OK, not time for war)
1600 Keinkoloss Cathedral, One Wow Exchange; bribe another Eley, archer dies
1610 Barb eley down to sliver of red manages to croak our eley 
1620 Industrialization (Commies next); KeinK & ByeMike Exchange. Now the
Egyptians want 250
well, we've got more money than troops at this point
1630 MagellanGotLost quells malcontents by completing a Temple
1640 More exploring
1650 Chinese sneak attack sinks a couple Caravels Show them no mercy!
Marcono & No LH finish Libraries; 3 'clads and a Transport in production
I was hoping there might be an Egyptian city demanding wool, but so far only cites on the other side of the map want it. It could be worth the time required to move it all that way. I recommend using the Phalanx at Antigizeh to start a 'clad next turn.
We've now raised a formidable workforce for RRing: 2 Settlers for each of the larger cities. Keep RRing, and convert some no-shield grass into forest to boost production. The payoff only grows with time. We've got a string-bean continent to the north with a couple good locations and a good continent to the east for the supernumerary Settlers to go to.
Attachment: ch1650.sav
This has been downloaded 10 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:22
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Straybow
The game looks OK,...how is your back?
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La Fayette
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albi, france
Oct 2000 time: 06:22
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quote: Originally posted by Straybow
Jrabbit, demand often changes when certain advances are reached, and sometimes when growing or losing pop. I don't know that anyone has figured out more than that. |
samson and solo ( IMO the best two civ2 players of all times, as far as early landing is concerned) are busy doing research in that field NOW.
Have a look at the strategy forum: I bet you will enjoy it.
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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:22
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The Friday Night Stragegic Drinking Society (Liverpool Section)
1650 = Crawl on hands and knees to Celts and get Chivalry and maps; Crawling to the Germans gave peace, Magnetism. Atomic Theory and Theory of Gravity, oh yes and maps; not particularly surprisingly, the Egyptians are delighted to share maps with crawling Mongols; the Chinese won't talk to us - sad!; thanks Stray - we just spent 1000g on one or two white goods...; Attempts at suicide by leaving our capital totally unprotected have been thwarted by alert Gits!
1660 = hut yields VotesForWomen!; The noble Chinese are pleased to gift us with Warrior Code and Feudalism to overcome our appalling lack of scientific knowledge - they are now our staunch allies! Now 7,000,000 loyal Mongols
1670 = more white goods and a caravan! - our navy has been somewhat depleted by massive disbanding!
1680 = even more white goods; population 8,000,000; Chinese dissolve alliance - so sad!
1690 = the hard decision as to whether to go Commie or Demo in 1700 was solved - the Germans sneak attacked - read many, many dead Germans converted to the glories of Communism!
1700 = Communism established; Frankfurt realises the error of its ways
1710 = No Lady founded;
_______________SG(2) continues____________________________________________
1720 = 9,000,000 population;Sans Eiffel founded; Gems to One Wonders 41g;
1730 = RatsJust as the Presidium was about to issue the orders for an attack on Konigsberg it goes and builds Leo's! Silk to Konigsberg 99g; Gold to Not the Gardens 38g; Gems to Not the Gardens 48g (Caravans being sent here instead of One Wonders to release supply commodities in NtG ... it now supplies Oil)
1740 = Espionage Explosives next (Corporation our next target is the joker) Leipzig captured 208g plundered; Wine to NtG 35g
1750 = Germans use Great Wall to enforce a Cease Fire! Caravans 38/23g for internal railroaded routes.
1752 = Leipzig builds City Walls; More small caravan returns for large railway routes. Hides to Konigsberg 99g. Not the Gardens has 3 x 12 routes with One Wonders.
_______________Now SG[1]_____________________________________________
1752 = Change one Ironclad to Spy
1754 = Germans declare war rather than give tribute; Heidelburg joins the Praesidium;
1756 = Egyptians land two caravans and declare war!; Population 10,000,000; Egyptian caravans blown away; Germans declare war again; Hambourg captured;
1758 = Egyptians land elephant and kill two settlers - I have nver seen the AI choose to attack units rather than a city before ... ; Rape of Konigsberg commences - two spies lost; Egyptian Elephant seeks happy hunting ground;
1760 = Rape of Konigsburg continues without loss; trade continues; Manhatten Fail founded;
1762 = Konigsburg now down to 6, two spies lost; German cities buy white goods; several caravans ready to go into Berlin; Explosives next turn; Another Egyptian caravan destroyed.
The game is looking good, for my money we eliminate Konigsburg, buy the other two non-Berlin German cities and switch back to Demo for a few growth cycles -- but it is your call - go for it...
SG[1]
Attachment: ch_a1762.zip
This has been downloaded 8 time(s).
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:22
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FINALLY! 
Spurious lagomorphic comments and questions follow...
quote: Originally posted by Scouse Gits
The Friday Night Stragegic Drinking Society (Liverpool Section) |
The Gits honor the Friday night tradition. Duly noted. Please note that, for security reasons, our official name is the Strategic Gaming Society, as our ultimate goal is to legitimize this life-affirming activity to the point where it becomes a viable resume item.
quote: 1650 = Celts..Chivalry and maps; Germans gave peace, Magnetism. Atomic Theory and Theory of Gravity, oh yes and maps; ...Egyptians... share maps with Mongols |
We must have a pretty complete worldview by now.
Question -- Is it true that map trades require a "worshipful" relationship? Always seems to for me...
quote: ...we just spent 1000g on one or two white goods... |
Question -- What are "white goods? (Guess I'll learn when I get the d/l home)
quote: 1720 = Gems to One Wonders 41g;
1730 = Silk to Konigsberg 99g; Gold to Not the Gardens 38g; Gems to Not the Gardens 48g
1740 = Wine to NtG 35g
1750 = Caravans 38/23g for internal railroaded routes.
1752 = More small caravan returns for large railway routes. Hides to Konigsberg 99g. Not the Gardens has 3 x 12 routes with One Wonders. |
Question -- What happened to the payoff scale on our routes? Overseas deliveries roughly half of before. I'm here to learn, so -- pourquoi, s'il vous plait?
Question -- Internal vs. external trade routes. How does one decide what makes sense?
Question -- On internal routes, is there any benefit to the recipient city?
quote: 1758 = Egyptians land elephant and kill two settlers - I have nver seen the AI choose to attack units rather than a city before |
This just happened to me in my current SP game. I hit revert a couple times and it seems to be true only when the units are settlers or vans. When I took down City Walls, the city was attacked. The civ involved was the Russians (aggressive militaristic treaty-breakers, they are). (Insufficient research, I know. But at least I can confirm your experience and provide a data point.)
Great job, boys! Looks like much fun was had and considerable grape consumed. 
Responses from any local denizens re my newb questions appreciated. 
...and it looks like VLAD ANTLERKOV is next. 
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