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Buster13
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Cleveland, OH
Nov 2001 time: 00:22
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I think it's clear that since humans can be bluffed, feinted, and otherwise mislead where the computer simply has a standard strategy and responces will lead to many types of attempts at misinformation. It'll be like real life.
The UN thing earlier...if you're playing with a mix of humans and civs, it'll be interesting to see who the computer votes for. Before it was pretty easy to figure out who was going to vote for you after you built UN, but if you and a couple other human players are close to equal in power, and the computer civ likes you all...
Doesn't worker poaching set off war if there's not one currently brewing? Even if it doesn't, I bet it will now, regardless of whether or not this is automatic.
In a pure human game, no one will sign MPPs (at least I won't), but assisting people with war will be much more delicate and, well, selfish. If I don't see an interest in going to war, I won't. Of course, saving someone's skin in return for two techs and 200 g/turn might be enough to convince me.
I'm with you dissident, I'm afraid/looking forward to MP.
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MoonWolf
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I think it will be a big challenge. Like with Civ2 and Test of Time... The Civ2 AI (and I haven't still really seen it in Civ3) didn't make a D-day on your coast, but a human player sure could/will.
It depends on the game I think. Among my friends, there are only one real Civ-player, and I guess we would at start with a more or less cooperate style. But playing against other humans on the internet or against other friends, would mean several changes I guess (from my point of view):
*Have a stronger army already in the beginning
*Have strong defence points (cities, chokepoints etc)
*If the map supports it, stronger naval fleet and probably a lot more aircrafts and missiles
*Maybe devestating nuclear wars, or at least a cold war like USSR and USA had(has?)
*A human player would probably leave the game if she/he get a real hard time. The AI never "surrender".
*You will feel this isn't just a game any more. This is real.
*And stuff pointed out earlier; a more careful expantion, better trades, remembering your enemy from game to game and alliances against monopolists.
I have a bad habit of saving/loading simply because of some events I find unrealistic and stupid like a spearman beating a tank or a newly taken city cultur flipping with 2 armies and 10 modern armors in it (please don't make this to an other cultur flipping discussion). This I need to change.
Maybe we'll see a world like in "1984"; 3 superpowers fighting for a continent, switching alliances often and with the homelands quite safe...
I'm also a bit afraid of this. Especially as I still need some more practice at the higher levels... But looking very much forward to it.
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kolpo
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quote: Originally posted by sun_tzu_159
Will there also be an option for some computer components. Like 4 human players + 4 computer palyers in same game?
Sun_Tzu |
I remember me having seen a screenshot where they did that, I think there where 8 slots who could been AI, human or closed, similar to the way AoE works.
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Raion
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So, it will be like the original game without any patches, but with everything working.
Like Deity Level, perhaps!
Maybe, smaller Civ's will form together to smash larger Civ's.
Mass mayhem and confusion.
(Smiley goes here!)
Some newbies will be suckered in by the veteran players!
The game is not all that bad afterall!
(Chuckles!)
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aahz_capone
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The Hague
Feb 2002 time: 06:22
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I think there should be more then just player ratings. Based on previous games, players should be classified (warmongering, builder, diplomatic, stinking traitor, thief, suicidal, nukomaniac) That way players can choose what type of people/game they want to play. It shouldn't be to hard for the computer to determine based on amount of GLs gotten, units killed/destroyed, buildings built, trade etc.
the reason people shouldn't classify themselves is a) they will lie and b) they might want to be something but can't help falling into another category.
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BlueWaldo
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Missouri, USA
Jan 1970 time: 23:22
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I am working on a site to rank player like you guys are talking about. It is alll based off GameLeague, which I think did a pretty good job for CIV2 and CtP. I am redoing most of it and adding a lot of improvments. It should be fully (or almost fully) functional by the time the PtW is released. the url is http://www.megaultra.com
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Hail Caesar!
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Austin
Feb 2002 time: 05:22
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I just thought of another thing. Negotiations may be a lot different, since without the little guy saying "This deal will probably be acceptable" nobody will have a clue how much anything is actually worth.
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