 |
|  |
 |
|
Buster13
|
 |
Cleveland, OH
Nov 2001 time: 00:22
|
|
quote: Originally posted by gsmoove23
How do you mean? Is their a way to disband cities other then starving and building a worker or is that what you're talking about? Forgive my ignorance.
I don't see any problem with abandoning cities though, if you know an undefeatable army is coming it would be a valid strategy obviously used to good effect in the real world, as long as it is done with some strategic value and not just to be a pain in the ass. |
For game play purposes it's pretty tough, but it isn't without real world precedent. Sometimes people are either taken by surprise or just refuse to surrender and the invaders get to take advantage of the spoils of war, but other times you are fighting for position, not the actual city(like a chokepoint). If you are defending against an extra-continental invader, it would make sense, since from his perspective, it's not the city that's important, it's the foothold on another continent. In this case, abandoning a city before someone gets an airbase and a place to unload troops off transports would be a strategic advantage...so I guess it depends on the situation. It's not like you aren't hurting the abandoner...and wouldn't you rather build a settler than deal with starving off a native population or otherwise making them happy?
|
|
|  |
 |
|
gsmoove23
|
|
It is a little weird that you don't take any hit for abandoning a city but its tough to say when people are abusing it. If you're up against an opponent who you can expect no quarter and no fair peace from, or someone who will extract a heavy payment from you only to return with his armies in 10 turns then obviously he can expect no quarter from you. It is perfectly valid to make certain he doesn't profit from cities you've worked on.
I think the people who will be most upset by it are the people who abuse warfare and go to battle just for the sake of it. I will be less willing to destroy my own cities if I'm up against a sane opponent who I can come to some sort of understanding with. In fact it works both ways. If the attacker sees cities disappear before his advance then he will be more ruthless with his opponent, while he might be more easily sated if he has some nice juicy cities as war trophies. The more I think about it the more I like it.
|
|
|  |
 |
|
Strakorfsky
|
 |
-Moscow, Russia
Aug 2002 time: 05:22
|
|
in MP, defence will be king
who in their right mind would archer ruh in MP?
the human would make a wall...
who would horse rush you, walls, spearman, catpults would stagnate any horseman rush
knights would be screwed because peeps know to get knights of their own to counter attack a knight rush, unlike a computer a.i.
calvary could probably do damage, because it would be a while befor people could get riflemen, but even then, a counter calvary attack would insue, killing they barely defendable calvary.
lol, tanks wqill be very interesting, FINALY GAMES WILL GO INTO THE INDUSTRIAL AND MODERN AGE, AND GERMANY WILL BE A GOD!!! but if not, it will still be fun to watch peeps kill each other's city with tank hoards.
and mech's will make modern age tank attacks nearly s***, fortified inside a metro, they are titans of defence.
and air stratagy will be very interesting in that air battle willactually playa role in deciding the fate of nations, unlike playing against an a.i.
like said, defence will be god in MP, attacking cities will be for fools only 
i'm thinking that unlimited city expansion will be the main stratagy on it, shoot, just make a large production basis and start pumnping units, same old stuff from civ2 , just a little different
well anyways, ima get ptw, and see how cheap people can really get 
yea, harrasing workers will really dominate if rules are not made for it, workers carry your whole civ, just take them away and your slowed.
|
|
|  |
 |
|
Strakorfsky
|
 |
-Moscow, Russia
Aug 2002 time: 05:22
|
|
yea...
wasting time making walls is foolish, just keep a few pop's or money ready to rusha wall if a rush is coming yuor way
thats what I do ussualy on monarch and emporyou can ussualy get a two turn warning befor an attack is coming because of the culture, even more if your culture is advanced to level two or three
and be liek the ai, pop rush that city for walls, and extra spears if needed.
call in reserves from other cities, via your road network which you SHOULD have
dont be afraid to sacrifice defence of your back cities to defende your important city undrer a rush threat
i also believe in giving terretory to gain a few turn advantage
so many ways to defende from early rush, anways, you need nto be a science civ, just fiund goody huts for advances, sheesh, expansionist will rule MP
|
|
|  |
All times are GMT. The time now is 05:22. Apolyton Time is 00:22. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|