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Hail Caesar!
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Austin
Feb 2002 time: 05:22
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"Client States" makes me laugh. My little satellites, who would have been wiped out by Persia or Russia if not for me, always want 500 gold, 15 gold per turn, plus two techs, for one incense.
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CiverDan
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I figure in mixed AI-human games...human players will just throttle the AI's with units early in the game. Of course someone could backstab someone else along the way if they look to be in a vulnerable position, since they probably figure one less relevant human player the better
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CiverDan
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As for whether ppl will just quit, it will depend on the type of player both in playing style and how much of a challenge they want..a perfectionist will probaby quit if he's stuck in tundra, but a warmonger will probably figure I'll take some cities, get a leader and move my palace. If someone likes those "oh..so very cold of the map generator" starts they will probably play on..but if you have to have 2 cows on a river.. forget it.
I think getting used to unfavorable starting positions and living with it will take some getting used to for myself. Who here actually plays out jungle/island/tundra/desert starts on a regular basis...probably not that many (at least I dont)
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Hail Caesar!
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Austin
Feb 2002 time: 05:22
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Yeah that's a good idea. I'm going to have to start practicing random starts against the AI so I can beat some Humans without two cows on a river.
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:22
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I think that in MP games a lot of people will play without civ specific abilities.
This way people won't argue over who gets to be the egyptians, persians, americans or whatever.
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:22
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quote: Originally posted by statusperfect
I think random civ will be more common. |
With random civs some players will start with better civs than others. The only way to eliminate that would be to play without civ specific abilities.
At least I think that in MP playing without civ specific abilities will be a lot more common than in SP.
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BillChin
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I am late to this thread. Here are a few:
1) Early warmongering is less useful in MP. Human players can set up their early empires so that cities burn when captured by having pop one (pop rush or build workers) and no culture. I see few humans giving techs, cities or gold in a peace treaty. A player that is losing is more likely to gift all their remaining cities to a rival than suffer this humiliation. This may be done by inviting in another nation to claim their cities rather than give them to a player who attacked. Perhaps some kind or rules of fair trade are needed for this.
A human player is going to have an entirely different response to an early war than an AI. This may be a major adjustment for players used to attacking early and often.
2) Culture is a lot less important. Cultural victories and culture pushes are probably off the table. In pure MP, trading for luxuries one-for-one, will be more common, so skipping temples and cathedrals may be common. This might be deadly in single player, but I see it as a strong option in MP for non-religious civs.
3) Diplomacy, alliances and resources are a lot more important. Negotiations demand a lot more subtlety.
4) Researching is a lot more attractive in pure MP. Without AI players with insane research rates to bully techs from, a confrontational game makes doing actual research a more attractive option. Scientific and early libraries, and Commercial for the gold and corruption bonus become more attractive.
5) Some kind of map leveler utility that insures that all players get some kind of decent starting terrain may be in high demand.
- Bill
Last edited by BillChin on 23-10-2002 at 11:00
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