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Adagio

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quote: Originally posted by Trip
That's a yes since otherwise you can find his defenses quite easily. 
As far as all those and stuff you plan on using on me... I just don't like them, trust me, against me those don't have a chance of working! 
Though I despite standard rules compared with my mod, I suppose I can live with them, so everything is relatively fair. |
My game has also pretty much changed rules, among others, a new designed modern age (Not mine though, somebody posted it in the files section...)...It's nicely done, though I haven't finnished one single game with the new age yet...
That's about the only mod I'd like to play in MP (all other changes, are changes I only made to myself, but they doesn't make gameplay more real...)...But I guess since it's the first PBEM game, we should proberbly play with standard rules...
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Buster13
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Cleveland, OH
Nov 2001 time: 00:22
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quote: Originally posted by Trip
Though we can agree major changes as far as mods won't be a good idea, there's a couple minor things that we could hammer out if we wanted to:
Aircraft Range
Hit Points
Lethal Bombardment
Espionage Costs
Also, have we decided upon a difficultly level? While it won't affect the AI (since there won't be one), it will affect happiness, corruption, etc. |
I'm going to vote for Regent, since it's the base level. Otherwise I say don't change anything. Yes, lethal bombandment makes more sense, and it was one of the big things I miss coming from CTP. Aircraft range is ok, I don't want to mess with Hit Points, and I admit I haven't engaged in much espionage vs. the AI, so I don't know how cheap or expensive it is.
Although I still like my idea about the super-scout...

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