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alva
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Republic of Flanders
Sep 2001 time: 06:23
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hmm, were are treadjacking arn't we .
For The first salpeter they got low 50's IIRC.
I was able to get a few german cities, but was really unlucky .
Went full blooded for Berlin (Sun Tsu&Smith), last defender was down to 2 HP, helas no more cavalry--> India stole it the next turn.(Couldn't wait for reinforcements since both India and China at it's gaits)
Got steampower, and yes, you've guessed it, no coal in my territory 
The germans were allmost beaten, so there was a race for it's last cities, and again had 1 attacker too few (this city did have coal)
The last german was really fun: I still have not had my golden age, so I tried to force it.
I placed a cavalry before it's city with 2 bowman (UU) a tile behind them. It worker like a peach .
A longbowmen came out of the city and attackt my cavalry (it's kind strange rooting for the enemy, but that's what I was doing :lol , yes the longbowman won!!! with 2hp left. This was it, my golden age was to arrive.
Except , when the germans had finished, right of the blue, a Chinese cavalry saw him, and thought, hmm, what's he doing there. Better get rid of him!!!!!aaaaaaargh.
Should I mention that when it was my turn, I came, yes, 1 unit short of taking the last german city
Current state: I still can't get any paying GPT deals going, so I 'm falling behind (alot )
I do have 1rubber (no kidding) on the very outskirts of my realm, so I better protect it well 
Signd an mpp with India (need some protection)
China has gone to war with Persia.
I'm waiting to see what happens.
oh yes, Iron had 'jumped' into german hands, and I was not to far out, hmm, just close enough infact , So I got Iron too 
if want to see this save too, ask and thy shallt receive 
Attachment: persia-china copy.jpg
This has been downloaded 84 time(s).
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ducki
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I don't mind the threadjack at all.
It's good to see other people's situations, especially now that we're 5 pages into my screenshot-heavy, self-centered thread.
If there's stuff to be learned, keep it coming, even if it's not "my" game.
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alva
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Republic of Flanders
Sep 2001 time: 06:23
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quote: Originally posted by vmxa1
I still say that China looks very scary. If they elect to become beligerent, it could get rough. It would depend on you MPP partner, often the AI just sits on its hands and does not help much. That is why I like to have my mpp partners land between me and the atacker. Now they have to fight as the troops are going through their lands. You pick up any luxs? |
China is scary , and I agree with you on the MPP partner.
That's why I went for India (my left and south of China), that'is the best I can do.
IF china decides it's time to wipe me, they will be in for a tough time though.
They will have problems with their logistics, the part between china and me has not been full RR, this could just give ma an edge.
I'm producing infantry at the moment, I stopped trading for saltpeter (I'm not planning any offence anyway, too difficult cavalry versus infantry on deity ) and I'm waiting for tanks (i've I get oil )
then I'm gonna create some kind of WW, all against china. I was thinking of joining china against persia, but that will make china even stronger with only 2 opponents left.
So i'm gonna let them do the hard work and try to steel some cities
And no, no more lux (and my trade is going down to off)cousre (less partners :evilgrin
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ducki
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K. So I got ready, signed an MPP with China, Upgraded all my tanks to MA and went to war with India.
Oh the humanity.
India had a lot of bombers. And used them. Anywhere I didn't have a fighter got bombed.
And they must have subs too, because my battleships keep losing HPs mysteriously.
I took two towns on a peninsula on their own, plus that little two-tile island near Thebes, but I had to sue for peace ASAP, as WW got so bad, even my two "best" cities started rioting!
The war lasted about 20 turns, I guess.
Or maybe it just felt like it.
Got a leader out of the deal so I can rush a SS part once I get him home and after I get the Apollo Program built. Actually, I'll probably have it built before he can make it home.
How do I move a Cruise Missile(?) overseas?
Very tedious war, but the AI definitely didn't behave "stupidly". Semi-predictable, but not stupid.
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ducki
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Oh, if I was willing to spend the money, I could probably find out where he has fighters and bomb elsewhere as well. As it is, I have enough workers to fix whatever he messes up in a single turn anyway, plus, the two towns I captured on the mainland had 4 or 5 bombers total and a transport or two.
The island had a transport and an ironclad, IIRC, so I did hurt him a bit.
It's just awfully tedious having to move and keep together that many units with varying movement costs while keeping up the supply/reinforcement chain.
I feel pretty assured of victory, especially if I decide to use my nukes, so I started a new game as France ("We are from France" - Coneheads) and the map generator really had some fun.
It's a great new map, very interesting, and challenging since there are many inlets and peninsulas(peninsulae? peninsuli?) so it's tough to get any sort of standard/uniform city spacing arrangement. And I'm sandwiched on an isthmus between Germany(NW), Russia(NE) and England(SE). Much more challenging than this Egypt game, especially with Warmonger Kathy next door and Backstabber Bismarck behind with room to grow.
At any rate, thanks for all the help and anyone that wants to try an interesting/challenging Regent map as France, lemme know and I'll post it. (Continuing comments on newbie/lowbie strategy welcome.)
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badams52
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near the magic kingdom
May 2002 time: 21:23
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quote: Originally posted by ducki
K. So I got ready, signed an MPP with China, Upgraded all my tanks to MA and went to war with India.
Oh the humanity.
India had a lot of bombers. And used them. Anywhere I didn't have a fighter got bombed.
And they must have subs too, because my battleships keep losing HPs mysteriously.
I took two towns on a peninsula on their own, plus that little two-tile island near Thebes, but I had to sue for peace ASAP, as WW got so bad, even my two "best" cities started rioting!
Got a leader out of the deal so I can rush a SS part once I get him home and after I get the Apollo Program built. Actually, I'll probably have it built before he can make it home.
How do I move a Cruise Missile(?) overseas?
Very tedious war, but the AI definitely didn't behave "stupidly". Semi-predictable, but not stupid. |
As vmxa1 was saying, and correctly I might add, the luxury slider becomes the essential ingredient to make your (democratic) cities happy. Another good tip is to make your opponent declare war on you. Your people will be more sympathetic to your war and take longer to become unhappy. Since you're Egypt (Religious Civ), why not switch to Monarchy during the war to kill WW when it gets too tough to manage?
To stop the bombers, I usually keep 2 jet fighters/city on air superiority. That'll keep India from bombing for long.
It's good for your navy to have subs out there with your battleships and destroyers. AEGIS cruisers are another good deterent. That way you can always see the enemy subs and not accidently run over them or have them attack you while you're not expecting it.
ah, so you like to have the game in hand, then start a new one. I can respect that. Many a time I get bored just waiting for the win myself.
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ducki
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Ok, so what are some ways to "force" the AI to declare war on you without you being technically the instigator?
For example, troops in his land - if he demands I move and I don't, isn't my action an implicit declaration of war, so I'm the one "responsible" for it, as far as War Weariness and Reputation and broken Trade Deals?
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ducki
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Ooooh! Good one Kon!
And just to keep the thread going, I started a Monarch game (again, as Egypt, hey! They're the easiest to "stay in the game" with) and am doing fairly well, but DAMN the AI moves fast!
Much harder.
More suggestions on starting a war "honorably"?
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ducki
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I wish I could get away from Industrious, but I just can't seem to.
My wife just got PTW as a birthday gift, so maybe I'll try one of those Industrious civs.
Any newbies reading this thread, do NOT limit yourself to Industrious or you'll miss half the game.
Maybe the new civs will be fun enough to get me away from industrious...
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ducki
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Ah, ok, thanks. I still hate the reputation hit, but it's not near as bad as WW.
Still not able to find any thread on the honorable ways to start a war.
I have done a lot of reading off of Theseus' Must Read threads(or the Directory, same thing) - more of the military stuff this time.
I just can't get the hang of early military expansion and early oscillating wars. Maybe I just don't build enough units and build too many temples and courthouses and such.
And I still have trouble deciding what to do with my FP. I'm pretty good at getting the most out of the cities I have, it's the bit about expanding at my neighbor's expense that I'm having trouble with. Either my timing is off or I don't have enough units or I'm too busy building the Library/Gardens/Sistine or something.
Do you guys build Temples ASAP or just whenever you don't have anything else to do? I usually building them ASAP - starting city is often Warrior-Warrior-Settler-Barracks(orTemple)-Settler and the 2nd and later cities are almost always Temple-MilitaryUnit-Settler-Barracks-Worker-Unit-Unit-Worker-Unit-Improvement
My culture is usually pretty damn high - I always flip at least one city by the mid-MiddleAges and at least one more by mid-Industrial - at least that many per game, but my military campaigns - if you could call them that - always leave something to be desired. Rarely generate leaders, rarely take more than 3 cities per war, sometimes only 1. Occasionally, I lose more units than the war was worth - about the only time I'll feed the Attrition Monster is if I'm going for a Luxury - and sometimes have to abort the war at the first possible opportunity.
Guess I need to go read more about warmongering.
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