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Wise Ass
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Your Mom's House... Why?
Aug 2001 time: 00:23
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While we are on the topic of extracting graphics...
I noticed that there have been a lot of AOK graphics reproduced for civ3. Can we get Empire Earth Graphics in to Civ?
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:23
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Probably because the main mods (CD's mod, the Apolyton Pack and then Wes' MedMod) were so definitive that nobody else needed to mod it 
Its not as easy to learn or begin to mod perhaps, but in terms of potential, CtP and CtP2 are absolute light years ahead of Civ2 or 3. Sure the graphics are harder to mod perhaps. It took us 5 years to get into the Tile Files, there weren't enough artists arouind to make many fan-units in full animated 3D, and we can't edit sprites, but that's not to say it can't be done - and when it's done properly, it can be as good as the graphics that came with the game.
CtP2, btw, which runs on practically an identical file system to CtP1 has about 6 or 7 different mods (and by this I don't mean "kewl, I gave tanks extra hit-points!" - I mean complete overhauls), as well as over 2 dozen add-ons and SLIC scripts, the existance of which on their own could put Civ3's "scenario editor" ( ) to shame...
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Dale
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Sir! Why do you keep clicking on me?
Dec 2000 time: 15:23
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I have to agree with IW and Hex and the other CTP2 commenters. CTP2 is so EASY to mod. And as for "how long it takes", for CTP2 we had two complete overhauls (and I mean most concepts of CTP2) within 6 months, that being the Apolyton Pack for CTP2 (what we've dubbed the unofficial patch) and Cradle for CTP2 (still regarded as the best mod). And the fact that both these mods have been re-released adding more enhancements/refinements/concepts adds testament to the moddability of CTP2. And then we look at other mods. Wes's MedMod for CTP2, which stands in the top three played, Goodmod which delves deeply into the AI's mind, World at War which is 600 turns of CTP2 from 1900-1950 (regarded as the most aggressive right from turn 1), as well as upcoming mods, History of the World by Locutus (who's name is synonimous with CTP1 & 2), Ages of Man which is introducing new concepts like Religion and populace colonisation, and many others in progress.
And then we need to look at ad-hoc scripts/events written for CTP2:
- bribery code
- wonders on the main map
- natural wonders of the world
- barb enhancements
- the civ3 worker concept (can you take away the worker from Civ3 and implement PW? I did the opposite for CTP2)
So basically it comes down to, CTP2 may be dificult to learn to mod to how the small core of modders have got to (it's taken us a few years), but you can write a full overhaul of CTP2 in a weekend, and that includes learning how to mod! We can create new concepts, events, orders, etc for CTP2. In Civ3 you can even change exisiting events.
When it comes to modability, CTP2 is as mentioned above, LIGHT YEARS AHEAD OF CIV3!!!!
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