Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > CTP1 & 2 Units?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Bubba is offline Bubba
Warlord
London, Ontario
Jan 1970
time: 00:23
  Old Post 22-10-2002 06:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
CTP1 & 2 Units? Increase the size of your Attachments

Has anyone been able to import CTP1/2 units into Civ 3?

Bubba is offline Bubba
Warlord
London, Ontario
Jan 1970
time: 00:23
  Old Post 24-10-2002 19:32
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase the size of your Attachments

Bump

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:23
  Old Post 25-10-2002 01:28 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

It is impossible AFAWK to extract the component frames out of CtP sprite files. The CtP1/2 community has been attempting to do so for about 3 or 4 years. Data is lost in the compression process, and is probably irretreivable - despite the fact that Activision gave us half the source code for the decompression algorithm.

Other than doing it directly, the best method we found was to take a screen-vid (like a screen shot, but with video) and cut out the bits we wanted.
Oh, and because of stacked combat (), you'll probably only be able to get two angles of attack animation, not all 5.

So unfortunately for you, the flow of unit graphics between Civ3 and CtP is one way. And its not the one you want.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:23
  Old Post 29-10-2002 04:54 Visit SMIFFGIG's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

So Civ3 unit graphics can be imported to CtP2 but not the other way around lol!

Civ3 is sooo unmoddable (excluding other graphics eg terrain)

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:23
  Old Post 29-10-2002 08:35 Visit Wise Ass's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

While we are on the topic of extracting graphics...

I noticed that there have been a lot of AOK graphics reproduced for civ3. Can we get Empire Earth Graphics in to Civ?

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 30-10-2002 01:17
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Strange, I always found CTP as the most unmoddable of all Civilisation Games (I think one can count the available mods for CTP using less than the fingers on both hands)

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:23
  Old Post 30-10-2002 04:02 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

Probably because the main mods (CD's mod, the Apolyton Pack and then Wes' MedMod) were so definitive that nobody else needed to mod it

Its not as easy to learn or begin to mod perhaps, but in terms of potential, CtP and CtP2 are absolute light years ahead of Civ2 or 3. Sure the graphics are harder to mod perhaps. It took us 5 years to get into the Tile Files, there weren't enough artists arouind to make many fan-units in full animated 3D, and we can't edit sprites, but that's not to say it can't be done - and when it's done properly, it can be as good as the graphics that came with the game.

CtP2, btw, which runs on practically an identical file system to CtP1 has about 6 or 7 different mods (and by this I don't mean "kewl, I gave tanks extra hit-points!" - I mean complete overhauls), as well as over 2 dozen add-ons and SLIC scripts, the existance of which on their own could put Civ3's "scenario editor" () to shame...

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 30-10-2002 04:10
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Hmmm, I still think 5 years is a loooong time In my opinion a game is modable when one is "able to mod"... may need a bit of time, but 5 years is ridiculous (and who knows what fans will make out of Civ3 once the right tools are at our disposal just remember civ2- the first mods and what people can do now- in TOT you can even write scripts and link maps vertically and horizontally - again special tools are needed for the latter )

Wise Ass is offline Wise Ass
Warlord
Your Mom's House... Why?
Aug 2001
time: 00:23
  Old Post 30-10-2002 12:47 Visit Wise Ass's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yeah but with Civ 2 you were given that ability from Micropose, where as with CTP2 Activision abandon ship a little more quickly (No Expansions ).

The things done for CTP2 will go unmatched for a long time.

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 30-10-2002 18:11
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Increase the size of your Attachments

Yes I think the problem was the shape CTP 1 came out (half-finish) I think I lost some hair when trying to add a unit (well, I managed to add a transport plane, but that was just copy/paste of somebody else's findings )

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:23
  Old Post 30-10-2002 18:56 Visit Immortal Wombat's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Well,5 years was only the tile graphics. Everything else has been available from the start.

quote:

and who knows what fans will make out of Civ3 once the right tools are at our disposal

Who knows how long that will take

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 30-10-2002 19:33
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Enter the AD-FREE zone

point taken

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:23
  Old Post 31-10-2002 10:06 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Between the CTP1, CTP2 and fan created sprites, there's probably close to 200 good units for CTP2. And with the ease of creating custom tga files for those sprites, that unit list is actually infinite...

If a computer semi-illiterate like me can create a Mod, then that speaks volumes about how easy it is to create a CTP2 Mod!!!

Sorry there is no contest between moddability between CTP2 and civ3. CTP2 wins hands down.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:23
  Old Post 31-10-2002 15:25
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton

I have to agree with IW and Hex and the other CTP2 commenters. CTP2 is so EASY to mod. And as for "how long it takes", for CTP2 we had two complete overhauls (and I mean most concepts of CTP2) within 6 months, that being the Apolyton Pack for CTP2 (what we've dubbed the unofficial patch) and Cradle for CTP2 (still regarded as the best mod). And the fact that both these mods have been re-released adding more enhancements/refinements/concepts adds testament to the moddability of CTP2. And then we look at other mods. Wes's MedMod for CTP2, which stands in the top three played, Goodmod which delves deeply into the AI's mind, World at War which is 600 turns of CTP2 from 1900-1950 (regarded as the most aggressive right from turn 1), as well as upcoming mods, History of the World by Locutus (who's name is synonimous with CTP1 & 2), Ages of Man which is introducing new concepts like Religion and populace colonisation, and many others in progress.

And then we need to look at ad-hoc scripts/events written for CTP2:
- bribery code
- wonders on the main map
- natural wonders of the world
- barb enhancements
- the civ3 worker concept (can you take away the worker from Civ3 and implement PW? I did the opposite for CTP2)

So basically it comes down to, CTP2 may be dificult to learn to mod to how the small core of modders have got to (it's taken us a few years), but you can write a full overhaul of CTP2 in a weekend, and that includes learning how to mod! We can create new concepts, events, orders, etc for CTP2. In Civ3 you can even change exisiting events.

When it comes to modability, CTP2 is as mentioned above, LIGHT YEARS AHEAD OF CIV3!!!!

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 31-10-2002 16:28
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

Probabaly- I never bought CTP2- If you re-read my posts you will find that I wrote about the original CTP, which confronted "computer illiterates" (and I wouldn't like to exclude myself here) with severe problems.....

BTW- 5 or 6 total conversions is not so much IMHO (I want better tooooools for CivIII- does anyone know if PTW is out in the UK already???)

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 31-10-2002 16:29
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

BTW- is there a biplane in CTP2- because if there is I think I have seen someone importing it into CivIII (but I could easily be wrong)

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:23
  Old Post 31-10-2002 19:21 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by W.I.N.T.E.R
BTW- 5 or 6 total conversions is not so much IMHO...


...mainly because the community is small to begin with. This does not give the true picture of just how good a CTP2 game is though - all I can say is read the following threads

Here...

...and here

There is a fan-created CTP2 biplane.

W.I.N.T.E.R is offline W.I.N.T.E.R
Chieftain
Uk & Europe
May 2001
time: 05:23
  Old Post 31-10-2002 19:43
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Help yourself to an AD-FREE life

Perhaps I'll give CTP2 a try- if I find it cheap somewhere

I liked many features of CTP1 but was dterred after finding out that the many (large) patches didn't fix all the flaws- it soon got the "un-playable" tag and dissapeared back into its box

When CTP2 came out it looked too much like its predecessor, that's why I didn't buy it - unfortunate that a good game got so neglected by many...

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:23
  Old Post 31-10-2002 20:02 Visit hexagonian's homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I just find it interesting that players like Velociryx and Ogie, after doing their best to avoid trying CTP2 because of negative stereotypes about it actually decided to give it a try and came away impressed by it.

...and yes, CTP2 had to be modded, but the bottom line is that it is a very good game now.

And it is cheap now!!!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0451 seconds (90.80% PHP - 9.20% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net