Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Suggestion for the next XP: How Builders could get Great Leaders.
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Firebird is offline Firebird
Warlord

May 2002
time: 06:23
  Old Post 04-11-2002 20:03
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Suggestion for the next XP: How Builders could get Great Leaders. Get a bigger avatar today!

Hi all,

I miss a possibility for builders to get Great Leaders.

I have played Civ3-games without much war on my hands (Monarch/Regent). Often I can play the AI out against each other and thereby let them do the fighting for the most part. My problem of course is, I don't get that many GLs this way.

My idea goes like this:

Every time you build something in your cities there should be a small chance of creating a GL.
This chance should be larger the more shields used for the project, so that the chance is much greater when finishing a wonder than when finishing a spearman.

Every time a worker finishes his work on a tile there should be a small chance of creating a GL.
Again the tougher the effort the higher the chance should be. Chopping down jungle should give a greater chance than building road on plains.

Now this has to be playtested well, because there would be an advantage to the builder in this. The GLs would turn up inside your own cities or close to them, whereas the warmongers GL often turns up in enemy territory and must be escorted home, which is both risky and timeconsuming.

This means the builder should probably not get quite as many GLs as the warmonger. And perhaps there should be a moddifier to lower the chance as the empire gets bigger, so that an empire ten times bigger gets perhaps 3 times as many GLs. Again the trouble would be to get it balanched so that warmongers aren't left totally in the dust, but still make it so that warmongers can't build like a builder because of his GLs from war.

Oh, yes: If this is done please make the chances editable in the editor, and likewise with the chance of getting a GL from an Elite unit in war.
That way people can make these chances fit there view of the world. Or abandon them altogether. I just love options! (Perhaps I should make that sentence my motto )

I should say that I have experimented with making Leaders buildable (the obvious solution I thought), but alas the AI dosn't seem to build any, so that whould just turn out to be a human-player advantage. Perhaps a Firaxian could comment on that?

Okay friends out there:

Comments are welcome!

Best regards

Firebird

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 04-11-2002 20:12
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

There was a good thread on this topic some time ago, you may wish to have a look at it - you will find some pretty good stuff there. My proposal, based upon rewarding players for building cities that are "best" in some aspect, may be found here.

Firebird is offline Firebird
Warlord

May 2002
time: 06:23
  Old Post 05-11-2002 22:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Oops! My bad. How could I miss that thread???

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0332 seconds (88.09% PHP - 11.91% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net