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Bamspeedy
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Wisconsin, USA
Sep 2002 time: 23:23
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quote: 1. The Peace Treaty value already caluclates based on precise differences.
I suspect that they'd only give you the tech the next turn in a war where they didn't lose anything if they would have been willing to give you the tech for tribute to begin with.
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Before they closed the 0-turn war exploit, you could get cities. Declare war by cancelling the peace treaty, and then before fully closing the diplomacy screen, contact the civ and re-negotiate peace and he'll caugh up a city or two. No full turn at war, and no battles took place, but you got cities for free. Do this every 20 turns to 8 AI on a huge map, and you net 8-16+ free cities every 20 turns. Aeson got like 120 cities (built himself, and extorted from the AI) by 10 AD doing this. Worked best on a huge map with minimal civs, because they spend so long in the expansion phase of the game that they have more size 1 cities to give up. Use ICS to build a ton of cities and give yourself a 'false' power lead to be able to extort the cities from the AI.
Now, you can still get some cities without actually fighting, but since you must wait 5 turns at least before signing peace, it is less powerful (and the AI doesn't give up cities quite as easily as before, but still does occasionally). And it seems like each time you go to war, it takes even longer before the AI will see your envoy.
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:23
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quote: Originally posted by Bamspeedy
Before they closed the 0-turn war exploit, you could get cities. Declare war by cancelling the peace treaty, and then before fully closing the diplomacy screen, contact the civ and re-negotiate peace and he'll caugh up a city or two. No full turn at war, and no battles took place, but you got cities for free. Do this every 20 turns to 8 AI on a huge map, and you net 8-16+ free cities every 20 turns. Aeson got like 120 cities (built himself, and extorted from the AI) by 10 AD doing this. Worked best on a huge map with minimal civs, because they spend so long in the expansion phase of the game that they have more size 1 cities to give up. Use ICS to build a ton of cities and give yourself a 'false' power lead to be able to extort the cities from the AI.
Now, you can still get some cities without actually fighting, but since you must wait 5 turns at least before signing peace, it is less powerful (and the AI doesn't give up cities quite as easily as before, but still does occasionally). And it seems like each time you go to war, it takes even longer before the AI will see your envoy. |
hi ,
sometimes they refuse to do so , later on it turns out the city is near a strategic or build on top of a resource , .....
have a nice day
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