Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Why, oh why does the poor AI...
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (8): [ <<   4   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:23
  Old Post 13-02-2003 20:40
Edit/Delete Message Reply w/Quote
#181 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

The AI usually won't talk peace, no matter how horribly you're trashing them, for a number of turns (I think roughly 5, perhaps modified if you've fought them before). Doesn't matter if they start it.

Of course, that doesn't make a whole lot of sense, but neither does the Zulu attacking you in the first place.

-Arrian

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 13-02-2003 20:44
Edit/Delete Message Reply w/Quote
#182 Report this post to a moderator
Increase the size of your Attachments

The Zulu are "going down fighting". I see nothing wrong with that. The reason it seems so odd is that 1) the AI tactics are not as good as a human's, and 2) they're way behind technologically. So their attempt is quite feeble. But 'feeble' does not mean "not the right decision".


Dominae

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 13-02-2003 23:01 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#183 Report this post to a moderator
Help yourself to an AD-FREE life

Of note, the Zulu resisted talking for 10 turns from when the war started.

During that turn, they did agree to hand over all their cash (not much), all GPT income they had (very pitiful) in exchange for peace with 3 cities remaining. (Before I had contacted them that turn, I had refounded 3 of their cities that I had previously destroyed and taken one last city)

Next turn the You Win! Domination Victory appeared.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 01:11
Edit/Delete Message Reply w/Quote
#184 Report this post to a moderator
Increase the size of your Attachments

So are you arguing that the AI is weak because it refuses peace when cornered, or weak beccause it eventually caves in? I would think that the combination of these two is the main problem, a neither taken alone (although "fighting it out" would make for a better game, IMO).


Dominae

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:23
Arrow  Old Post 14-02-2003 02:08 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#185 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Dominae
So are you arguing that the AI is weak because it refuses peace when cornered, or weak beccause it eventually caves in? I would think that the combination of these two is the main problem, a neither taken alone (although "fighting it out" would make for a better game, IMO).


Dominae


hi ,

its indeed a combination of some factors , the two above contribute mostly to it , ...... its rediculous to not go in negociations with one small city and two units left , ...... when facing an enemy with fifthy cities and units , ......

have a nice day

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 02:27
Edit/Delete Message Reply w/Quote
#186 Report this post to a moderator
Support Apolyton, buy Call to Power 2

We've all been through this before in many other threads, but I believe it is ridiculous to enter negotiations when a civ is that weak, from a gameplay perspective. A civ this weak has no reason to go on living, so to speak. Thus anything that is done with it is exploitative ("Gimme all your techs!", "Train my troops every 20 turns!", etc.). A human player would never negotiate under such circumstances, but would just quit. And if simply quitting is not an option, you can bet he or she would go down fighting. Thus we've come full circle.

Really, the real problem is that the AI is willing to give in when it has nothing to gain except for continued survival, which is useless in and of itself in a game.


Dominae

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:23
  Old Post 14-02-2003 03:03
Edit/Delete Message Reply w/Quote
#187 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Dominae
Really, the real problem is that the AI is willing to give in when it has nothing to gain except for continued survival [...]


Yet -- not to disagree with your analysis from a gameplay POV -- this sounds so very, very human.

-Oz

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 03:26
Edit/Delete Message Reply w/Quote
#188 Report this post to a moderator
Remove this text

That's true Oz, but there are many real-life human behaviours that should not be included in a game AI. I personally believe this one of them, simply because the human player throws it out the window when he or she knows it's just a game. Other behaviours of this type include 1) unwillingness to play 24/7, 2) tendency to make gameplay errors, 3) willingness to hold grudges from previous games.


Dominae

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:23
  Old Post 14-02-2003 14:30
Edit/Delete Message Reply w/Quote
#189 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Dominae
That's true Oz, but there are many real-life human behaviours that should not be included in a game AI. I personally believe this one of them, simply because the human player throws it out the window when he or she knows it's just a game. Other behaviours of this type include 1) unwillingness to play 24/7, 2) tendency to make gameplay errors, 3) willingness to hold grudges from previous games.

Dominae


As I mentioned, I wasn't disagreeing with you from the point of view of what AI behavior makes for the best game; I merely found something ironic in a human-like behavior in an AI being a detrement.

Nevertheless, I would also suggest that's it's not beyond the realm of possibility -- however unintended by the AI -- that such Churchillian tenacity might nevertheless have some profound effect on the game. Examples which come to mind -- the enemy just beyond them has a critical extra set of turns to prepare for war. Or some Byzantine labyrinth of treaties and opinions of trustworthiness (the enemy of the enemy of the friend of my least trusted ex-allie's third cousin once removed is my friend) might result in the otherwise-presumably-doomed Civ having a bit of critical and timely help sent its way. Again, agreed, not statistically very likely -- but most interesting when it does happen.

... Or would you always have the women in the next room, coming and going, talking of Michelangelo?*

Best,

Oz

* For those of you utterly perlexed by this or who REALLY think I should give up these post-4AM posts, it's a reference to Dominae's tag-line.

-O.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 18:50
Edit/Delete Message Reply w/Quote
#190 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Ozymandias
... Or would you always have the women in the next room, coming and going, talking of Michelangelo?*


Somehow I'm not suprised that someone who uses 'Ozymandias' as a screen-name is one of the first to comment on my tag-line...




Dominae

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 14-02-2003 19:22 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#191 Report this post to a moderator
...mine tiles that get no benefit in Despotism? Increase the size of your Attachments

Thanks to Soren, PTW fixed the irrigation of grassland tiles in despotism, but what about mining cattle on plains? It's the same problem , but with shields instead of food.

And look how badly the AI is hurting by still trying to build settlers way before their first city is large enough.

Attachment: salamanca.jpg
This has been downloaded 67 time(s).

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:23
  Old Post 14-02-2003 19:41
Edit/Delete Message Reply w/Quote
#192 Report this post to a moderator
Got spare money?

quote:
Originally posted by Dominae


Somehow I'm not suprised that someone who uses 'Ozymandias' as a screen-name is one of the first to comment on my tag-line...




Dominae


... Ah, if there were but a Smiley for one of those figures on the stair doffing their hats and bowing as the eminence gris passes! ... And, nope, I refer to neither "l'esprit d'escalier" -- time to turn and descend the stair! -- nor the three Turnings made while not hoping to turn again, but rather to a painting whose title and artist I've sadly forgotten, but whose image remains vivid.

... & I suppose this is as good a time as any to say Thanks for all your Civilized efforts

All The Best,

Oz

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:23
Arrow  Old Post 14-02-2003 20:34 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#193 Report this post to a moderator
Re: ...mine tiles that get no benefit in Despotism? Increase Your PM Length

quote:
Originally posted by alexman
Thanks to Soren, PTW fixed the irrigation of grassland tiles in despotism, but what about mining cattle on plains? It's the same problem , but with shields instead of food.

And look how badly the AI is hurting by still trying to build settlers way before their first city is large enough.


hi ,

, send an email to Soren or Firaxis

good point you found , definatly something for a patch , ....

have a nice day

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 22:25
Edit/Delete Message Reply w/Quote
#194 Report this post to a moderator
Re: ...mine tiles that get no benefit in Despotism? Support Apolyton, buy Civilization: The Boardgame

Obviously (I think), the terraforming activities of the AI are independent of the current government (all decisions are made on the raw output of a tile). This makes it easier to code, especially since there is no need to "go back" and re-improve a tile later on.


Dominae

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 14-02-2003 22:33 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#195 Report this post to a moderator
Support Apolyton, buy Civilization 2

Actually, that's no longer true with PTW.
The AI used to irrigate grassland in Despotism (see one of the first posts in this thread), but Soren fixed it and it longer happens, unless it's necessary to get irrigation elsewhere, or if the tile gets a food bonus.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 22:38
Edit/Delete Message Reply w/Quote
#196 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I thought the AI simply irrigated fewer Grasslands in general. The Workers would then go back and change this if Food was lacking.


Dominae

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 14-02-2003 22:41 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#197 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Nope, in PTW there is not a single AI grassland tile irrigated without a reason in Despotism. If only Soren had coded that in a more general manner to include shields...

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 22:47
Edit/Delete Message Reply w/Quote
#198 Report this post to a moderator
Get a bigger avatar today!

So you're saying that the PTW AI never irrigates Grasslands before a higher government becomes available? So if you set up a test where the AI was lacking in Food to grow, and then gifted it Monarchy, it would only then begin build irrigation?


Dominae

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:23
  Old Post 14-02-2003 22:52 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#199 Report this post to a moderator
Tired of ads?

Not never.
It does irrigate in Despotism if either:
a) it needs to bring irrigation to another location that doesn't have fresh water access
or
b) it gets the bonus from irrigating (wheat, game, cattle, wine grassland tile)

And yes, the AI starts irrigating in the standard checkerboard pattern (mine/irrigation) when it gets Monarchy.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 14-02-2003 23:23
Edit/Delete Message Reply w/Quote
#200 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I just ran a test alexman, and you're quite right (as usual!). I did notice some odd things:

1. Immediately upon entering Monarchy, the AI goes back and re-does the tiles, regardless of how "useful" this is. In the screenshot below, the AI replaced most mines with irrigation, even when it was at size 12 already.

2. In the same scenario, the AI never built a Worker! It used the 2 it started with (Emperor level) to improve all the tiles, which took quite some time. I guess the AI obeys a limit on the number of Workers per city.

3. After I gifted Polytheism, Cleo's attitude went from Polite (10) to Gracious (17). Then when I gave Monarchy, it went down to 11. Huh? Does the AI know when the human player is "buttering it up", so to speak?


Dominae

Attachment: aitest.jpg
This has been downloaded 67 time(s).

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 15-02-2003 02:51 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#201 Report this post to a moderator
Lose 30 kilos (of popups)

I'm arguing that's it's ridicous that there are X number of turns during a war in which they won't talk to you.

I would sugest instead that they always be willing to at least talk, even if all your gold, GPT, techs, and cities would be an insult.

quote:
Originally posted by Dominae
So are you arguing that the AI is weak because it refuses peace when cornered, or weak beccause it eventually caves in? I would think that the combination of these two is the main problem, a neither taken alone (although "fighting it out" would make for a better game, IMO).


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:23
  Old Post 15-02-2003 02:54
Edit/Delete Message Reply w/Quote
#202 Report this post to a moderator
Full PM-box? Change here!

If they're going to categorically refuse all your proposals, why talk?


Dominae

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 15-02-2003 03:14 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#203 Report this post to a moderator
Increase Your PM Length

The point of the talk was then to find out that it was the case.

Basicaly, the point is that if the AI is losing a war, there shouldn't be a delay in talking but it should use the peace evaulation formula even on the same turn.

The modifications so that most wars continue to last at least 5 turns, while the AI can get out early when losing & the human is willing to agrree would eb:

For wars whose root cause was that the AI wanted a specific city for luxaries / resources: Early in the war, AI should want the monatery value of that city in addition to what the formula yeilds as long as it's not in it's possesion and it's army is about the same size or stronger.

Wars in which the AI has lost a city, but whose army is stronger, should also want the monetary value of that city back if their army is about the same size or stronger.

For wars started when tribute refused, should result in 2X the value of that tribute being added to what it wants if their army is about the same size or stronger.

For everything else (war started simply because AI had a bigger army or you had a spy that was caught) the standard peace formula would be fine even prior to the first 5 turns.

quote:
Originally posted by Dominae
If they're going to categorically refuse all your proposals, why talk?

Dominae

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:23
  Old Post 15-02-2003 03:19
Edit/Delete Message Reply w/Quote
#204 Report this post to a moderator
Support Apolyton buy from Amazon

The reson why ithat was added in the patch (it was not in original release), is that other way could be pretty much exploitive.

For example AI declares war.
In turn after, since you talk to him and since he's weaker he agrees to peace and gives you some tech and money.


Or even better.
You declare war, and in same turn talk to him and get peace treaty.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 15-02-2003 03:22 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#205 Report this post to a moderator
Support Apolyton buy from Amazon

Yes, the AI should also be trained not to mine tiles that can't benfit under it's form of government.

It also needs trained to irrigate plains/grassland only to alow the city to work more tiles producing shields and/or commerce, and factor in if a Hospital is currently under construction or not.

Within this section the irrigation rules should be to irrigate tiles that naturally produce a shield before those that don't, which result in more shields when under Mobilization and during the GA.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:23
  Old Post 15-02-2003 03:30 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#206 Report this post to a moderator
Remove this text

1. The Peace Treaty value already caluclates based on precise differences.
I suspect that they'd only give you the tech the next turn in a war where they didn't lose anything if they would have been willing to give you the tech for tribute to begin with.

2. More tricky. But howabout, they also want more money to end a war that you started recently than one that they started.

quote:
Originally posted by player1
The reson why ithat was added in the patch (it was not in original release), is that other way could be pretty much exploitive.

For example AI declares war.
In turn after, since you talk to him and since he's weaker he agrees to peace and gives you some tech and money.

Or even better.
You declare war, and in same turn talk to him and get peace treaty.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:23
  Old Post 15-02-2003 06:21
Edit/Delete Message Reply w/Quote
#207 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Valid complaints, but consider that not eeryone takes the time to learn how to beat the AI so easily.
If they make it too much better the casual players will be hard pressed to deal with it.
The war bit, I was never fond of, but maybe they could not make it handle all the permutation and it is easier to just make it ignore you for a period of time.

badams52 is offline badams52
Prince
near the magic kingdom
May 2002
time: 21:23
  Old Post 25-02-2003 01:46
Edit/Delete Message Reply w/Quote
#208 Report this post to a moderator
...not research the necessary techs for the &quot;correct&quot; winning strategy Full PM-box? Change here!

From my dry, hot game vanilla 1.29f civ, it was just me and Russia left. We hit the modern era and Russia researched (in this order):

Rocketry (free for Religious civ)
Computers
Space Flight
Ecology (received by trade with me)
Satellites
Synthetic Fibers (so far so good)
Stealth ????
Amphibous Warfare
Advanced Flight

Looks like Russia was getting techs for war, but they were on the other side of the world and were gracious with me and had an ROP with me and a MPP. While he was reasearching useless techs, I grabbed Fission, Nuclear Power, Lasers, rode down the "previously known by other civs" path to quickly research Synthetic Fibers, Satellites and finaly finished with Super Conductors and off I went.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
time: 00:23
  Old Post 25-05-2003 18:32
Edit/Delete Message Reply w/Quote
#209 Report this post to a moderator
... build the FP in his capital... Support Apolyton, buy Civilization III: Complete

I think there is something about the FP taht the AI doesn't get...

The screenshot below was discovered when founding an embassy in my current Carthage game. The Vikings are not an OCC...

Attachment: fp.jpg
This has been downloaded 62 time(s).

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:23
  Old Post 25-05-2003 18:36 Visit panag's homepage!
Edit/Delete Message Reply w/Quote
#210 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by joncnunn
Yes, the AI should also be trained not to mine tiles that can't benfit under it's form of government.

It also needs trained to irrigate plains/grassland only to alow the city to work more tiles producing shields and/or commerce, and factor in if a Hospital is currently under construction or not.

Within this section the irrigation rules should be to irrigate tiles that naturally produce a shield before those that don't, which result in more shields when under Mobilization and during the GA.


hi ,

, sometimes the AI plants forests on plains and tundra , but way to slow and way to late , ......

this should be looked into , ...

have a nice day

 
Pages (8): [ <<   4   5   6   7   8   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:23.
Apolyton Time is 00:23.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0707 seconds (91.86% PHP - 8.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net