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Pyrodrew
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quote: Having a railroad to cross that mountain range for 0 movement cost would be useful. |
Useful for me. The Persian border is 6 tiles away from there.
quote: Are the two cities in the picture connected by railroad by a different route already? |
Yes, and more importantly neither city has land that even borders Persia. North & West of Mauch Chunk is sea. The only way to Persia is South-West. Persia never owned any territory near there at any time.
quote: an army out of three infantry attack a lone infantry and get defeated , ...... the regular defending infantry survives with two hitpoints , ....... okay Soren you did a nice job but , huh , is this normal |
Not normal, but possible. I recently had an Army of 4 Veteran Modern Armors die to 1 Veteran Modern Infantry & leaving it at 3 hps. Another time I had 2 pikemen survive an assault of 10 swordsmen. Those are just the odds and luck. What is most entertaining is seeing a longbowman hurt a tank with his arrows. 
Attachment: what2.jpg
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Last edited by Pyrodrew on 23-12-2002 at 22:53
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ducki
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quote: Originally posted by panag
ahem , here is something new ;
an army out of three infantry attack a lone infantry and get defeated , ...... the regular defending infantry survives with two hitpoints , .......
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That's not really new(there's plenty of threads bemoaning the combat model and the RNG), and not really anything to do with poor AI(it's about the RNG and the combat model), but here goes.
quote:
okay Soren you did a nice job but , huh , is this normal
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Yep, pretty normal. We've all run into the Uber Spearman from time to time, and I've personally beat down a steady stream of Immortals(4/2/1) with a small band of Horsemen(2/1/2) and Archers(2/1/1).
Since you didn't mention terrain bonuses, city bonuses, river bonuses, fortification bonuses, etc, it's difficult to really talk about your case in detail.
quote: there is the posibility off course , but what are the chances of seeing that , ........
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This is the important part - "what are the chances" - it's all about "chance", probability, odds. Even a stupid gambler will eventually hit his number on a roullette wheel if he tries long enough - though there's a chance he won't, too. It's random.
If you were regularly seeing this result, it would be worrisome, but once or twice is in line with randomness.
quote: is this a good thing or is it a no so good thing
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I think it's good. Everyone wants to see the underdog win once in a while. Think of the American Revolution, the war for Texas' Independence, etc.
It's normal.
It can happen. It should happen infrequently, but it should happen. Otherwise, if there's no risk, where's the fun?
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Pyrodrew
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The harbor problem is bad in 1.29. The screenshot below is in the modern age. The AI even built a university in this 2 person city & is building a cathedral now, yet refuses to build a harbor at all. If there are more than x coast/sea tiles in a city's screen a harbor should be built. And as I mentioned earlier, many AI Civs will go into the Industrial Age unable to trade with other Civs because they have no harbors anywhere.
Is the harbor problem fixed in a PTW patch?
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Pyrodrew
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>>>
Attachment: noharbor.jpg
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BRC
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quote: Just another Screw the Human trick courtesy of Soren. |
I was under the impression that the AI does not know which civ is the human, and therefore cannot "screw" them. I also thought that the AI still has "moods" and reputation to keep up.
OT: Why are all of your posts so negative??
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metalhead
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quote: Originally posted by BRC
I was under the impression that the AI does not know which civ is the human, and therefore cannot "screw" them. I also thought that the AI still has "moods" and reputation to keep up.
OT: Why are all of your posts so negative?? |
You have to forgive Coracle. He's had this game for over a year, and still hasn't grasped the basic strategies required to beat even Warlord. So, he figures it must be a problem with the game, and not his playing style. Pay no attention to his unfounded, ridiculous accusations about the AI ganging up on the human. It is simply not true.
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CerberusIV
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Further to the harbour comment by Pyrodew, is this a candidate for worst AI city placement ever? Novgorod has no bonus, luxury or strategic resources whatsoever. The patch of forest is recent. A worker came out of the city, forested one tile and then turned into a radar tower.
Attachment: novgorod.jpg
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ducki
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Cerberus - Is there perhaps Oil under that city?
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Ozymandias
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All the more reason not to allow city building on tundra.
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ducki
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quote: Originally posted by panag
hi ,
check the patch info , since 1.29 each city gets extra food and shields , and its the same in PTW ,Soren explained it in detail somewhere on this site , ......
have a nice day |
my question about oil was to try to explain the founding of the city in the first place, not its continued existence.
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CerberusIV
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No, there never has been oil there. I believe that the two shields is because the Russians were in a GA when I took the screenshot.
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DaveMcW
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Or they could have mobilized.
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Mark_Everson
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Canton, MI
Jan 1970 time: 00:23
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quote: Originally posted by theNiceOne
I'm with Gwylim.
(snip)
I know that a good AI is hard to program, but what could be easier is separate difficulty settings per age, so that the AI production bonus could be even higher during the later ages and their corruption lower, etc.
Another possibility, which can be modded without the help from Firaxis, is to make a few new governments - governments that are better than any of the current ones. Like a democracy w/o war weariness and with military police. This government would be a very good boost for the AI during the later stages, but would be illegal for the human player to ever choose. |
Hi theNiceOne, I think these are both Great suggestions. Like you say, the first one would be really easy to program. And it seems that making the bonuses a little lighter in the early game, and better in the later game would make the balance of difficulty thru the ages closer.
You could even go beyond the normal set of difficulty levels for the late game. The only issue there is that there may be a range of arbitrary advantage for which the game becomes unstable in some ways. I remember fondly some Deity +1, etc games I played in Civ2 way back, but really weird things could happen. . . Cities shooting up to huge populations and such.
[edit 2nd para for clarity]
Last edited by Mark_Everson on 29-12-2002 at 07:15
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