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Arnelos
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of the Free World
Sep 2002 time: 00:23
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quote: Originally posted by ruby_maser
mines should be secondary to the opportunity to irrigate a bonus tile that will actually yield more food prior to a more advanced form of government (ie: cows or wheat), I humbly suggest we irrigate that first and let REX be our primary objective.
Cows and wheat are a free ticket to more cities which is a free ticket to more resources, a free ticket to more commerce, a free ticket to production, a free ticket to more... bleh
Obviously this is only applies if we actually are blessed with such a good starting position as would give us bonus tiles. Irrigating typical grassland squares under despotism is fruitless as we all know, and in that case, mines it should be.
But I don't think mines at all costs will ever outweigh the benefit of faster REX (provided are start allows it ) |
Faster REX is manytimes assured by building 2 mines early-on while building a granary. Once you have 2-3 mines to boost production and granary so your population can keep pace with your production, REXing is FAR more efficient. Otherwise, it takes too long build spear+settler combos.
Ultimately, however, which of these two plans is superior will be decided by the start location (which we can't see yet...). If we're in a high-food area, build mines to boost shield production. If we're in a high-production area, irrigate land (if possible) to boost food production.
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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:23
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quote: Originally posted by Arnelos
Faster REX is manytimes assured by building 2 mines early-on while building a granary. Once you have 2-3 mines to boost production and granary so your population can keep pace with your production, REXing is FAR more efficient. Otherwise, it takes too long build spear+settler combos. |
Unfortunately, as Spain, we don't start the game with pottery and cannot build granaries from turn one. We can, however, utilize bonus tiles turn one provided that we get them. Irrigating a bonus tile (and reaping the added food benefits from it) will take 4 turns provided we have a juicy river nearby. Then... emphasize mining at a secondary location.
OTOH, in an idealized scenario where we start in good location and begin researching pottery immediately and have science jacked up to about 90% (assuming all this), it will take a MINIMUM of about 20 turns to discover pottery and then 60shields/city's production = X# of turns to build a granary. It will probably take alot more than this, especially if our researching priorities are elsewhere.
Now if we had bonus tiles that could have been producing even 1 extra food all those turns and we didn't utilize it, we would have started the game by denying ourselves a faster turnover rate for city growth because 2 excess food bails = growth every 10 turns and 3 excess food bails = growth every 7 turns and 4 excess food bails = growth every 5 turns.
And, of course, this is all provided if... 
Last edited by ruby_maser on 23-11-2002 at 19:41
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OliverFA
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Leeds, UK
Sep 2002 time: 06:23
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quote: Originally posted by Togas
I still have need for a slave master. Perhaps some loyal member of the tribe might volunteer to serve in such a post?
--Togas |
If no one else is available I just got my copy of the game today, but since this is my first DG I would prefer to wait a little more, just being outside the govern during the first turns.
Anyway if no one else is, I'm available.
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Nuclear Winter
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It may prove vital to our survivance to research bronze working ASAP, because in a standard sized world civs tend to meet pretty soon, and it is much unlikely we will not have dangerous civs as GS and GoW at our borders (LI is also dangerous). Thinking of us unprepared for an early rush (and an early rush is a possibility) kinda gives me the chills!
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pikesfan
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[RP] What do we need this bronze for? Can’t we have our own Spanish technology and research squidworking instead? You know, we could squirt squid ink at our enemies, blinding them. Then we whack them with the de-inked squid, then we let the squid feed on their unconscious bodies... [/RP]
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