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Ninot
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Centre Bell
Nov 2001 time: 00:23
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Call me old, call me dumb, but i disagree to alot of what has been said recently.
First....
I think we should keep our military size as secretive as we possibly can. And, NEVER along our borders, unless we admitt hostility to a nation.
If we put units on the verge of crossing a border, we will make that civ antsy... and put them in position to not trust us. We cant have that.
In my opinion, we should keep the units where they are still in good position for whatever we need them for (lets not amass them all on one mountain at the center of the empire)... but keep them where they cant be seen. What the enemy doesnt know, can hurt him worse.
As for what Arnelos said...i agree with most of it, except....
Picture this.
We go invade a civ. This makes us twice the size of our closest neighbor civ. What is he to think of our recent acquisition? It certainly doesnt benefit HIM. And this human civ might figure... if we are allowed to much time to build up the conquered teritory, he may be next.
While taking AI land can benefit us, and we should probably consider it early... we cant go overboard. The more we appear to be ambitious for land, the less reason humans would have to restrain attacking us with.
And if we are expanding, we are thinning, presenting a perfect opportunity for a sneak attack on us.
The AI should be seen JUST like the Humans as far as diplomacy goes. If we take out an AI, the humans will feel we are ambitious, and better to take us out earlier, before we take ANOTHER AI, and become unstoppable.
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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:23
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I in no way meant to insinuate that we leave our troops stationed on or borders. It may, however, serve a purpose in the future to perform these 'military exercises' briefly. I would suspect that we not start out doing it on day 1, but whether we want to or not, relations with at least a few of our neighbors are going to deteriorate eventually.
If we want something from them or simply wish to give them something to think about, this could be a tool at our disposal. I would discard it, too, though as a way of dealing with friends. But enemies may need to see patrols to know that we are patroling. I don't mean we lay everything we've got on the table nor do I suggest we keep them there.
I don't think hiding our forces is going to keep them from know our relative military strength in comparison to theirs; they can get that from their military advisor.
Anyway, I'm only suggesting options for deterance. I'd rather not have them march across our border at all than to assume our military is preoccupied, attack, and find out otherwise.
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ruby_maser
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Fear sunshine!
Sep 2002 time: 23:23
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well, one thing is for sure, with the way diplomacy is handled in MP, we will be dealing with people who are potentially completely in the dark concerning which techs we are lacking our what resources we have.
All I am saying is that there is a time for subterfuge and a time for clarity. Hiding everything all the time is probably as bad as hiding nothing. I hope we keep our options open when the time comes and not fall into paradigms that lead to us not seeing alternative options available to us less black and white than war or peace, secretive and forthcoming.
Last edited by ruby_maser on 16-11-2002 at 07:35
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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Ninot,
I actually AGREE when it comes to being SO AGGRESSIVE with taking over AI land that we become the destabilizing factor to the balance of power ourselves. This will make us the paraiah and likely the one taken out by a coalition of other human teams.
Rather, we can do so in partnership with at least one (or preferably two) human teams. We could work it in much the same manner as the European colonial powers worked colonization in the period from 1880 through around 1908 until the Great War (anyone ever play the boardgame Pax Britanica? horribly complicated, amazingly fascinating). Basically, in order to prevent direct warfare between the competing European powers, they agreed that each of them would be entitled to take a certain amount of land from various colonizable areas and to make it their own. More importantly, they each constrained themselves to respecting each others' spheres of influence in the colonizable areas and didn't, for instance, go marching troops into an area of Africa where another European power owned the rail roads w/o working out some form of agreement.
The way this might work for us is that it's like that all of the human civs will (in some manner) attempt to lay down some lines in the sand that extend beyond their borders. For instance, that they'd be unhappy if a human civ conquered this region of an AI civ or if this Human Civ was conquered by that human civ, etc. Most of these determinations won't be publicized, but they will exist... points at which one human civ will have done too much for another human civ to peacefully accept.
If we can work with other human civs, especially the ones more likely to be friendly toward us, to not overly step on each others' toes or go conquering AI cities in each others' spheres of influence, we may yet be able to pull off making a decent empire.
Ultimately, it will be a network of mutual defensive pacts (both secret and public) between the human players which will be our largest layer of security (to the extent that we would be able to play that game well). For it is in the interest of NO HUMAN TEAM to see another human team conquered... for any conquest of any team will, by definition, make yet another opponent that much more powerful.
As such, ALL TEAMS jointly have an interest in opposing any team that would seek to conquer another team. Now, some teams will act to disregard this unstated rule of balance of power geopolitics and will likely pay the price if they do so (Glory of War comes to mind...). If Gathering Storm gets too cocky, they very well be next (or they may be first if they're THAT cocky). Because 3-4 civs ganging up on 1 civ will make for a very short war.
However, and here's the irony, it may be the case that he losing civ will be permitted to live on because none of the coalition of civs attacking it can allow for the risk that the other members of the coalition will get more of the prize than they will 
It's going to be a fierce and very anarchic balance of power system... Getting ahead can be a self-defeating thing to do, as Ninot suggests. The only way around this is to get ahead WITH OTHERS, so that you minimize the degree to which the balance of power will cause more strength to be against you than at least with you (at any given moment).
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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If you take a peek at Togas' profile, you will see that he is, in reality, the ELDER of almost all of us on this team (he's my elder by just under 6 years). The only one I'm sure is older is GodKing.
My avatar, that of a relatively young William Gladstone (most portraits of Gladstone are of him in his 70's and 80's... it was near to impossible to find a sketch of him from his 40's or 50's), I suppose gives a highly deceptive connotation to my age. As was discussed in the "what demo gamers look like thread" on the single-player demo game site, many people develop an impression of posters based on their avatars... this can be extremely deceptive 
Though, in some cases, it can be almost a portrait. GodKing, for instance, really does look like his avatar 
Last edited by Arnelos on 16-11-2002 at 15:22
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GodKing
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Detroit
Feb 2002 time: 00:23
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An idea...... never sell our map. Period. Without knowing what the inside of our territory looks like, it will make it much harder for them do devise tactics. It will also make them wonder whether or not we have a particular resourse or not.
Mobilty sound like it will be our major military strategy. Lots of roads and fast units. We will need lots of slaves and workers to build the infrastructure. The slaves we should convert to lookout towers (and later radar towers) as knowing what the enemy is up to is 1/2 the battle.
Don't be afraid to use intimidation to get what we want. for example, a neighborting civ has a city with 3 lux in its radius. If we march 6 knights to the border, along with a couple of pike, and then kindly ask for a good deel on one of the lux items, it might work. They will know that we can just take the city and all the lux. But remember, our actions will be remembered, so expect some retaliation later on. Intimidation is just a tool, abet one with some potentially serious consiquences.
If we do take on a human civ, we must do so ruthlessly. Pillage cities that we cannot hold, or even if we are not sure of. Send in raders to cut off supplies and lux. Be a brute. We better be able to hit them hard also. no rinky dink stuff. As once we committ, the other human civs will know where our offence is and look at our back side as well (I know that is what we are going to do.)
Ahhh..... so I am the old man here......thanks Arnelos by reminding me of that.
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ThePlagueRat
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Insert banana to play...
May 2002 time: 06:23
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I think you are right about mobility. That could be one of our nice formless military tactics. On defense, at least...
On offense... When attacking the enemy outside cities,
it would be very effective with fast attack-units too.
IMO, I like slower units as well. If they are flanking the fast attack-units some tiles away, and taking hits there, we can cover a larger front, without risking to expose our strenght.
An effective (but well know) cavalry tactic, is to support the infantry who gets in battle.
Or the opposite flanking. (when the fast unit is not a maximum value attacker, but just scouting on the flanks)
Sticking units together on border would be nice to show a muscle, but it would not maintain formlessness of our attack force.
We could use it for harassment, when we do not plan a real formless attack. 
But the most exciting thing, is to remain formless on in our international relations.
How can we look predictable, while being unpredictable?
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Ninot
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Centre Bell
Nov 2001 time: 00:23
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I have a few comments on things said
quote: Don't be afraid to use intimidation to get what we want. for example, a neighborting civ has a city with 3 lux in its radius. If we march 6 knights to the border, along with a couple of pike, and then kindly ask for a good deel on one of the lux items, it might work. They will know that we can just take the city and all the lux. But remember, our actions will be remembered, so expect some retaliation later on. Intimidation is just a tool, abet one with some potentially serious consiquences. |
As you say, we might expect retaliation afterwards. A move like this will be good for us for MAYBE 20 turns, but we would damage relations, and risk a war. While we may hide units, its possible the enemy will hide just as many. An unnesescary war and needless bad diplomatic relations arent worth it in my eye.
I would prefer to keep friendly relations all around untill we KNOW we can crush the entire civ, not just one city.
As for what Davout and jd*3, you make points, but i see one flaw, cackle.
Davout makes an excellent point. The civ that leads in the begining will set the pace, most definately, and probably decide when the first declaration of war happens. But the first breakout civ could probably still be stopped by an aliance of other civs.
And now to a point to make about something jd*3 said. If a rival civ starts taking over an AI, the natural reaction doesnt have to be to do the same... we can attack the human instead. They will be less defended than a preparred AI.
However, yes, if all the other civs get the knee-jerk reaction of invading AI's, i agree, its the only way.
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