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Ninot
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Centre Bell
Nov 2001 time: 00:23
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quote:
i think the key to defeating the archer rush is not letting it reach our cities
we must harras it, kill off whatever defenses it has, and take a bite out of the archers. |
I agree. The whole thing is that the stack of archers is conceived to assault our cities before we have build enough units AND roads. And if we anticipate in building enough units, that will slow our expansion if we go to far in this direction. The question is : what kind of forces are we supposed to build in addition to those we would have normally build without the threat of a rush by a human opponent.
Last edited by DAVOUT on 13-11-2002 at 22:36
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Togas
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California
Jun 2002 time: 21:23
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We should, therefore, collect the wisdom of the tribe and begin to consider how to approach both our human and AI opponents. A few thoughts come to mind.
First, I am still exploring the new AI and new units of PTW. Things have changed somewhat as my old tactics do not fare as well in PTW as they did in CivIII. The AI gets out of REX mode sooner and mixes up expansion with combat units so that you need a larger force than usual in early warfare.
Second, the AI seems to mass units better in PTW. I've watched them mass for 4-5 turns outside my border, THEN come marching in for an attack. Luckily, this new tactic gives one time to do the same to respond. A human opponent will be smart enough to mass outside of your field of vision ... which might make building outposts very important.
Third, my friend the Conquistidor, while being a crappy combat unit, can beat on Midevil Infantry and get us a GA at the right time. He and his dog wandered effortlessly into Zulu territory and cut off two of their luxuries and pillaged their only saltpeter, whittling down their tech advantage and crushing their spirits so that my outdated knight armies had a chance of success. Conquisador can also retreat from battle, then next turn move SIX SPACES away to hide and heal and pillage again.
Unfortunately, Conquistador costs the same as knights and is less effective in battle.
--Togas
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OliverFA
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Leeds, UK
Sep 2002 time: 06:23
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IMHO is a bit too soon to effectively decide which strategy to follow. I believe we can figure it better once we know our starting point and neighbours. If they want to go to war then we will have no choice. If we are relatively isolated we can delay building our army a bit, but not too long!
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F-PRO
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Voorschoten, Zuid-Holland
Oct 2002 time: 06:23
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quote: Originally posted by oliverfa
IMHO is a bit too soon to effectively decide which strategy to follow. I believe we can figure it better once we know our starting point and neighbours. If they want to go to war then we will have no choice. If we are relatively isolated we can delay building our army a bit, but not too long! |
I completely agree with you. The only general strategy I would recommend is work on a good defence and claim good areas ASAP. But even that recommendation is subject to change when the situation calls for a far better strategy.
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jdjdjd
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of España
May 2002 time: 00:23
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Just a thought, perhaps we should be thinking this way, let us go on an ealry offensive and strike a blow that others would not expect from us....
I mean look who's on our team:
Ninot - vocally opposed to war in other game
GK - always talked builder as CP
Arnelos & Thud - DIA leadrship and builders
DAVOUT - talks like a builder
me - a know radical and also DIA member
while others have been less pronounced in their style i.e., warmonger v builder, such as adaMada, Togas, astrologix, GenTac , etc, generally a warmonger is very vocally a warmonger, such as Sir Ralph & Trip.
Just a thought, and from us it would be unexpected. So I say builder offensive units ASAP, and spend less on temples and such until later on.
Of course we should look at our position when the game starts, but if its a human civ nearby (other than the Builders), I say think first strike. Of course they'll be pissed at us and want revenge, but at least we get the first punch in
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Ninot
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Centre Bell
Nov 2001 time: 00:23
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lol, Jdjdjd... what did you just say?
first and foremost. i ask you to NOT think of me as a builder. I took that stance in the C3DG. i wont take that stance here.
you said we have alot of builders, or builder-orientated people on this team
then you said we should completely ignore that to start and go on a huge offensive to start the game? That isnt exactly the popular opinion, IF those many people are builders. but i digress
the ONLY reason im so opposed to war now in the C3DG is cuz its execively glutonous, considering how well ahead of all the AI's we are. In the C3DG, we have what should be a sure win, and running over helpless AI's doesnt prove anything.
But in this game, we will have to outwitt humans, which could prove full of value untill the bitter end.
but as for your plan...
i dont really agree with it. First strike not only puts us in a diplomatically bad light (where as we ALREADY cant trust 2 and a half teams, considering the warmongerers on those teams)... but it is also not the most advantageous thing to do.
What I would more favor is a more machiavellian approach, as Togas has said.
Wait untill one of our neighbors does have their back turned to us, and then strike at it.
What I am picturing is a buildup of defense, wait untill a neighbor begins a war with someone else, and while their troops are away for war, knock at their back door.
but... please, DONT refer to me as a builder again. thats a stance for another game.
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GodKing
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Detroit
Feb 2002 time: 00:23
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quote: Originally posted by Arnelos
I agree on establishing a more so-called "Machiavellian" approach.
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Ok. I have seen this before. What is Togas famious for in the cd3g? All those tech trades that kept us in the game.
Arnelos & adamada.... helped togas.
jdjdjd, radical, judicial member, generally opposed to war.
thud, dia prez who is now running for SMC
me, gk, the CP for two terms, the guy who shoved provinces down the demo games throat, the guy who first said "persia declaired war on us... cool, they don't have iron yet, lets take them out, and grab the pyramids while we are at it"....
We are all known for being kinda sneaky if ya know what I mean. (sorry for leaving several people out, just felt there were enough examples...) I have looked in and seen references to how to deal with us.... they expect us to be sneaky. If we are to go this route, we must do so in totally new ways....
be honest to a couple of teams. Builders sound OK. But what about the war mongers. As long as they realize they stand no chance against us, and as long as they are dependant on us for something, even if that is just to watch their back....
Trips team probably will not start any trouble until they get their UU. Until then, how can we use that, and at the same time make is so we are not their target. Remember, they are watching us and expecting us to stab them in the back...
Look. What I am proposing is for us to do some radical things. Build 20 warriors, upgrade them ASAP, and then march on someone. Or even an archer rush may be appropriate. They will not be expecting that from us.
We must be radical and unpredictable. That is to our benifit. Humans determin when to make war and when to make peace. We can prune off 1-3 cities, then ask for peace without having to wait the 6 turns. We know the viewing radii of units and cities. we can march out of sight through another civs territory and attack from the rear. Or pirate ships carry no insignia... if we have lots of water, who would suspect us of destroying so much...
Just a couple of thoughts here at 11:45 pm when I have to go to work at 5am.....
GK
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Ninot
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Centre Bell
Nov 2001 time: 00:23
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Hrm... Godking left me out
apparently the first FAM was of no importance to us keeping technologically-to-pace in the ancient age
lol, just joshin
but as for strategy
i dont like the idea of an early ancient age rush.
what i WOULD prefer is to keep a deceptively large force in case we are attacked... so we can launch a formidable counter-attack
and as for the "expected back-stab"... if we can survive long enough for the opportunity for a back stab, it wont matter if they are expecting it or not.
Take for example..
Trash Trip's Ass (so sue me, i cant remember the new names...) outright declares war on Trip's team. They send the bigger part of their army over to Trips land to wage war.
At this point, their homeland is relatively unguarded. Whether that team is expecting it or not, a backstab is nothing they can effectively guard agaisnt.
As long as we are in waiting, no other civ can openly start a war without having the chance of us coming threw their back door.
Now, maybe they will eliminate us because they realise that, but I think they wont view us as the bunch of Machiavellians as you might think. But, what if they did?
Well, there in lies the key to always keeping a large home force during peace time. If any of them decides to attack, they get a rude awakening, and then we can march in on their land.
Our enemies CAN prepare for an attack on their land. What they cant prepare for is a deceptive counter-attack, or attack from a third party.
And should we not have the opportunity to steal land away before a certain ammount of time, then we should be more than capable of rolling over another civ, provided that our infrastructure is then built up from cocooning.
Rushing units (20 fast warriors) will leave us weak for exactly what I am talking about, strikes from third parties. I say we should take advantage of the weakness your plan proposes.
no offense about the weakness line.
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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I agree with GodKing on the following item:
There are two elements to fear that another will attack you:
1. That they have the physical strength and forces to attempt such a thing and perhaps even succeed.
But, more importantly...
2. That they have the WILL to attack and mercilessly slaughter you.
However, contrary to what GK is arguing, this element of fear is only effective when they are given a route to AVOID the slaughter that is beneficial to us. Otherwise, we back people into a corner and they get REALLY dangerous on us (this is why the Glory of War's idea is simply inane...).
We must establish BOTH that we have:
1. The willingness to utterly stomp someone into the ground
AND
2. The ability to be pleased enough to NOT stomp someone into the ground.
--------------------------------------
We must create clear expectations... that if they perform actions we don't like, we'll stomp on them. But that if they don't do things we don't like, we will refrain from stomping on them. To do otherwise is to remove the connection between doing things we like and not being stomped on... which removes their incentive to do things we like.
That said, the fear of being stomped on is only so effective as they believe we're willing to actually do it. So picking someone to stomp on and beating the snot out of them very early on COULD create that fear in others... I would humbly, suggest, however, either an AI team or a team we already know we can't live with in the longrun (Glory of War or the Gathering Storm).
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OliverFA
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Leeds, UK
Sep 2002 time: 06:23
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quote: Originally posted by Ninot
you said we have alot of builders, or builder-orientated people on this team
then you said we should completely ignore that to start and go on a huge offensive to start the game? That isnt exactly the popular opinion, IF those many people are builders. but i digress
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I Don't know if the majority of people here are builders or not. But is this was the case, it would be an error to take an strategy different of what the team knows best.
Anyway, the name of the group don't imply any strategy. So don't expect others to classify us under one label.
quote:
i dont really agree with it. First strike not only puts us in a diplomatically bad light (where as we ALREADY cant trust 2 and a half teams, considering the warmongerers on those teams)... but it is also not the most advantageous thing to do.
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I agree with that. The other teams would have a very bad opinion about us.
quote:
What I would more favor is a more machiavellian approach, as Togas has said.
Wait untill one of our neighbors does have their back turned to us, and then strike at it.
What I am picturing is a buildup of defense, wait untill a neighbor begins a war with someone else, and while their troops are away for war, knock at their back door.
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That is a nice plan. And really machiavellian 
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mrmitchell
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I havent been able to completely go over all the suggestions in this thread, but this should be our strategy:
-Legoland is used to building.
-Glory of War is used to fighting.
-Gathering Storm is used to kicking Trip's rear end.
-Lux Invicta is used to, well, winning.
We must send each of the teams something they are not used to, to confuse them or something. For example how can we get Glory of War to try to build? It seems like a stupid question, but if we can master human diplomacy we've got the game made.
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Arnelos
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of the Free World
Sep 2002 time: 00:23
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quote: Originally posted by mrmitchell
I havent been able to completely go over all the suggestions in this thread, but this should be our strategy:
-Legoland is used to building.
-Glory of War is used to fighting.
-Gathering Storm is used to kicking Trip's rear end.
-Lux Invicta is used to, well, winning.
We must send each of the teams something they are not used to, to confuse them or something. For example how can we get Glory of War to try to build? It seems like a stupid question, but if we can master human diplomacy we've got the game made. |
So, in other words, our objectives should be....
Get Legoland to demolish things, Glory of War to to make love not war, Gathering Storm to kiss Trip's ass, and Lux Invicta to, well, lose!

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dejon
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quote: Originally posted by Arnelos
So, in other words, our objectives should be....
Get Legoland to demolish things, Glory of War to to make love not war, Gathering Storm to kiss Trip's ass, and Lux Invicta to, well, lose!
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And I thought this place wouldn't be very active until the week leading into Dec.
Actually, I believe you're onto something here Arnelos. Human vs. Human strategy often comes down to wit and deception. If, in our relations, we can convince our opponents to do the unexpected, it works to our advantage. The other teams have no idea how we'll behave. We could use diplomacy to our advantage. If we convince the others of the tactical merits of behaving other than they would be expected to, we can potentially reap rewards from this knowledge. (In trades, surprise attacks, alliances, etc)
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F-PRO
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Voorschoten, Zuid-Holland
Oct 2002 time: 06:23
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quote: Originally posted by dejon
Human vs. Human strategy often comes down to wit and deception. |
That's true, but that also means the other teams will try to deceive us, especially teams with no clear strategy like Lux Invicta or Gathering Storm. We must be extremely wary that we are not being deceived ourselves; that the opponent backstabs us before we backstab him.
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