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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:23
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My daughter had homework, so I couldn't even get online until about 10. I wasn't in the best of shape to do this, and didn't really do much planning or evaluation before diving in. But there were no major disasters...
1000 - 975BC -- Neutral Indian ambassador knocks on the door of undefended Trade No More, demanding Map Making. We decline and sign peace treaty, then trade for Bronze Making and Masonry. They also have Mysticism, but won't part with it. 
950 -- Notice we're building Settlers in every city but are nearly out of land on the home island. Adjust a bit.
925 -- Our ppl now number 400,000. Americans start Pyramids.
900 -- We discover the Wheel. Choices = Seafaring, Polytheism, Writing. After tanking for awhile, we elect to go for the Elephants. 
875 -- Babylonians decide to race for Pyramids, move capitol to Ur. 
850 -- American capital moves to NYC
825 -- AntiGATT finishes temple. Being surrounded by water, we start on Lighthouse.
800 -- New trireme departs Dow Plunges, in search of land and huts.
775 -- Indian capitol moves to Madras. Reinforcements arrive at Trade No More.
750 -- Village of NAFTAno is founded.
725 -- Thucydides new history book declares our civ the Most Powerful on the planet. Indians are Puny. Polytheism is ours! Writing is next...
700 -- Population hits 0.5MM. Hut south of Trade No More yields Mathematics. New island spotted. Looks like this may be an archipelago, boys.
675 -- Alien civs continue to shift their capitals. Indians join the hunt for Pyramids.
650 -- Aztecs begin Great Library.
625 -- Trireme spots somthing to SE. Land ho!
600 -- Hardy settlers found village of Freight Fright.
575 -- Gandhi demands another meeting, appears hostile, demands Polytheism. We think not, but offer to trade techs (hoping to snag Mysticism). They decline, we demand tribute, they declare WAR. Village of Silky Arrows founded on silky terrain. Hut on SE island yields NOMAD. 
550 -- Rabbit-like reproductive skills take us to 600K population. Indians sneak attack. Horseman (on grass) kills our chariot, fortified on hill.
525 -- Nomad establishes city of Fishy Reseach on SE island -- 3 fish plus hidden special. Isle of Doubt settled in SW archipelago. Trade No More starts on vet elephant.
Wise men report that Writing is imminent. Munificent (and sleepy) -Jrabbit elects to leave that choice to the next leader of our great nation. Trade, Seafaring, Mysticism, Engineering, Astronomy, Construction, Warrior Code could all be available...
Said leader must also decide whether to continue to Lighthouse, or switch to Colossus or Pyramids. I also left a decent treasury to work with -- over 100 GP!
IIRC, SG[1] is now up to bat in both this game and Sticky Mouse.
Here's hoping you can find some time, you Scouser. 
Last edited by -Jrabbit on 22-11-2002 at 19:32
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Straybow
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SG(2)
gone but not forgotten
Jan 1970 time: 23:23
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525 Review: Ah, the sleazy little kingdom spreads like a rash across the continent, heartily endeavoring to infect its neighbors. Sleaze, saith the speakers of sooth, is the only way to stomp without trade. All I can dredge up from the doctrines of DaveV: maximize growth until size 2, then shields. That, and I'm trying to remember what the heck SMERSH is.
Harumph! BanF built only 1 away from canal site that would have allowed AntiG, AlasNV, and NadaH to contribute to the Navy
500 Ummmm, not much happens. Oh, we discover Writing but don't care much.
Big continent discovered to the Southeast
475 SMERSH Temple complete, now we start a legitimate Dip (to the Mongols) 
Hut Mysticism; Continent discovered to South; Babs build Pyramids
450 Exploring, building
425 Drop off more units near Trade No More
400 Alas Temple; spot Celt unit; Indian Phalanx kills our Horsies near TNM
375 ExtinctC Temple; Pay 50g to keep Celts cool; they won't swap anything
find Bombay
350 NoTopHat Temple; stumble into Buffalo, Abe wants 100g, swaps Pot for Cur
Warriors become Vet croaking Indian Horsie; tickling here and there
325 Continent to South sweeps around to West as well! Have Dip, will travel 
300 Caravanless Temple; Hut Legion; Colossus built in Bombay
275 Ban Freights Temple; Washington located, deliver bananas to Abe but he
tells us to stop leaving Horsie droppings on precious American soil 
250 Locate Boston; Embassy established in Delhi; a little tickling
225 Report from exploring Warriors: Indians have Elies; Adv Tribe WayOutWest
200 Warriors unit deserters survivors report on size of Elie feet, tusks, etc.
175 Locate New York; The Producers is sold out; 21 says our Warriors are
underdressed and suggest they go somewhere else; Nada Hari Diplomat 
150 Lighthouse illuminates the seas for our mighty Triremes!
125 SMERSH Barracks; locate Chicago; rah in hiding, Ming threatens to ban us
100 Venerable Bede says were the best; NAFTAno, LackingA Temples; Malaise
founded on tip of southeastern continent
075 Blasted Aztec beat us to Philosophy by 1 turn! Traces of another civ
far to the south; Dastardly American sneak attack wipes out WayOutWest 
050 Philosophy; Warriors kill American Dip; Adv Tribe Slump joins us
cowardly Indians sneak attack (kills their Phalanx, then our Heffalump)
025 Celts ally with Indians; send Emissary to see if they will declare war (no?)
Elie stomps Settler (becomes vet)
Guess I'll hand off now. Built Settlers, Triremes, and Elies. Making Barracks to vanquish our enemies. Got a start on mining hidden Silks immediately NE of AntiG and BanF. Started moving Heffalumps to send to America (Dip already on the way), but now with hostilities in the north it might be better to change directions.
Attachment: ap-0025.sav
This has been downloaded 4 time(s).
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