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delmar
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I went through Aeson's thread. The idea of getting a feel of how the map generator works is an interesting one and I think I will "practice" a bit in this regard.
The rest is quite interesting too, but I still think that the strategy is a bit of an extreme. It might work sometimes and it can get you screwed big time at other times. I especially find the "hunting for the settler yielding goody hut" a bit laughable. As Ducki said, "you are trading definite expansion (in the form of built settlers) for potential expansion (settlers from huts)". Of course it doesn't harm to pay attention and increase your chances to get a settler, but building a strategy around this... I don't know.
I think many of these strategies were created before anyone had a shot at a real MP game and thus I feel a kind of "in worst case I'll reload" attitude behind them. Well, I don't like to reload and I certainly prefer to proceed conservatively in MP games.
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delmar
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Btw, Eli, I sent you 1200BC several hours ago. Did you receive it?
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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delmar
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quote: Originally posted by jshelr
There have been some long discussions of whether it is better to play for fun, as Aeson does, or to play to maximize chances for winning. |
Heh, I love it when someone says "I am playing for fun" and implies the I don't play for fun and/or he doesn't care if he wins. We had a similar discussion with the Legoland team in the PtW Democracy game. I joined a little late and I asked "What is our strategy?", to which the answer was "we are here to have fun, we don't want no strategy" and then the next question shot back at me was "you joined this game to win, didn't you?" (well, it wasn't exactly like this, but close ).
Well, I am pretty sure that I am playing for fun (after all nobody forces me to play nor pays me for it), and I would never play like Aeson does. So much about fun. 
Now, as for winning: personally, I like to win, and against the AI I usually do. In MP games, however, my first goal is not winning at all. My first goal is survival. And from this perspective, building 10 scouts in a MP game seems exactly to be the strategy that shows that you don't care about anything but winning. So much so that you don't even want to play if you can't win. Isn't that right?
Edit: Just to be clear, the "you" in the last paragraph is not referring to you, Jshelr, it refers to someone/anyone who uses the "build ten scouts" strategy.
Last edited by delmar on 28-12-2002 at 23:52
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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jshelr
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pittsburgh
Apr 2002 time: 00:23
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Please forgive. I write for a living and should be able to produce a more concise piece than this overly long reply.
"building 10 scouts in a MP game seems exactly to be the strategy that shows that you don't care about anything but winning. So much so that you don't even want to play if you can't win. Isn't that right?"
Yes, the "I will not play if I can't win" line of thought is likely to be a serious problem for PBEM and multiplayer generally. I don't think the scout strat is going to loom large as a particular issue, but not treating avoidance of disaster seriously will be an issue.
I agree with you in spirit about scouting. It produces an ugly game I don’t like to play. But you should realize that there are particular conditions where the scout strat makes sense, even for a player who takes the downside seriously. Basically, you need both a very large map and a minimal number of competing civs. Best of all is if you are the only expansionist civ and there are no AI civs that start out with “extra” units. (You reading this Eli of Persia?) In those circumstances, you are not likely to get surprised early, and will surely get nearly all the huts. Not doing the scout strat is leaving money on the table. Even then, my own temperament requires a compromise that puts a reasonable defense effort in place that would make Aeson shake his head at my conservatism.
The "fun" thing that gets Delmar’s goat is really quite deep in some of its dimensions. I personally have "hard fun" paying attention to detail and getting out of difficult situations. I like to put together "winning streaks" where I play out every start and need to pay serious attention to "not losing."
We ran a poll to see how often experienced player said they beat Monarch
http://apolyton.net/forums/showthre...36&pagenumber=1
86% said they beat it more than 90% of the time. I think this was not exaggerated.
With the winning percentage so high, many people find it boring to play by the book. Moving up in difficulty is not a good answer for some people. Some good players frankly tell you that they hate not being in control of the game and would rather try for the perfect domination game. They tend to reload if the early game is not up to their liking and they tend to play at a level where the AI is not a serious threat.
Is this behavior disgusting. No, it’s their own choice. But when you move to multiplayer, then there is a chance that it can become disgusting.
Before I ramble off the end of this thread, we are not going to solve the “I won’t play if I can’t win” issue since it extends to the real world. Some people are happy as big frogs in a small puddle while others work like mad their whole lives in order to rise to their level of incompetence. I like to mix it up with the latter crowd, which I detect is the prevailing rule in our little group.
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Eli
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Israel
Jul 2000 time: 07:23
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quote: Basically, you need both a very large map and a minimal number of competing civs. Best of all is if you are the only expansionist civ and there are no AI civs that start out with “extra” units. (You reading this Eli of Persia?) |
Yes. Though I fail to see my connection to what you say.
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Eli
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Israel
Jul 2000 time: 07:23
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Ah... I suspected you were talking about the Earth game but wasnt sure.
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Eli
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Israel
Jul 2000 time: 07:23
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Although it's not so ideal in that game. Since The Wheel is the first tech everyone research, competitors will show up with Chariots earlier than usual.
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delmar
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quote: Originally posted by jshelr
but not treating avoidance of disaster seriously will be an issue. |
I think so.
quote: But you should realize that there are particular conditions where the scout strat makes sense, even for a player who takes the downside seriously. Basically, you need both a very large map and a minimal number of competing civs. |
I realize this (although ten scouts still seem an overkill to me), and my point is that such particular conditions are rare if you play on a moderately sized map and random settings. Our current game is better than average from scouting point of view and in retrospect I regret that I didn't build more scouts, but the truth is that I probably wouldn't build more if we started again because I couldn't know this in advance.
Compared to our standard, random map, playing on a (huge?)world map is an extreme. Not only because you know almost everything about the map and civ placement in advance, but also because Europe, Asia and Africa is a single land mass, and America is pretty big, too. So it surely allows for extreme strategies.
quote: Even then, my own temperament requires a compromise that puts a reasonable defense effort in place that would make Aeson shake his head at my conservatism. |
Hehe, I seem to remember a post a few days ago complaining about all those savage tribes around "mother Russia"... I am sure there is some merit in that fear, so just button up after those scouts are out! 
My first reaction was "haha, I beat Emperor level every time", but the truth is that I never played on truly random maps in SP. I always went with continents/70% water and the middle setting for the others. I also played only a few selected civs. I haven't played on Monarch level at all (went from Chieftan to Regent to Emperor), so I don't have a good feeling about how difficult it is, but I would like to think that I could win 95% of the time if the starting position is not total crap. I don't know how often it happens that the starting position is total crap. If it doesn't happen more often than 5%, than 90% winning chance is certainly realistic.
As a side note, I agree with point 1, 2, and 5 of your opening post in that thread. The rest are valid points as well, although those pretty much fall into the "it depends" category for me.
quote: Moving up in difficulty is not a good answer for some people. |
Couldn't agree more. After Emperor level, the answer in my case (I hope) is to move to MP games. Another possible answer is to move to some mod. I don't think I will ever play an SP deity game with the plain vanilla Civ3.
quote: Is this behavior disgusting. No, it’s their own choice. But when you move to multiplayer, then there is a chance that it can become disgusting. |
Exactly.
quote: others work like mad their whole lives in order to rise to their level of incompetence. I like to mix it up with the latter crowd, which I detect is the prevailing rule in our little group. |
Yes, fortunately! 
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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delmar
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Can I put a link into my signature?
1075BC sent to Eli.
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