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Eli
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Israel
Jul 2000 time: 07:23
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To Jshelr.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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delmar
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Thinking about an MP mod, I was contemplating the idea of giving lethal sea-bombardment capability for submarines. Perhaps relatively low value, but high fire rate, so that a single submarine can sink unescorted transports (without getting demaged!) and maybe 2-3 subs can sink a transport escorted by a battleship.
What do you think about this? Does anyone know if this idea came up somewhere already and if so what was the generic sentiment?
The perfect solution, of course, would be to create a cheap, cruise-missile type unit that can be loaded onto a submarine (8-10 of them) and that could hit only sea targets. This would be the torpedo. Only I don't think you can create such a unit.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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delmar
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quote: Originally posted by jshelr
Just thinking out loud -- suppose subs had practically no defense but very high lethal bombardment capability only at close range. That would simulate acutal sub capabilities -- if they attack you, you are dead, but they are slow and defenseless when you attack them. |
Yes, that's the idea.
quote:
You would not have to load a cruise-missle-type unit to simulate the torpedo, however. |
You mean there is another way to emulate torpedoes or this is a continuation of the above idea?
I tried to search for mods that tried to equip subs with bombard capability. I didn't find any but I came across the "Double your pleasure" mode. Now that's one massive mod. If you don't know it, check it out here. I couldn't find enough information about what the mod exactly does but it's impressive nonetheless.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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delmar
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quote: Originally posted by jshelr
We just want
1. Subs win when they attack
2. Subs don't move rapidly
3. If you find a sub before it gets you, sinking it is easy. |
Well, I would like to have a sub that
1. Doesn't get hurt when it attacks.
2. Can sink unescorted cargo ship.
3. Can't easily sink escorted cargo ship (but has a chance to).
4. Easy to sink if you see it or if you accidentally run over it.
I am not insisting on having a "torpedo unit" (in fact I don't think we could have one given the current editor). The main reson for mentioning it is not realism, but balance: if we had one, the sub would have to go back to the harbor from time to time. You are right that every unit in Civ seems to have an implied supply line that provides it with ammo, so it is reasonable that the subs have inifinite torpedo supplies as well, I am just a bit worried that this might make them very strong.
You are also right that the animation shows the torpedoes when the sub attacks. I tried the bombardment version and the torpedoes are shown even when the sub "bombards" -- really cool! 
quote: Double your pleasure comes with PTW |
That's right, although there is a newer version that you can download now.
quote: but is very complicated, don't you think. |
It has a lot of changes, that's for sure. I haven't played it at all, so I can't say if it's complicated, bad or good. They did put an amazing amount of effort into it, that much is clear.
Have you tried to play it?
Last edited by delmar on 26-12-2002 at 04:37
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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Sent.
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Eli
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Israel
Jul 2000 time: 07:23
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En route to Jshelr.
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Eli
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Israel
Jul 2000 time: 07:23
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The difficulty level is Monarch.
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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