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dajackster
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Since I've installed the 1.14f patch, PTW crashes nearly every time a fighter intercepts a bomber. Didn't have that problem before the patch. Anyone else experiencing the "fighter intercept" crash?
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Sandy
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If anyone is really desperate, i have a no-cd here.
If you want it, email some proof that you bought the game and ill send it.
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Pinochet
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Delray Beach, FL USA
Aug 1999 time: 05:23
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Sandy was kind enough to forward that patch to me. However, I still get asked for the CD, so I see no difference between that executable and the one installed by the 1.14f patch, other than the file date, which shows November 27.
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Sandy
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You still need the cd to play (for media etc i assume), however it bypasses the securom/safedisc copy protection i think, which a number of you have been having problems with.
try
www.megagames.com or
www.gamecopyworld,
however the content on these sites is questionable, and be aware that some of these 'no-cd' cracks could potentially infect your computer with a virus (as most are executable), so i would run them through a scanner first.
There are tools you can use to make an image of your game cd and put it on your hard disc, and then mount the image virtually (similar idea to using the unix mount command with a disc image).
I think its called "daemon tools" or something.
With this combined with the 'no-cd' cracks that are kicking about, you shouldnt need to keep digging for your cd when you want a blast online at civ3.
Anyway, i have tried to be as helpful as possible. If anyone thinks ive overstepped the mark here w.r.t copy protection ill delete this post.
To all the people who have copied the game, please buy it. It really is worth £16 (im my country).
--
To games developers: Localised copy protection such as safedisc is stupid, it hinders legitimate consumers, and anyone with half a brain can still copy the software. It would have been more effective to use an online authentication method seen in lots of other games (e.g quake 3 unique cd keys). The game is verified to be unique (not a copy), and the authentication process is transparant to the user ... much better, rather than using a cd which can just be replicated..
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Pinochet
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Delray Beach, FL USA
Aug 1999 time: 05:23
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I completely agree with Sandy regarding the best way to authenticate legitimate copies.
Requiring a CD in the drive penalizes rightful owners of the game, who have to deal with this hassle, while hackers need only copy the game CD and insert their pirated copy in the CD ROM, just as the rightful owners do, until a no-cd hack comes out.
I think next time I will wait 6 months after the release of a game with this requirement, before buying it. By that time, the game will run smoother thanks to the patches correcting problems, plus a no-cd hack should be avilable as well by then.
Or, maybe we should forget PC games that employ these hassles, and enjoy the outdoors more...! LOL
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Sandy
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I mean, fair enough, use CD copy protection for games that are aimed at a 'single player' market, but it makes so much sense to have online authentication for a game that is being sold for its online / multiplayer features.
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BlackOut
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Games during MP. Its stuck on local. Seems to work via gamespy...
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agoodfella
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Seoul / Hong Kong
Nov 2001 time: 13:23
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Sorry for the dumb q, but I have just bought PTW and installed and have downloaded the PTW patch and installed as well, my question is, will there be a problem if i download and install the CivIII 1.29 patch now?
Thanks
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LordCanar
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quote: Ah, not sure what you mean Raion about the units.
When playing the single player game, (both regular Civ3 and single player PTW) the focus remains on the unit you are moving, so you dont have the trouble with not being able to see what it uncovers. When its movement is completed, there is a slight pause so you can see what is around.
Only when playing multiplayer on our LAN does the problem crop up, and its quite annoying.
It doesnt matter what order of units you move, it happens with all the units. You move it, focus jumps to the next one, then you have to go back and see what the previous unit found. Every unit, every move.
Also, I have noticed while playing in single player PTW that you dont get the new build order pop up, regardless of the MP pop-up setting. I am not told that a city has completed a city improvement, such as a granary. |

The exact same problems I have with the game, out of me and my two friends who have been playin civ II sence the begining, one can't play because the game still does not truely use IP direct conect. And for some reason (We suspect Port 80) the game keeps crashing on his earthlink dsl, even though the patch was supposed to fix this. And I frankly refuse to play it, as does my other friend, because of the total lack of pop up notifications, and the whole thing with manually changing the tech bein researched because the comp auto selects for u, WTF!! I had hoped the patche would fix this, yet another disapiontment like so many sence i bought this expansion that should have been a patch. Thanx infograms, AND feraxis, for poorly anticipating what civ fans wanted, and ruining the game, by changing the format, delevering inadequate sprite based graphics that spit in the face of my geforce 4. When looking at the leaps and bounds from civ I to civ II, I anticipated a much better graphics engine, but lazy devs make lazy games, not to mention buggy botched and poorly planed.
Oh, I'm done flamin, u may go back to reporting bugs, crashes and hoping some century they will be fixed.....
As for my copy, It's already collecting dust on the shelf next to Conquest. Guess I will just play the comp for a few more weeks before finding something else, Arx Fatalis is some what entertaining, Sim City 4 and Orion 3 will be out soon, not to mention Shadowbane. Ahhhhh, what this game could have, no... should have meant to me.....
-peace- 
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abbamouse
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If I begin to found a city, then cancel at the city-naming stage, the game still increments through the city list. So if I press B again to found a city, the suggested city name is not the same but rather the next city name on the list. I wonder if it's possible to cycle through the whole city list without founding a single city....
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agoodfella
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Seoul / Hong Kong
Nov 2001 time: 13:23
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quote: Originally posted by Master Marcus
No, not a prob, and your q is not dumb, especially if you want to play vanilla Civ III classic games. PTW has its own distinct folder within the Civ III one; so PTW patches have to be installed in PTW folder and vanilla Civ III 1.29 in your global Civ III folder. But if you do not intend to play classic Civ III games, you don't really need to install 1.29 since PTW includes all its fixes. |
Thanks for your advice MM
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Mkinser
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of my own domain...when my wife isn't there.
Nov 2000 time: 23:23
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I had my first memory bleed error last night.
I am playing an SP game with 7 AI civs. I established embassies with all of the AI civs and returned to my Foreign Advisor screen to see all of the treaty lines so i could see who I could get to join an alliance to whack one of my neighbors.
No lines at all. I thought that was kind of weird, but went on with the game. My first worker cycles and I go to give him an order, and none of the order icons are visible. So now I know for sure that something is wrong. I go to save the game and I start getting messages that my computer is running low on virtual memory. I keep my VM set around 450 MB, and this should be more than sufficient. So I start trying to switch it around, but the game finally just crashed out on me. Started it back up from the last save, which was right after I had established all embassies, and the game ran fine. It ran fine for 2 more hours after that.
Not exactly sure what went wrong.
Last edited by Mkinser on 04-12-2002 at 21:18
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