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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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NYE - I had thought of that, actually. You made one?
We have very limited info, though. By the time the 1st forest chop is done, we will have 2 warriors. One will have already been dispatched (north) and the other will have been completed. Meanwhile, we still have 4 turns to irrigate and road the tile. During that time, our exploring warriors will uncover the surrounding terrain and give us a good idea of whether we should move in a generally northward direction with the worker (as alexman has proposed) or toward the south (my original plan). The reasoning, of course, is that if we want to dispatch a settler to the north, we want the worker to be up there working on the floodplains and in a position to build a road to the new city and help it get up and running.
The barracks plan is solid, and I will say that I'm not big on early temples in the capitol (I'm very big on them elsewhere to get the borders expanded for full use of the tiles in the city radius), so maybe his plan is better.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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I've been giving this some more thought (hey, it's a monday after a long weekend, and those SUCK) and I do think alexman's barracks proposal is best. We have a high-trade starting spot, so the 1gpt upkeep for the barracks is no big deal, and we will have no need for happiness help for some time.
quote: there is no extra benefit in the fur+river tiles in Despotism. | I just noticed this. You sure? Furs produce what, 1 trade w/o any improvement? Add the river bonus, and that's 2. So the +1 from the road would get eaten by despotism? If so, yeah, don't road the fur tile that our worker is on. But the second tile you propose to chop & irrigate is a normal forest/plains tile, right? So that one should get roaded before moving on to the floodplain. I need to look at the screenshot again.
I still think we should research BW first, btw.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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Revised plan (edit: alexman caught something):
T2: build city, begin chop, allocate citizen to forest fur, build warrior.
T3: 1f, 3s
T4: 2f, 6s
T5: 3f, 9s, switch citizen to grassland tile.
T6: 5f, warrior complete, build another.
T7: chopping done, warrior complete, begin irrigation. 7f, begin warrior. (stick with grassland until irrigation done)
T8: 9f, 1s.
T9: Irrigation done, move worker to 2nd fur tile. Switch citizen to irrigated fur. 11, 2s.
T10: 13f, 5s, begin chop.
T11: 15f, 8s
T12: 17f, warrior done, start barracks.
T13: 19f, 3s
T14: Grow to size 2. 1f, 6s. Use grassland w/second citizen until irrigation complete.
T15: Chopping complete, 3f, 19s. Begin irrigation.
T16: 5f, 22s.
T17: Irrigation done, switch citizen, move worker to fp. 7f, 25s.
T18: 9f, 30s. Begin irrigation.
T19: 11f, 35s.
T20: 13f, barracks done. Order settler. Irrigation done, move 1 citizen to fp. start road.
T21: 16f, 3s, move citizen back to 2nd irrigated fur.
T22: 18f, 8s. road done, move to next fp.
T23: Size 3, 0f, 14s. Allocate new cit to fp. Begin irrigation.
T24: 3f, 19s.
T25: 6f, 24s. irrigation done, begin road.
T26: 9f, 29s. Move another cit to fp.
T27: 13f, settler complete. Size 1. Use floodplain. Order spearman (hey, I can dream, right?). Road done, move worker to fur on forest to east.
T28: 16f, 1s. begin chop
T29: 19f, 2s.
T30: Size 2, both on fp. 2f, 3s.
T31: 6f, 4s.
T32: 10f, 5s.
T33: Chop done. 14f, 16s. Move both cits to irrigation fur tiles. Begin road.
T34: 16f, spear done. Order settler.
That's pretty efficient. If no BW, no biggie, the last chopping bit can be removed in favor of building one more road to the next city site.
-Arrian
Last edited by Arrian on 03-12-2002 at 02:19
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Dominae
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quote: Originally posted by Arrian
and I will say that I'm not big on early temples in the capitol (I'm very big on them elsewhere to get the borders expanded for full use of the tiles in the city radius)
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Assuming we're planning to use very tight city spacing (2 tile separation is it?), expanding borders won't be that useful for our core cities. Just thought I'd point that out...
Dominae
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Dominae
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Reviewing Arrians queue for the first few turns, it struck me as funny what we're getting our Worker to do: chop, irrigate, road, chop, irrigate, road. Sound familiar? Yeah, that's what the AI does...Maybe Soren didn't code the AI too bad in the first place!
(Yes, I know that the given tiles are better irrigated in this situation, just let me laugh this one out!).
Dominae
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:24
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Eye of the Storm, I think.
Ok, so we agree on the: chop, irrigate, move, chop, irrigate... plan for now, with the builds being warrior, warrior, warrior, barracks, settler?
I tested it out last night using the little scenario NYE set up, and it seems to work nicely (I did a fuller version, resulting in 3 warriors, a barracks, settler, spear, settler). Research on BW (I know, I know, we're going with the wheel) was done just in time for the spearman, too. 
-Arrian
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