Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 2
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-12-2002 23:00
Edit/Delete Message Reply w/Quote
#31 Report this post to a moderator
Support Apolyton

NYE - I had thought of that, actually. You made one?

We have very limited info, though. By the time the 1st forest chop is done, we will have 2 warriors. One will have already been dispatched (north) and the other will have been completed. Meanwhile, we still have 4 turns to irrigate and road the tile. During that time, our exploring warriors will uncover the surrounding terrain and give us a good idea of whether we should move in a generally northward direction with the worker (as alexman has proposed) or toward the south (my original plan). The reasoning, of course, is that if we want to dispatch a settler to the north, we want the worker to be up there working on the floodplains and in a position to build a road to the new city and help it get up and running.

The barracks plan is solid, and I will say that I'm not big on early temples in the capitol (I'm very big on them elsewhere to get the borders expanded for full use of the tiles in the city radius), so maybe his plan is better.

-Arrian

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 02-12-2002 23:05
Edit/Delete Message Reply w/Quote
#32 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Arrian
NYE - I had thought of that, actually. You made one?


Yes. I can do all this work with pen and paper, or use the scenario as a 'calculator'. I prefer to use the calculator, and move through more possibilities quickly.

Let me know if you want me to email it to you.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 02-12-2002 23:06
Edit/Delete Message Reply w/Quote
#33 Report this post to a moderator
Avatar Enlargement: We've got the solution

Hmm, Arrian,

Why go south???
IMHO we are near the edge of the continent, both south and east.I don't think we are going to find annyone there.

Wouldn't it be better to go north /west???

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 02-12-2002 23:10
Edit/Delete Message Reply w/Quote
#34 Report this post to a moderator
Enter the AD-FREE zone

I'd say the first warrior would want to move to that mountain, and then straight north before looping back to the east above the capitol.

Second warrior can move out to the east, then south and bend back to the west below the capitol.

Yin and Yang... quickest way to tell us the environment immediately around the capitol.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-12-2002 23:17
Edit/Delete Message Reply w/Quote
#35 Report this post to a moderator
Got spare money?

Warrior #1 should definitely go north. I was just thinking of sending the second one either to the mountain in the SW or down the river to the East/Southeast (there is this little voice in the back of my mind asking over and over: "will we have a Colossus city?").

NYE - sure, email it to mishlea@msn.com

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 00:27
Edit/Delete Message Reply w/Quote
#36 Report this post to a moderator
Avatar Enlargement: We've got the solution

I've been giving this some more thought (hey, it's a monday after a long weekend, and those SUCK) and I do think alexman's barracks proposal is best. We have a high-trade starting spot, so the 1gpt upkeep for the barracks is no big deal, and we will have no need for happiness help for some time.

quote:
there is no extra benefit in the fur+river tiles in Despotism.
I just noticed this. You sure? Furs produce what, 1 trade w/o any improvement? Add the river bonus, and that's 2. So the +1 from the road would get eaten by despotism? If so, yeah, don't road the fur tile that our worker is on. But the second tile you propose to chop & irrigate is a normal forest/plains tile, right? So that one should get roaded before moving on to the floodplain. I need to look at the screenshot again.

I still think we should research BW first, btw.

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 03-12-2002 00:33 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#37 Report this post to a moderator
Get a bigger avatar today!

Yes, furs give +1 shield, +1 trade. The second tile to clear is also a furs tile. Even so, we might to consider roading that one for the movement bonus.

PS: Not that it matters any more, but I just realized that it was probably a mistake to move the settler away from our starting position.

We would have had an extra shield from the center tile if we had settled there, not to mention an extra turn of production and instant happiness...

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 00:38
Edit/Delete Message Reply w/Quote
#38 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Would we have had an extra shield from that? I've tried that and I recall still getting only 2f/1s from the city tile.

Anyway, I should have paid more attention to the screenshot. My second turn listing (T11 - T32) is off, because the second tile is indeed a fur tile too, which will produce 2 shields, not 1, so production will be a bit faster.

Who knows, maybe when our borders expand we will have wheat on floodplain to the NW. Those two tiles we can't see are surely floodplain. It doesn't look like we will have any bonus grassland, but the fur compensates.

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 03-12-2002 00:54 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#39 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Arrian
Would we have had an extra shield from that? I've tried that and I recall still getting only 2f/1s from the city tile.


Yes, the center tile for cities under size 7 gives the shields of the base tile, with a minimum of 1. It also gives the trade of the base tile, but the capital gives 3 trade minimum so it wouldn't have made a difference there.

Anyway, I think we have a flexible plan until our Warriors uncover the full city radius. The only thing we need to settle for sure is the first tech to research.

Bronze Working: The safe choice. Can start building veteran spearmen immediately.

Wheel: Might uncover horses in radius, which give extra trade. For sure not already known by still unmet neighbors. Can start producing veteran WC very soon.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 01:00
Edit/Delete Message Reply w/Quote
#40 Report this post to a moderator
Support Apolyton

Oh, I see. Doh! What's done is done, though.

I just posted my thoughts on early research in the... early research thread (imagine that). Like I said above, I prefer BW first.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 01:43
Edit/Delete Message Reply w/Quote
#41 Report this post to a moderator
Put an end to popups!

Revised plan (edit: alexman caught something):

T2: build city, begin chop, allocate citizen to forest fur, build warrior.
T3: 1f, 3s
T4: 2f, 6s
T5: 3f, 9s, switch citizen to grassland tile.
T6: 5f, warrior complete, build another.
T7: chopping done, warrior complete, begin irrigation. 7f, begin warrior. (stick with grassland until irrigation done)
T8: 9f, 1s.
T9: Irrigation done, move worker to 2nd fur tile. Switch citizen to irrigated fur. 11, 2s.
T10: 13f, 5s, begin chop.
T11: 15f, 8s
T12: 17f, warrior done, start barracks.
T13: 19f, 3s
T14: Grow to size 2. 1f, 6s. Use grassland w/second citizen until irrigation complete.
T15: Chopping complete, 3f, 19s. Begin irrigation.
T16: 5f, 22s.
T17: Irrigation done, switch citizen, move worker to fp. 7f, 25s.
T18: 9f, 30s. Begin irrigation.
T19: 11f, 35s.
T20: 13f, barracks done. Order settler. Irrigation done, move 1 citizen to fp. start road.
T21: 16f, 3s, move citizen back to 2nd irrigated fur.
T22: 18f, 8s. road done, move to next fp.
T23: Size 3, 0f, 14s. Allocate new cit to fp. Begin irrigation.
T24: 3f, 19s.
T25: 6f, 24s. irrigation done, begin road.
T26: 9f, 29s. Move another cit to fp.
T27: 13f, settler complete. Size 1. Use floodplain. Order spearman (hey, I can dream, right?). Road done, move worker to fur on forest to east.
T28: 16f, 1s. begin chop
T29: 19f, 2s.
T30: Size 2, both on fp. 2f, 3s.
T31: 6f, 4s.
T32: 10f, 5s.
T33: Chop done. 14f, 16s. Move both cits to irrigation fur tiles. Begin road.
T34: 16f, spear done. Order settler.

That's pretty efficient. If no BW, no biggie, the last chopping bit can be removed in favor of building one more road to the next city site.

-Arrian

Last edited by Arrian on 03-12-2002 at 02:19

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 03-12-2002 01:52 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#42 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Arrian
T8: 9f, 1s, irrigation done, switch citizen, move worker

One little nitpicking detail: Irrigation takes two turns. You can still switch the citizen after one turn (because the irrigation will be complete at the start of the second turn) but you can't move the worker until the second turn.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 01:57
Edit/Delete Message Reply w/Quote
#43 Report this post to a moderator
Help yourself to an AD-FREE life

Ah, good catch. I know it takes two turns, I just screwed up. Thanks, I'll fix it. Edit: fixed, I think. I may be wasting one turn by having a citizen on the grassland for 1 turn too many, but otherwise it should be right now. I think NYE has got the right idea: test this via the editor.

-Arrian

Last edited by Arrian on 03-12-2002 at 02:21

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 03-12-2002 06:13
Edit/Delete Message Reply w/Quote
#44 Report this post to a moderator
Get a bigger avatar today!

WOW!!!

You guys need medical attention, stat!

Seriously, great thinking...

I agree, btw, that the Settler move was unnecessary (even at 2f/1s).

Also, we clearly DO NOT need a Temple.

Warrior moves: North and to the mountain.

Great job guys.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 03-12-2002 08:01
Edit/Delete Message Reply w/Quote
#45 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Arrian
and I will say that I'm not big on early temples in the capitol (I'm very big on them elsewhere to get the borders expanded for full use of the tiles in the city radius)


Assuming we're planning to use very tight city spacing (2 tile separation is it?), expanding borders won't be that useful for our core cities. Just thought I'd point that out...


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:24
  Old Post 03-12-2002 08:05
Edit/Delete Message Reply w/Quote
#46 Report this post to a moderator
Support Apolyton buy from Amazon

Reviewing Arrians queue for the first few turns, it struck me as funny what we're getting our Worker to do: chop, irrigate, road, chop, irrigate, road. Sound familiar? Yeah, that's what the AI does...Maybe Soren didn't code the AI too bad in the first place!

(Yes, I know that the given tiles are better irrigated in this situation, just let me laugh this one out!).


Dominae

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 03-12-2002 09:14
Edit/Delete Message Reply w/Quote
#47 Report this post to a moderator
Increase Your PM Length

Not so sure that's the AI anymore!!! (PTW 1.14)

Talking about city placement: Am I totally insane to be thinking of the tile 2 directly east of EotS as the next site? 3 moves apart, bending south below the river... almost no corruption, and thus a possible Colossus city. Apologies aforehand to the perfectionists!

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 03-12-2002 09:26
Edit/Delete Message Reply w/Quote
#48 Report this post to a moderator
Got spare money?

I'm thinking along the river delta could be a good place for a Colossus city if the rest of the area looks good, but we need to see what bonus tiles are around before we get our hearts set on a location for the second city. In any case, I don't see putting our second city on the Colossus right away because that would hurt our expansion too much, so our Colossus city doesn't have to be the second one. Unfortunately, I never got a map after the second turn and I don't see one on Alva's site anymore, so I'm having to work from memory.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 03-12-2002 10:08
Edit/Delete Message Reply w/Quote
#49 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by alexman
PS: Not that it matters any more, but I just realized that it was probably a mistake to move the settler away from our starting position.


Yes, but now we get a city at the mouth of the river in our optimal city grid plan (I hope).

6 of 1, half dozen of the other.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 03-12-2002 10:25
Edit/Delete Message Reply w/Quote
#50 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by nbarclay
Unfortunately, I never got a map after the second turn and I don't see one on Alva's site anymore, so I'm having to work from memory.


Apologies there, but our second turn was not done, and in fact we have time warped and not yet even begun. Nothing special was revealed by plopping the settler (that I can remember). I will have to repeat this though.

The first two shots are still on the site, just buried a bit to avoid snooping bots. Follow the 'our strategies' link. Then the 'How are we doing ?' link. Hit refresh a couple times when you first hit the home page. Might help.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:24
  Old Post 03-12-2002 10:27
Edit/Delete Message Reply w/Quote
#51 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by notyoueither


Yes, but now we get a city at the mouth of the river in our optimal city grid plan (I hope).

6 of 1, half dozen of the other.


If building on a fur tile really would have given us an extra production, I think that plus saving a turn would have been worth breaking the city build plan over. It was basically the prospect of losing a production bonus that made me reluctant to settle on the fur, but if we would get the production bonus anyhow, my reservation disappears. On the other hand, now that we've moved, it would be a shame to spend another turn moving back.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 03-12-2002 10:33
Edit/Delete Message Reply w/Quote
#52 Report this post to a moderator
Tired of ads?

Size of our major port may well matter more in the long run than an extra shield now. If we are on any kind of island or limited continent, that city will be more important than the capitol until the Lighthouse is done, and maybe beyond. While at the same time, we will not want to cramp the capitol.

Just my experience with humans in MP so far. Tricky buggers!

Meshelic is offline Meshelic
King
Bringer of Peace, Destroyer of Worlds
Sep 2002
time: 21:24
  Old Post 03-12-2002 15:30
Edit/Delete Message Reply w/Quote
#53 Report this post to a moderator
Browse Apolyton AD-FREE

What was the final decision on our capitals name by the way?

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 20:06
Edit/Delete Message Reply w/Quote
#54 Report this post to a moderator
Avatar Enlargement: We've got the solution

Eye of the Storm, I think.

Ok, so we agree on the: chop, irrigate, move, chop, irrigate... plan for now, with the builds being warrior, warrior, warrior, barracks, settler?

I tested it out last night using the little scenario NYE set up, and it seems to work nicely (I did a fuller version, resulting in 3 warriors, a barracks, settler, spear, settler). Research on BW (I know, I know, we're going with the wheel) was done just in time for the spearman, too.

-Arrian

Shiber is offline Shiber
Emperor
Haifa, Israel
Jul 2002
time: 07:24
  Old Post 03-12-2002 20:46
Edit/Delete Message Reply w/Quote
#55 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Arrian
Research on BW (I know, I know, we're going with the wheel) was done just in time for the spearman, too.

-Arrian


Exactly how long did it take?

FrustratedPoet is offline FrustratedPoet
Emperor
All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 03-12-2002 21:29 Visit FrustratedPoet's homepage!
Edit/Delete Message Reply w/Quote
#56 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

note: apparently we have the save again to repeat our 2nd turn.

http://apolyton.net/forums/showthre...&threadid=69690

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 03-12-2002 21:37
Edit/Delete Message Reply w/Quote
#57 Report this post to a moderator
Increase the size of your Attachments

Repeat!! our second turn, didn't know we played it allready
ohh well

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 21:38
Edit/Delete Message Reply w/Quote
#58 Report this post to a moderator
Browse Apolyton AD-FREE

Shiber,

Hmm... I didn't keep track, actually, I just wanted to see if the sequence worked, and it does. But if memory serves, 27 turns (and I don't recall messing with the slider at all). Maybe a couple less, as 27 was the initial time required, but the city grew.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 03-12-2002 21:43
Edit/Delete Message Reply w/Quote
#59 Report this post to a moderator
Remove this text

quote:
Originally posted by FrustratedPoet
note: apparently we have the save again to repeat our 2nd turn.

http://apolyton.net/forums/showthre...&threadid=69690


Excellent.

Plop & Chop, Poobah!

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 03-12-2002 21:44 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#60 Report this post to a moderator
Support Apolyton buy from Amazon

And research what?

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:24.
Apolyton Time is 00:24.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0739 seconds (91.80% PHP - 8.20% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net