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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 02-12-2002 07:43
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Ready to plop settler.

btw, someone turned Accelerated production on. Now it cannot be turned off. I suppose that is what happened to our game.

/Edit. Only alexman and Randolph on line. Maybe it waits until tomorrow, only... I do not know if I will be home early enough to finish it and send inside the 24 hour window... Conundrum. Hopefully more Americans will show up. I can email post settler screen shot.

Randolph is offline Randolph
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Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-12-2002 07:50
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Yeah, let's wait. Particularly considering the change in the situation (AP is now on)

Randolph is offline Randolph
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Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-12-2002 07:53
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Should we bring up the AP issue in the general Forum?

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 02-12-2002 07:54
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I don't know if we can Randolph. As I said, we only have 24 hours (less if we live up to the pledge). I have to work. Being home at 7pm is early for me on a Monday, especially since I did not go into the office today (I was hovering around here all day).

I feel I have a good handle on the consensus of the team. Theseus was nervous about clearing the forest, but I think we might be able to compensate. let's wait for other Americans.

I did turn 1 with the input of 4 or 5 people.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 02-12-2002 07:55
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quote:
Originally posted by Randolph
Should we bring up the AP issue in the general Forum?


Yes. I doubt people will want to junk it. Especially given a full day has been devoted by 40 or 50 people.

Randolph is offline Randolph
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Burlington, VT
Sep 2002
time: 00:24
  Old Post 02-12-2002 08:00
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I see your point. I'd also like to set an example of fast play.

Hopefully no one will want to junk it, particularly due to the high likelihood that it will happen again.

Want to bet on who the genius was... Well it could be the honest mistake of anyone I suppose.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 02-12-2002 08:02 Visit alexman's homepage!
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This turn is not too difficult: Research Wheel, start chopping forest, start building Warrior.

One idea to take full advantage of the forest shields at the expense of one food:

Build a Warrior in 4 turns by switching to the to a 2-shield tile for one turn. At turn 5, the forest will be chopped giving us another instant Warrior.

[Edit1: do workers work twice as fast with accelerated production?

Edit2: Duh, Warriors cost 5 shields in AP, so we can't take full advantage of the 10 shields. We could build a 15-shield Temple on turn 5, or a 20-shield barracks a couple of turns after that]

Last edited by alexman on 02-12-2002 at 08:15

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 02-12-2002 08:21
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Check alexman. Will squirm to get the 10 free shields if possible. If I cannot figure it out, I will be back.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:24
  Old Post 02-12-2002 08:39
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sorry I missed the excitement, i have been laid up with a pretty bad case of the flu (had to get an iv of fluid )

any ideas on who turned on the a.p.?

keep up the good work

notyoueither is offline notyoueither
Deity
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Aug 2001
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  Old Post 02-12-2002 09:02
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On grass w river: Pop 2 in 4. Warrior in 4. The Wheel in 12.

On forest w river and fur: Pop in 10. Warrior in 2. The Wheel in 10.

Clearing the forest is now 2/3rds of a temple (15 shields). Or 1/3 of a granery (30 shields).

Am thinking of going on forest w river and fur. Build 2 warriors. Meanwhile, worker moves to grass and mines it (same 4 turns). When mine finished, switch pop to grass w river (and mine). Proceed w Warriors/Settler.

I am waiting till the morning though. Unless people show up.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:24
  Old Post 02-12-2002 09:17
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quote:
Originally posted by notyoueither
On grass w river: Pop 2 in 4. Warrior in 4. The Wheel in 12.

On forest w river and fur: Pop in 10. Warrior in 2. The Wheel in 10.

Clearing the forest is now 2/3rds of a temple (15 shields). Or 1/3 of a granery (30 shields).

Am thinking of going on forest w river and fur. Build 2 warriors. Meanwhile, worker moves to grass and mines it (same 4 turns). When mine finished, switch pop to grass w river (and mine). Proceed w Warriors/Settler.

I am waiting till the morning though. Unless people show up.


Whoa! NO experience with AP...

What do you mean by this: "Clearing the forest is now 2/3rds of a temple (15 shields). Or 1/3 of a granery (30 shields)."

??

Am I crazy, or is this to our benefit? WC madness!!

alexman is offline alexman
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Hunt Valley, MD
Jan 1970
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  Old Post 02-12-2002 10:03 Visit alexman's homepage!
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I know I was an advocate of no super-early temples, but I think we could benefit from one here:


  • 3950: Start building Warrior - Research Wheel at 100% - work forest - start chopping forest
  • 3900: Work grassland
  • 3850: Work grassland
  • 3800: Warrior built - start building Temple - work grassland
  • 3750: Work grassland
  • 3700: Forest chopped - irrigate plains - work forest
  • 3650: Pop 2 - work grassland/furplains - Temple built - start building settler
  • 3600: borders expand - worker to forest NE
  • 3550: Start chopping forest
  • 3500-3450: Nothing exciting
  • 3400: Discover wheel - Settler built - build Barracks
  • 3350: Nothing exciting
  • 3300: Forest chopped - Irrigate
  • 3250: Build second city
  • 3200: Barracks built - build Warrior - move worker to floodplains
  • 3150: Pop 2 - work both irrigated plains - Veteran Warrior built - Irrigate floodplains


At this point we can start pumping out one Veteran Warrior every turn with a +2 food surplus. We have not wasted any shields in the forest cutting. What do you all think?

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:24
  Old Post 02-12-2002 11:13
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We'd be way behind on exploring.

Also, each of those improvements detracts from research at this point.

alexman is offline alexman
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Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 02-12-2002 19:36 Visit alexman's homepage!
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You're right, I probably got carried away.

But we could build a barracks to hold the 10 shields, which would be completed at 3550 B.C., after our first Warrior. Then we could be pumping out Veteran Warriors (or WC when we hook up horses) between Settlers. We can time the second forest chopping to happen when we are building our Settler, so we don't lose shields.

FrustratedPoet is offline FrustratedPoet
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All Glory To The Hypnotoad!
Mar 2002
time: 05:24
  Old Post 02-12-2002 19:42 Visit FrustratedPoet's homepage!
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looks like we'll have to replay this turn.

because Vox didn't set a password and the game got set to AP they're back-tracking a couple of teams to get it sorted out.

Shiber is offline Shiber
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Haifa, Israel
Jul 2002
time: 07:24
  Old Post 02-12-2002 19:57
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Now that AP is no more (or rather, will be no more once the save returns to NYE), what are the final orders for turn 2?

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-12-2002 20:30
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I would argue that in order to avoid wasting the forest shields, we should use the forest tile for 3 turns (1 shield from city + 2 from forest = 3 per turn, giving us 9 at the end of turn 4), then switch to grassland. The warrior would be built on turn 5, and then the forest would be cut down on turn 6, wasting only 1 shield of production.

That would slow early growth, which is big, but I figure we can make that up by irrigating some floodplain.

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 02-12-2002 20:52 Visit alexman's homepage!
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Lose 30 kilos (of popups)

Arrian, I was just going to suggest the same thing.

Early exploration with two Warriors by turn 6 might even be as good as early growth.

Dominae is offline Dominae
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Jan 2002
time: 00:24
  Old Post 02-12-2002 21:04
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I too missed the excitement of the first turn, but I'm excited enough now that I've seen our sweet start!!!

I know I'm not a member of the Economic Schola, but I'd like to make a comment. Shouldn't we even consider using the Flood Plains early on? Irrigated Flood Plains produce crazy food for some early REXing, and Forests can be used for production. The Worker can thus be used to set up the second city (after minimal work on the capital). I know pure REX will be fatal if we're next to a neighbour, but Flood Plains are just too good to pass up. There is the random factor of losing pop, but that rarely happens in my experience.

A second thing to note is that we're playing on a pretty low difficulty, so hooking up luxuries isn't a big priority. Granted, if we're cutting down trees where the Furs are next to the capital we might as well build a road.

Second city? I say expand North to use the second Flood Plains. Again, I'm a fan of Flood Plains.


Dominae

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 02-12-2002 21:12
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I was thinking in that direction too, waiting for a pop4 city to produce the settler, and keeping it just to produce food.
Slower start maybe, but we would be catching up quickly

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-12-2002 21:31
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The problem with the floodplains is twofold:

1) worker movement: we would have to move the worker to the floodplains. He's already on the fur forest, and can immediately work it, whereas we would waste a couple of turns of movement doing fp first. If we work it right, we can minimize wasted turns moving our worker.
2) disease.

More thoughts on subsequent turns (if we do as alexman and I propose):

Turns 2-6 are spent chopping forest. At the end of turn 6, we have 2 warriors, the forest is chopped, and we are working the grassland tile next to the river. We will have accumulated 7 food (3 turns @ +1 food, 2 turns @ +2 food).

Turns 6-8 are spent irrigating the plains/furs tile, so it will produce 2f/2s. Until that is done, we are producing 1 shield (I say we build another warrior). On turn 8, we move our citizen to work the fur tile. We now have 11 food, and 2 shields in the production box.

Turns 8-10 are spent roading the fur tile. We now have 15 food, 8 shields in prod box (warrior done next turn).

Turn 11 is spent moving the worker to the grassland tile on the river. Now @ 17 food, warrior complete. Order one more.

Turns 12-15 are spent mining that tile. Grow to size 2 on turn 13. At the end of turn 15, we have: 5 food in the box, 9 shields toward the warrior, and are now producing 4s/turn. *Consider switching to Temple depending on early exploration results*

Turns 15-17 are spent roading that tile. Now @ 9 food, 13 shields towards a temple.

Turn 18, move worker to forest/fur/on grass. Now @ 11 food, 17 shields toward temple.

Turn 19, start chopping forest. 13 food, 21 shields toward temple.

T20 - 15f, 25 shields for temple.
T21 - 17f, 29 shields for temple.
T22 - 19f, temple complete, start settler.
T23 - Size 3, 1f, 4s for settler.
T24 - chopping complete. 3f in box, 19 shields for settler.

T25 to 28 - mining tile. 9f in box, settler complete. City drops back to size 1, using roaded/irrigated fur. Start warrior.
T28-30 - road tile.
T31 - move worker, via roads, to floodplain north of city.

Tell me if I screwed up somewhere, alexman.

-Arrian

alexman is offline alexman
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Hunt Valley, MD
Jan 1970
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  Old Post 02-12-2002 21:46 Visit alexman's homepage!
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Arrian, sounds good.

If we want extra food, an alternative would be to chop and irrigate the second plains-forest before mining and roading the grassland. That would move the worker closer to the floodplains, in addition to working a better tile in the meantime.

Arrian is offline Arrian
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Jul 2001
time: 00:24
  Old Post 02-12-2002 22:29
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Edit: nevermind, I think I did do it right.

-Arrian

alexman is offline alexman
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Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 02-12-2002 22:32 Visit alexman's homepage!
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Here is my proposed turn sequence:


  1. 4000 BC: Played already
  2. 3950 BC: Plop city, start building Warrior, work forest, start chopping forest, research Wheel at 100%
  3. 3900 BC:
  4. 3850 BC:
  5. 3800 BC: Work grassland
  6. 3750 BC: Warrior built, work grassland, build Warrior
  7. 3700 BC: Forest chopped, Warrior built, work forest, irrigate plains, build barracks
  8. 3650 BC: Work plains with fur.
  9. 3600 BC: Plains irrigated. Move worker to plains-forest NE of city.
  10. 3550 BC: Start chopping forest
  11. 3500 BC: Continue exploring with Warriors
  12. 3450 BC: Borders expand. Pray for bonus grassland in 2-tile radius.
  13. 3400 BC:
  14. 3350 BC: Pop 2, work plains and grassland,
  15. 3300 BC: Forest chopped, irrigate plains
  16. 3250 BC: Barracks built if working bonus grassland. Work both plains tiles.
  17. 3200 BC: Baracks built for sure. City producing 5 shields per turn with +2 food surplus, will grow in 7 turns. Move worker to floodplains for irrigation and roading. Build a veteran Warrior in 2 turns and then a Settler in 6 more turns. Note that we have not yet roaded a single tile because there is no extra benefit in the fur+river tiles in Despotism.

Arrian is offline Arrian
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Jul 2001
time: 00:24
  Old Post 02-12-2002 22:43
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Edited because I initially though the second forest tile was normal, but it's actually fur too, so it will produce 2f/2s once irrigated. I had it at 2f/1s.

Running with your idea for more food... picking up on turn 11:

T11 - move worker to 2nd forest tile. Warrior complete, start new one.
T12 - begin chopping. 3 shields toward warrior, grow to size 2 next turn.
T13 - Size 2, 6 shields towards warrior, 1 food in box. Now using the irrigated fur tile and the grassland tile. +2f, +3s/turn total.
T14 - 9 shields toward warrior, 3 food in box.
T15 - Warrior complete, begin temple. 5 food
T16 - Chopping complete, 13 shields toward temple. 7 food. Begin irrigation.
T17 - 16 shields, 9 food.
T18 - 19 shields, 11 food, irrigation complete, switch citizen to new tile (now producing 5 shields per turn).
T19 - EDIT: no road for now, move to floodplain. 24 shields, 13 food.
T20 - begin irrigation. 29 shields, 15 food.
T21 - temple complete, begin settler. 17 food.
T22 - irrigation complete, begin road. 5 shields toward settler. 19 food.
T23 - Size 3, allocate new citizen to floodplain, 10 shields toward settler, 1 food, now gaining +3 food per turn.
T24 - Road complete, either move worker north to road to new city site or come back down to work grassland on river. 15 shields toward settler, 4 food.
T25 - 20 shields, 7 food.
T26 - 25 shields, 10 food.
T27 - settler complete, drop to size 1 (use irr floodplain), begin warrior. 13 food (or is it 12?).

That's enough for me... I'm beginning to worry myself.

-Arrian

Last edited by Arrian on 03-12-2002 at 01:13

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-12-2002 22:47
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alexman, we're both out of control!

Interesting idea on the barracks, the only objection I would have is that the sooner we build one, the sooner we have to pay 1gpt upkeep on it.

We will know about bonus grassland (or other goodies) once our 2 exploring warriors get out there (1 north, 1 towards the mountain in the SW, I figure).

-Arrian

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:24
  Old Post 02-12-2002 22:48
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Well, that's the first year taken care of

Now tell me, when do build out first tank ?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:24
  Old Post 02-12-2002 22:52
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I like both plans. Leaning a bit towards alexman's barracks. It could save the empire (literally).

Very good.

btw, who has thought of using the editor to recreate a mini island with terrain identical to what we can see? Load as scenario and run tests till you drop.

If anyone wants the scenario, let me know. I can email it.

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:24
  Old Post 02-12-2002 22:55
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Got spare money?

Tanks? We don't need no steenking tanks! We have war chariots. The first one of those ought to roll off the assembly line sometime in early 2004.

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:24
  Old Post 02-12-2002 22:57 Visit alexman's homepage!
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OK, OK... will seek help ASAP!

 
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