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vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 07-01-2003 01:29
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quote:
Originally posted by Kloreep
Howard, Conan, Gaul:

But I'm confused as to who will escort the settler Legopolis is gonna build. While the way to Panama (or whatever we call the city) can be kept lit up, how much do we want to risk from mounted barbs? (And does anyone know when they start appearing?)

I thought we would use Angus to escort the Settler (Angus would go to Legopolis and stay there until the Settler is ready). The Jackson Merc should be ready by that time, able to reach Legopolis in two turns, in case of emergency.

vondrack is offline vondrack

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Praha, Czech Republic
Jan 2002
time: 06:23
  Old Post 07-01-2003 01:32
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quote:
Originally posted by Nimitz
I've got big news the RPers have met ND!!!

Wow! Tell us more!

ZargonX is offline ZargonX
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Space
Sep 2002
time: 00:23
  Old Post 07-01-2003 03:38
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quote:
Originally posted by vondrack


Anyone having a better idea what to do? I know this is not very exciting, but maybe it's time for a long term strategy discussion... Just few more turns and Zargon should be able to start working on our future city placement plan, I guess.


Actually, I will be mailing you an image to post later this evening. It's a map of our lands, with several suggested city sites for discussion!

Sharpe is offline Sharpe
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Ontario
May 1999
time: 00:23
  Old Post 07-01-2003 06:29
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I would rather keep the Merc and Angus near our core cities until we explore further to the east and southeast somewhat as we are still very vulnerable there.

As much talk as there is about the isthmus, it is still not certain if anyone is there or how large the area is. However, it seems that the southeast has a lot of land and it is definitely possible that there is more land to the east that we can't even see yet.

Our exploration should be concentrating on the isthmus, but more so on uncovering what is east and southeast of us, especially to see if we are on a continent or a decent size island.

quote:
I've got big news the RPers have met ND!!!


Hmm interesting - a major question is WHERE did they meet them? to their east or to their west? If the latter it is very likely that we will meet up with them (or Lux Invicta) too.

Furthermore if we are able to find that out we probably will have guestimated the starting position of 5 of the 7 civs (including us) - the only remaining question would be: where are Gathering Storm and Vox Controli? However, since the rumor is that ND has met 4 civs already - if RP was not included in the 4, it would mean that VC and GS would have met ND as well.

redstar1 is offline redstar1
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Belfast, Northern Ireland
Apr 2001
time: 05:23
  Old Post 07-01-2003 16:35
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Time to get stuck in here....

The east and south-east looks to maybe be a good city spot and I think this should bear the brunt of our explorations. We can defend the Ithmus a lot easier if screaming hot pain death were to arise from there but if as you say, the rest of the teams are meeting up... we have heard no reports of war, or of agression so it seems each team is as nervous as each other. So far we have been able to explore and expand without due cause for concern and it may prove to be the case that we are on an island/continent by ourselves. If this is the case then surely we should expand as fast as we can to let us fill our borders...

Sorry for the inane ramblings!

vondrack is offline vondrack

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Jan 2002
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  Old Post 07-01-2003 17:03
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I joined Nimitz and Togas on the chat yesterday. Togas told us some interesting stuff there. Here is what I can recall:

1) ND was "neutral", interested in trading (traded a tech)
2) ND traded techs with everybody they met
3) Togas believes ND has contact with 3 other civs
4) RPers share a landmass with ND, LI, and GoW (at least)
5) Voxes are reportedly located somewhere in the Northern hemisphere (though they have no contact with RPers yet).
6) RP exploring warrior sent into our direction hit water (implies there is no landbridge in the southeast of our landmass).
7) They are currently researching Writing (about the same way through as we are at the moment).
8) Their next tech will be Map Making, already arranged a trade for it (with someone else).
9) Nobody knows anything about GS.

We agreed on letting RPers know as soon as we locate any other civ.

quote:
Originally posted by Sharpe
I would rather keep the Merc and Angus near our core cities until we explore further to the east and southeast somewhat as we are still very vulnerable there.

Well, assigning Angus to garrison Legopolis and sending the Merc to block the isthmus sounds like "keeping them near our core cities" to me. Would you prefer keeping them both in Legopolis?

quote:
Originally posted by Sharpe
As much talk as there is about the isthmus, it is still not certain if anyone is there or how large the area is. However, it seems that the southeast has a lot of land and it is definitely possible that there is more land to the east that we can't even see yet.

Our exploration should be concentrating on the isthmus, but more so on uncovering what is east and southeast of us, especially to see if we are on a continent or a decent size island.

The info from Togas should change your mind a bit, I think. RPers hit water trying to get to us. Looking at the merged minimap, I do agree there could be a good deal of land to the S/SE... BUT, if there was anyone close enough down there, I am pretty sure we would already have had visitors coming from there. We've had none and therefore, I am inclined to believe there is nobody there or is quite far away.

Anyway, I agree that as far as exploration goes, we have two top priority directions: SE (Conan+Gaul) and beyond the isthmus (Howard - that's why I suggested sending the Merc to the isthmus, letting Howard continue across the isthmus without actually leaving a "hole" there allowing outsiders to enter our primary landmass).

quote:
Originally posted by Sharpe
Hmm interesting - a major question is WHERE did they meet them? to their east or to their west? If the latter it is very likely that we will meet up with them (or Lux Invicta) too.

Not west (RPers have water to their west). My guess is North, as GoW has a contact with ND, too. Putting ND North of RPers and East of GoW makes sence.

quote:
Originally posted by Sharpe
Furthermore if we are able to find that out we probably will have guestimated the starting position of 5 of the 7 civs (including us) - the only remaining question would be: where are Gathering Storm and Vox Controli? However, since the rumor is that ND has met 4 civs already - if RP was not included in the 4, it would mean that VC and GS would have met ND as well.

Not sure about this, but I expect Voxes across the isthmus. No idea about where GS could be.

One more final note. Either way, it is now almost clear that we are on the less "crowded" landmass. Unless we get off here REAL FAST, we are likely to fall behind tech-wise and experience difficult times catching up later on.

I would sum our priorities as follows (in about this order):
1) Finish exploring our primary landmass (Conan+Gaul)
2) Venture beyond the isthmus (Howard)
3) Get off our landmass ASAP
4) Expand like crazy

redstar1 is offline redstar1
Prince
Belfast, Northern Ireland
Apr 2001
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  Old Post 07-01-2003 17:47
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quote:
Originally posted by vondrack
One more final note. Either way, it is now almost clear that we are on the less "crowded" landmass. Unless we get off here REAL FAST, we are likely to fall behind tech-wise and experience difficult times catching up later on.

I would sum our priorities as follows (in about this order):
1) Finish exploring our primary landmass (Conan+Gaul)
2) Venture beyond the isthmus (Howard)
3) Get off our landmass ASAP
4) Expand like crazy


Agreed. We need to make contact with at least one other civ, preferably a freindly one with a lot of contacts themselves. At the same time a spot of isolation may not do our defences any harm but we may be best served to head for map-making ASAP. Would agree with your list of priorities but would make 3 and 4 joint as we can do them together

vondrack is offline vondrack

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Praha, Czech Republic
Jan 2002
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  Old Post 07-01-2003 19:21
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quote:
Originally posted by redstar1
Would agree with your list of priorities but would make 3 and 4 joint as we can do them together

Then, why not making all of them joint...

OK, seriously, I do not think the priorities contradict one another. "1+2" basically say what our existing explorer units should focus on, "3" says what we shall research, and "4" says what we shall produce...

redstar1 is offline redstar1
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  Old Post 07-01-2003 20:35
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I'm not saying they contradict each other, maybe I misunderstood what you were trying to say.... No matter what order you put them they are definately the 4 main areas we should be concentrating. I think most people would agree that.

vondrack is offline vondrack

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Jan 2002
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  Old Post 08-01-2003 17:34
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Well, hopefully, Howard has made it to the isthmus in time. I believe he can safely continue NW now, across the isthmus. Merc to NW, too, heading for where Howard currently is, supposed to sit there and wait for the settler that will build a city for him to guard.

Gaul to follow the coastline (SE), Conan to go South to make our knowledge of the confluence area complete.

Angus W or NW - this is important!. Angus is not allowed to fool around now, he must head straight for Legopolis, otherwise we will have a disorder in Legopolis after it hits pop 3.

Objections? I guess none, since this is just so obvious... but anyway, I'm posting the schedule here just to make sure...

Jack_www is offline Jack_www
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  Old Post 08-01-2003 19:09
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personaly i dont think it was very wise to move the N. Merc. from Legopolis. I think he should me moved back to the capital and that if you want agnus to graud anything to send him to Jackson City. Why would we want to leave Legopolis undefended?

vondrack is offline vondrack

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Jan 2002
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  Old Post 08-01-2003 19:37
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quote:
Originally posted by Jack_www
personaly i dont think it was very wise to move the N. Merc. from Legopolis. I think he should me moved back to the capital and that if you want agnus to graud anything to send him to Jackson City. Why would we want to leave Legopolis undefended?

The reason for sending the Merc out towards the isthmus is that we want Howard to explore beyond it without leaving a "hole" that would allow outsiders to sneak into our landmass (which would be the case if Howard went beyond the isthmus and there would be nobody left to block it). We would send the Merc to Panama anyway (with the settler), so having him a bit sooner there should do no harm.

Legopolis will not stay undefended for long, as Angus will be there in three turns, just in time to take care of pop 3 problem. He will stay there until the new settler is ready and then escort him to the ishtmus city site. Defending Legopolis with our best unit would be an overkill - we know there is no serious threat coming from S/SE - the worst we can expect is barbarians and those should be easily repelled by Angus. Jackson needs no garrison for the time being, as the pop is low enough (the Merc there will be completed in time to take care of the pop 3 problem).

lmtoops is offline lmtoops
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Dallas, Texas
Mar 2002
time: 23:23
  Old Post 09-01-2003 04:45
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I think there are no "roaming" barbarians. The setting was set to random.

Jack_www is offline Jack_www
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  Old Post 09-01-2003 08:22
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I just dont feel good leaving our cities so open.

vondrack is offline vondrack

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Praha, Czech Republic
Jan 2002
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  Old Post 10-01-2003 01:59
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quote:
Originally posted by Jack_www
I just dont feel good leaving our cities so open.

Maybe it is time to get accustomed to the feeling?
Seriously, we do not need to keep any units idling there right now. If we had no better use for them somewhere else, it would be ok to leave them garrisoning, but since we do have a better use, let's just take the risk. It is not high, I'd say.

Also, I understand that everybody is a bit bored with our recent turns, as there is nothing really exciting happening. Still, I would like to briefly sum up our plans for the next turn (the savegame is almost with us again).

Obvious:
Howard - N
Merc - NW
Angus - NW or W


Open for discussion:
Conan - SW? E?
Gaul - SE? E?

If Conan moves a bit backwards (SW), he would be able to reveal the shrouded tiles around the confluence of The Fork Rivers. The area over there is quite likely to be a candidate for our next (fourth) city and it may be important to know if there is anything special. OTOH, it is quite obvious that there is either grassland or bonus grassland over there, so just making sure it really is what we suppose it is may not be worth the two wasted turns. Moving East is perhaps a better choice.

Gaul may either keep following the coast (SE), trying to get as far as possible in as little time as possible, or may turn to the East, into the interior of our landmass. My choice would be to follow the coast, since my biggest concern is we still have no contact with other civs. Meeting someone (if there is someone there, that is) seems like a priority. And should there be nobody, we'd better find out ASAP, to adjust our overall strategy. The warriors may explore the interior later, there will be plenty of time later...

Thus, my choice would be:
Conan - E
Gaul - SE

redstar1 is offline redstar1
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Apr 2001
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  Old Post 10-01-2003 02:12
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Sounds good to me!

vondrack is offline vondrack

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Jan 2002
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  Old Post 10-01-2003 02:29
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URGENT! ADVICE NEEDED!

I am a bit unsure about my maths on the timing of Angus arrival to Legopolis now. Legopolis will grow to pop 3 on the next turn, the very turn Angus will arrive there. Shall we suffer one turn of disorder or not?

I hope that we would just get the disorder warning and since Angus will take care of the problem immediately, we should not lose any production or food surplus. Am I right?

If not, we would have to temporarily (for one turn) switch to working one of the unimproved hills along the river instead of the cattle tile...

EDIT: oh, and one more thing... according to the analysis by Tiberius, we should tell our worker to mine the tile he has just finished roading.

EDIT:ADVICE NO LONGER NEEDED
I have used a test game Tiberius sent me some time ago... I have verified that if Legopolis grows to pop 3 and Angus gets there on that very turn, there will be no disorder. Sorry, I should have checked that before asking the question...

Last edited by vondrack on 10-01-2003 at 02:54

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 10-01-2003 02:40
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Cities don't go into disorder caused by overcrowding on the turn pop growth creates the overcrowding. Angus should arrive just in time.

Edit: And I think they should both move SE. We should know the specifics of city sites well before they're settled.

vondrack is offline vondrack

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Jan 2002
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  Old Post 10-01-2003 03:00
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quote:
Originally posted by Kloreep
Cities don't go into disorder caused by overcrowding on the turn pop growth creates the overcrowding. Angus should arrive just in time.

Thanks, Kloreep. Seems like I was playing with the sim just as you were giving me the advice I asked for...

quote:
Originally posted by Kloreep
Edit: And I think they should both move SE. We should know the specifics of city sites well before they're settled.

You mean moving Conan SE, too? We would be leaving quite a bit of unexplored land (mostly jungle, I guess) to the east... I thought we would move him E until he runs into the coast and then down along the coast, possibly making another "parallel scan" towards West, once he moves sufficiently further to the South...

Kloreep is offline Kloreep

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  Old Post 10-01-2003 03:06
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I just can't get my directions straight. I meant Conan SW, to uncover some unexplored tiles near the river. Then he could move east.

I know it takes a little more time, but not knowing the specifics of a possibly good city site will be annoying once we build a few more settlers. And since it seems we aren't going to be building any more exploratory warriors, I think we should try to get it all in one sweep.

vondrack is offline vondrack

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  Old Post 10-01-2003 03:38
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quote:
Originally posted by Kloreep
I just can't get my directions straight. I meant Conan SW, to uncover some unexplored tiles near the river. Then he could move east.

I know it takes a little more time, but not knowing the specifics of a possibly good city site will be annoying once we build a few more settlers. And since it seems we aren't going to be building any more exploratory warriors, I think we should try to get it all in one sweep.

Anyone else? I find this reasoning quite acceptable... actually, if I was playing an SP game, I am almost sure I would move Conan SW to have the complete info on the area... Unless there are more comments on this, I believe we'll leave it up to whoever will play the turn for us.

Sharpe is offline Sharpe
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Ontario
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  Old Post 10-01-2003 06:44
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Conan to the southwest to uncover the convergence of those 2 rivers.

Gaul to the southeast (if that "dent" in the coastline is similar to the one in the north it means that the coastline takes a 90 degree turn).

Howard to the north BUT make sure that Howard moves before the merc so that we can move the merc back to Legoland if it does turn out to be a peninsula.

An interesting situation uncovered by Howard as I swear that is coastline two squares directly west of him. If that is so, there is a possibility that the other western peninsula might connect to that area.

That would be frightening as we have no one in that area. Perhaps we should make it a priority to send someone there (or to send Howard there if it turns out to be a peninsula).

As for our worker near Jackson, mining that square sounds good as long as we send him to mine/road the cow square afterwards.

ZargonX is offline ZargonX
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  Old Post 10-01-2003 10:24
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I would say:

Conan: SW- get the full sense of the area.
Gaul: SE
Howard: N, before the Merc, as Sharpe said.


I will also update orders for the worker in the minister thread...

vondrack is offline vondrack

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  Old Post 10-01-2003 15:33
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OK, I obbeyed the will of majority and moved Conan SW. And it was the right thing to do! We would have been leaving an undiscovered goody hut behind!

Now, my suggestions for the next turn:

Obvious:
1) move Howard N
2) move Angus into Legopolis

To be discussed:
3) move Gaul S
4) temporarily switch Research to Mysticism
5) temporarily switch Legopolis production to a Temple
6) let Conan pop the hut
7) switch Legopolis production back to the Settler
8) switch the research back to Writing (should we be lucky enough to get Writing from the hut, start researching Map Making)
9) move Merc W

ad 3) I think we decided to have Gaul venture as far as possible, leaving the detailed charting to Conan. Moving him S this turn seems quite obvious then...

ad 4) this is to make sure that if we get lucky again and get a tech, it will be one of those we would like to get. As finishing Writing is still more beaker-expensive than Mysticism, we should allow getting Writing from the hut. As per advice from Spiffor, we shall not switch research... thinking of how Firaxis probably implemented the research switch, it does seem probable that we would lose whatever we invested into Writing so far. Spiffor, thanks for pointing that to me! I did try to do the research switch, but did not leave and reenter the F6 screen, which was a mistake.

ad 5,7) by this time, most other teams should have founded their second city. Thus, getting a settler from the goody hut might be an option. Let's make it possible to happen.

ad 6) should we get a Settler from the hut, I'd move him SE, planning to found a city on the next turn (founding it immediately upon the village site would be unnecessarily increasing the chance of diseases, as the city tile itself would be on floodplains). A city there would be cranking out workers and settlers like mad, thanks to the wheat floodplain and bonus grassland tiles. Even if we later decide to abandon it, it would help us tremendously with our expansion now. Should we get another warrior, I would move him SE or E, planning to send either him or Conan roughly along the Eastfork River and the other one NE to chart the jungle and coast there.

ad 8) now, choosing Map Making as the next tech in case we get Writing from the hut is likely to be most controversial. This is thus just my point of view: as it turns out, we are either completely or mostly isolated from other teams. Our top priority should be to contact them to be able to trade techs, preventing a technology fall-back (using our isolation as an advantage then, grabbing as much of our landmass as possible without having to fear early wars). Thus Map Making should be the choice, especially considering that we would get Writing half-free. Even though I do agree that having Iron Working would be nice, I still believe that getting MM would be much more beneficial (remember the more civs with a certain tech we have a contact with, the cheaper that tech will be to research for ourselves - MM will thus effectively make techs cheaper to research, even if not immediately, but in a longer run). Rendered irrelevant by the fact that we shall not switch the research at all. Thanks again, Spiffor!

ad 9) as the isthmus is effectively blocked by Howard now, I would slightly modify our plans with the Merc. I would now move him E-SE, so that he would be little bit closer to the other peninsula. In case Howard finds just a peninsula in the North, the Merc would be a bit closer to investigate the other possible landbridge... (I do agree with Sharpe that there is land West across the ocean).

Be so kind and comment, the next turn is a bit more tricky than we've got used to over the last few turns.

Last edited by vondrack on 11-01-2003 at 05:23

Spiffor is offline Spiffor
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CPA - Evil Clone brigade
Nov 2001
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  Old Post 10-01-2003 16:27
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Vondrack :
It is extremely dangerous to "temporarily switch" techs. I just tried this in the game I'm playin (39 turns away from Monarchy rather than 40). When I switched to Code of Laws, the advisor still told me monarchy was 39 turns awy. But when I left the screen and came back, monarchy was 40 turns away again !
Please don't do this with writing, it could cost us much.

redstar1 is offline redstar1
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Apr 2001
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  Old Post 10-01-2003 16:52
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It could cost us.... anyone near a copy of PTW can test this out?

Agree with the rest of what Vondracak is suggesting. I think after writing our priority should be map-making. We really need to get contact with another Civ or two.

Spiffor is offline Spiffor
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  Old Post 10-01-2003 17:26
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I tested on PtW 1.14f. We REALLY shouldn't do this

Jack_www is offline Jack_www
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  Old Post 12-01-2003 02:20
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Vondrack trick worked and now we have a settler from the hut. The question is now were do we put it. I just had it wait were it is found were our warrior can protect it. The title the settler is now is a pretty good spot for a city.

Kloreep is offline Kloreep

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  Old Post 12-01-2003 03:06
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May I just say: YYYEEEEEEESSSSSS!!!!!!!

Until Vondrack puts up a screenshot, I can only guess at some of the terrain, but maybe SE of the hut (E of the wheat) would be good - unless it's bonus grassland.

Jack_www is offline Jack_www
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  Old Post 12-01-2003 03:28
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Right now its on a river bank, so that means it could grow to 12 with no need for any improvements.

 
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