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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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I joined Nimitz and Togas on the chat yesterday. Togas told us some interesting stuff there. Here is what I can recall:
1) ND was "neutral", interested in trading (traded a tech)
2) ND traded techs with everybody they met
3) Togas believes ND has contact with 3 other civs
4) RPers share a landmass with ND, LI, and GoW (at least)
5) Voxes are reportedly located somewhere in the Northern hemisphere (though they have no contact with RPers yet).
6) RP exploring warrior sent into our direction hit water (implies there is no landbridge in the southeast of our landmass).
7) They are currently researching Writing (about the same way through as we are at the moment).
8) Their next tech will be Map Making, already arranged a trade for it (with someone else).
9) Nobody knows anything about GS.
We agreed on letting RPers know as soon as we locate any other civ.
quote: Originally posted by Sharpe
I would rather keep the Merc and Angus near our core cities until we explore further to the east and southeast somewhat as we are still very vulnerable there. |
Well, assigning Angus to garrison Legopolis and sending the Merc to block the isthmus sounds like "keeping them near our core cities" to me. Would you prefer keeping them both in Legopolis?
quote: Originally posted by Sharpe
As much talk as there is about the isthmus, it is still not certain if anyone is there or how large the area is. However, it seems that the southeast has a lot of land and it is definitely possible that there is more land to the east that we can't even see yet.
Our exploration should be concentrating on the isthmus, but more so on uncovering what is east and southeast of us, especially to see if we are on a continent or a decent size island. |
The info from Togas should change your mind a bit, I think. RPers hit water trying to get to us. Looking at the merged minimap, I do agree there could be a good deal of land to the S/SE... BUT, if there was anyone close enough down there, I am pretty sure we would already have had visitors coming from there. We've had none and therefore, I am inclined to believe there is nobody there or is quite far away.
Anyway, I agree that as far as exploration goes, we have two top priority directions: SE (Conan+Gaul) and beyond the isthmus (Howard - that's why I suggested sending the Merc to the isthmus, letting Howard continue across the isthmus without actually leaving a "hole" there allowing outsiders to enter our primary landmass).
quote: Originally posted by Sharpe
Hmm interesting - a major question is WHERE did they meet them? to their east or to their west? If the latter it is very likely that we will meet up with them (or Lux Invicta) too. |
Not west (RPers have water to their west). My guess is North, as GoW has a contact with ND, too. Putting ND North of RPers and East of GoW makes sence.
quote: Originally posted by Sharpe
Furthermore if we are able to find that out we probably will have guestimated the starting position of 5 of the 7 civs (including us) - the only remaining question would be: where are Gathering Storm and Vox Controli? However, since the rumor is that ND has met 4 civs already - if RP was not included in the 4, it would mean that VC and GS would have met ND as well. |
Not sure about this, but I expect Voxes across the isthmus. No idea about where GS could be.
One more final note. Either way, it is now almost clear that we are on the less "crowded" landmass. Unless we get off here REAL FAST, we are likely to fall behind tech-wise and experience difficult times catching up later on.
I would sum our priorities as follows (in about this order):
1) Finish exploring our primary landmass (Conan+Gaul)
2) Venture beyond the isthmus (Howard)
3) Get off our landmass ASAP
4) Expand like crazy
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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Well, hopefully, Howard has made it to the isthmus in time. I believe he can safely continue NW now, across the isthmus. Merc to NW, too, heading for where Howard currently is, supposed to sit there and wait for the settler that will build a city for him to guard.
Gaul to follow the coastline (SE), Conan to go South to make our knowledge of the confluence area complete.
Angus W or NW - this is important!. Angus is not allowed to fool around now, he must head straight for Legopolis, otherwise we will have a disorder in Legopolis after it hits pop 3.
Objections? I guess none, since this is just so obvious... but anyway, I'm posting the schedule here just to make sure...
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Jack_www
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personaly i dont think it was very wise to move the N. Merc. from Legopolis. I think he should me moved back to the capital and that if you want agnus to graud anything to send him to Jackson City. Why would we want to leave Legopolis undefended?
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Jack_www
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I just dont feel good leaving our cities so open.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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quote: Originally posted by Jack_www
I just dont feel good leaving our cities so open. |
Maybe it is time to get accustomed to the feeling? 
Seriously, we do not need to keep any units idling there right now. If we had no better use for them somewhere else, it would be ok to leave them garrisoning, but since we do have a better use, let's just take the risk. It is not high, I'd say.
Also, I understand that everybody is a bit bored with our recent turns, as there is nothing really exciting happening. Still, I would like to briefly sum up our plans for the next turn (the savegame is almost with us again).
Obvious:
Howard - N
Merc - NW
Angus - NW or W
Open for discussion:
Conan - SW? E?
Gaul - SE? E?
If Conan moves a bit backwards (SW), he would be able to reveal the shrouded tiles around the confluence of The Fork Rivers. The area over there is quite likely to be a candidate for our next (fourth) city and it may be important to know if there is anything special. OTOH, it is quite obvious that there is either grassland or bonus grassland over there, so just making sure it really is what we suppose it is may not be worth the two wasted turns. Moving East is perhaps a better choice.
Gaul may either keep following the coast (SE), trying to get as far as possible in as little time as possible, or may turn to the East, into the interior of our landmass. My choice would be to follow the coast, since my biggest concern is we still have no contact with other civs. Meeting someone (if there is someone there, that is) seems like a priority. And should there be nobody, we'd better find out ASAP, to adjust our overall strategy. The warriors may explore the interior later, there will be plenty of time later...
Thus, my choice would be:
Conan - E
Gaul - SE
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:23
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OK, I obbeyed the will of majority and moved Conan SW. And it was the right thing to do! We would have been leaving an undiscovered goody hut behind!
Now, my suggestions for the next turn:
Obvious:
1) move Howard N
2) move Angus into Legopolis
To be discussed:
3) move Gaul S
4) temporarily switch Research to Mysticism
5) temporarily switch Legopolis production to a Temple
6) let Conan pop the hut
7) switch Legopolis production back to the Settler
8) switch the research back to Writing (should we be lucky enough to get Writing from the hut, start researching Map Making)
9) move Merc W
ad 3) I think we decided to have Gaul venture as far as possible, leaving the detailed charting to Conan. Moving him S this turn seems quite obvious then...
ad 4) this is to make sure that if we get lucky again and get a tech, it will be one of those we would like to get. As finishing Writing is still more beaker-expensive than Mysticism, we should allow getting Writing from the hut. As per advice from Spiffor, we shall not switch research... thinking of how Firaxis probably implemented the research switch, it does seem probable that we would lose whatever we invested into Writing so far. Spiffor, thanks for pointing that to me! I did try to do the research switch, but did not leave and reenter the F6 screen, which was a mistake.
ad 5,7) by this time, most other teams should have founded their second city. Thus, getting a settler from the goody hut might be an option. Let's make it possible to happen.
ad 6) should we get a Settler from the hut, I'd move him SE, planning to found a city on the next turn (founding it immediately upon the village site would be unnecessarily increasing the chance of diseases, as the city tile itself would be on floodplains). A city there would be cranking out workers and settlers like mad, thanks to the wheat floodplain and bonus grassland tiles. Even if we later decide to abandon it, it would help us tremendously with our expansion now. Should we get another warrior, I would move him SE or E, planning to send either him or Conan roughly along the Eastfork River and the other one NE to chart the jungle and coast there.
ad 8) now, choosing Map Making as the next tech in case we get Writing from the hut is likely to be most controversial. This is thus just my point of view: as it turns out, we are either completely or mostly isolated from other teams. Our top priority should be to contact them to be able to trade techs, preventing a technology fall-back (using our isolation as an advantage then, grabbing as much of our landmass as possible without having to fear early wars). Thus Map Making should be the choice, especially considering that we would get Writing half-free. Even though I do agree that having Iron Working would be nice, I still believe that getting MM would be much more beneficial (remember the more civs with a certain tech we have a contact with, the cheaper that tech will be to research for ourselves - MM will thus effectively make techs cheaper to research, even if not immediately, but in a longer run). Rendered irrelevant by the fact that we shall not switch the research at all. Thanks again, Spiffor!
ad 9) as the isthmus is effectively blocked by Howard now, I would slightly modify our plans with the Merc. I would now move him E-SE, so that he would be little bit closer to the other peninsula. In case Howard finds just a peninsula in the North, the Merc would be a bit closer to investigate the other possible landbridge... (I do agree with Sharpe that there is land West across the ocean).
Be so kind and comment, the next turn is a bit more tricky than we've got used to over the last few turns.
Last edited by vondrack on 11-01-2003 at 05:23
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Jack_www
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Vondrack trick worked and now we have a settler from the hut. The question is now were do we put it. I just had it wait were it is found were our warrior can protect it. The title the settler is now is a pretty good spot for a city.
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Jack_www
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Right now its on a river bank, so that means it could grow to 12 with no need for any improvements.
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All times are GMT. The time now is 05:23. Apolyton Time is 00:23. |
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