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When should we switch to a Free Market Economy?
This poll is closed. |
| Now |
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6 |
33.33% |
| As soon as possible (Please specify under what conditions in a post) |
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3 |
16.67% |
| Eventually (Please specify under what conditions in a post) |
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2 |
11.11% |
| Never |
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7 |
38.89% |
| Write-in |
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0 |
0% |
| Xenobanana |
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0 |
0% |
| Total: |
18 voters |
100% |
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Method
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/me goes to France
Feb 2001 time: 00:24
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quote: from the column...(http://apolyton.net/misc/column/175_ecodamage.shtml)
Free Market becomes a viable SE choice even when combined with very high mineral production. Even though Free Market lowers the Planet Rating, a lower Planet Rating only operates to increase any eco-damage that is present. If none is present because you keep the 'clean mineral' limit above the number of minerals your bases produce, Free Market causes no damage at all.
Once you have the technology to build both Tree Farms and Centauri Preserves and know to keep building them as your mineral production mounts, you may build as many boreholes as space allows without fear of eco-damage. Rocky areas that cannot be bored can be mined, roaded and crawled. Other base squares could be converted to condensers/farms/enrichers and crawled. In time, all your workers could be working boreholes, sea squares or be assigned specialist duties. Such a base, combined with either FM, Wealth plus Golden Age, or in the case of Morgan, Wealth alone or Knowledge + Golden Age to produce a +2 economy, will produce 'extreme' amounts of eco-damage-free minerals, raw energy, commerce, and specialist-produced energy credits and labs.
The 'Clean Mineral' strategy! |
so you were right GT.
quote:
DamageFactor = Int{ [Terraforming - Cleanmins1] + [(Minerals - Cleanmins2 + 5*Atrocities) / (1+Goodfacs)] }
Terraforming = [(2*# worked (not crawled) improvements other than kelp farms)+(# of unworked improvements) + 8*Boreholes + 6*Echelon Mirrors + 4*Condensors +1 if a Seabase -#of Forests]/8.
Divide by 2 for presence of a Tree Farm and reduce to 0 for presence of a Hybrid Forest.
Cleanmins = 16 + # Fungal Blooms + # Tree Farms, Hybrid Forests, Centauri Preserves and Temples of Planet constructed by your faction since the first Fungal Bloom. |
so building lots of green improvements can eliminate ED completely. and we can rush them with extra FM-cash 
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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quote: We can't though. You can only build one of each in each base, so the total is a finite number, and as such, may not eliminate completely ED. I agree it is worthy goal, and exactly what I want. If we can have full production without haveing any ED, then I'm all for it, it's the best of everything |
Actually, we can completely elminate ED, simply by building a Centauri Preserve in 1 base and then scrapping ti when it's built. Think of it as ongoing environmental research.
quote: But that would be cheating.... |
No, it's not. See above.
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:24
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Here are the effects of FM, updated for 2206:
1) An increase in income from 24 to 56.
2) Research accelerating from tech every 16 turns to every 10.
3) No Drone Riots.
4) Golden Ages in UNPD, NS, and Mysidia, which will further increase income.
5) Ecodamage will be confined to New Apolyton and Concordia, at level 38, and TBIBTU, at level 8.
Last edited by GeneralTacticus on 08-12-2002 at 07:54
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