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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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Here is the thread regarding the duties of the Enlightened.
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DIPLOMATIC RELATIONS AND TREATIES WITH OTHER CIVS
The Gathering Storm
- peace, neutral
- we give: dyes
- they give: furs
- resources: iron(3), horses(1), saltpeter(0!!!)
- luxuries: incense(5+1), furs(5)
Neu Demogyptica
- peace, ally, RoP
- we give: dyes
- they give: spices, sillks
- resources: iron(2), horses(3), saltpeter(2+1)
- luxuries: spices(3), Gems(2+1), ivory(1+4)
Glory of War
- peace, ally, RoP
- we give: dyes, iron, saltpeter
- they give: wines
- resources: iron (0!!), horses(1), saltpeter()
- luxuries: gems(1), wines(6), spices(1)
Roleplay
- peace, neutral
- we give: dyes
- they give: -
- resources: iron(0), horses(0)
- luxuries: silks(0)
Vox Controli
- peace, friendly
- no trade treaties
- resources: iron(1), horses (1)
- luxuries: -
The "+" sign preceding a number means that the following resource/luxury is not yet within the respectiv civ's borders, but likely will be
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RESEARCH DATA
Current tech
Tech: Navigation
Value: 1344
Reseach time: 9 turns
ETA: turn 167
Current research output: science on 50% -> ~160 beakers/turn
Planned next tech
Tech: ?
Value: ?
Reseach time: ? turns
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PREARRANGED/POSSIBLE TRADE/TECH TREATIES
- [team]: [what we get] for [what we offer]
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ACTIVE AND PAST TREATIES
All of Legoland's trades and treaties can be found in the Treaties of Legoland thread.
Last edited by Tiberius on 08-01-2004 at 21:17
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delmar
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quote: Originally posted by Sharpe
I suggest Iron Working or the Wheel to uncover the strategic resources (or the lack thereof). |
I agree 100%. Plus I would add that the same principle can be used to select our 3rd target: Wheel or Iron Working.
I am a big friend of Horsemen and not so much of Swordsmen (mainly because of upgradeability and speed issues) so I would go for horses first.
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delmar
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quote: Originally posted by Tiberius
for CB we can't go lower than 4 turns , no matter how fast are researchers are! If we leave CB for too late, we are going to lose precious turns!
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This is an interesting thought. Note that we will get gold in return for those turns, but it is indeed possible that overall we can get the same techs in shorter time if we choose the order wisely. Unless someone produces proof that it doesn't matter, I would choose Wheel-CB-Iron Working.
One interesting side effect is that the same argument could be used to research Pottery. I guess the assumption is that we don't want Pottery that badly so we can trade it later on or research it at a slower rate when all the "critical" techs are ready. Well, if we don't want to build granaries any time soon, then this is a good strategy.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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Future techs : edges and flaws
Pottery.
7 turns. Allows Granaries and Mapmaking.
The good Granaries will be extremely helpful when we'll mass produce workers to get rid in the jungle. Growth of a city becomes every 5 turns in a normal city, and 4 turns in Legopolis. It will also help to poprush buildings like temples.
We don't know the shape of our contnent yet. There is still a chance it's an island, and if confirmed, we might want to get mapmkaing ASAP.
Also, Demogyptica is the only expansionist Civ, hence the only one having pottery. We can imagine trading the tech for a good price if needed.
The bad Granaries cost 60 shields, which is much in the REX period. It would need 15 turns in Legopolis if we build it just after a settler,i.e we'd basically skip a merc+settler combo (which would need about 10 turns to be made from this point, but I don't have any reliable simulation from this point on)
Ceremonial Burial
7 turns. Allows Temple and Mysticism.
The good Temples rock. They produce culture, and make one more citizen content. This is critical because on Regent difficulty, only TWO citizens are born content. Ceremonial Burial is also a cheap tech on the way to Monarchy, which could interest us strongly in the future.
The badWe may not want to build temples in the REX phase : unlike granaries, they don't help significantly our cities to be more productive.
Several religious Civs out there, so, we shouldn't hope to sell it too quickly.
Warrior Code
11 turns. Allows archers and Monarchy.
The good Archers are an excellent asset if we want to rush someone (which is unlikely) or if we want to deter a rush by being scary. Also WC is on the way to Monarchy. Only GoW is militaristic, so we can imagine selling the tech for a very high price (to Civs far away from us, of course)
The badWe may not want to develop a tech which has so much to do with foreign civs before knowing where are the others, and if there are on our continent at all.
The wheel
14 turns. Allows Chariot and Horseback Riding.
The Good The Wheel will let us know where there are horses. This will be extremely useful to place our cities.
The Bad Chariots basically suck : 1/1/2 makes them a unit as poor in fighting as a warrior, and they're wheeled, meaning they can't explore in the jungle / mountains. Plus the only advance it gives access to will only be needed if we are at war in ancient era, which cannot be sure at the moment.
Iron Working
21 turns. Allows Swordsmen
The Good Swordsmen are a great unit, which shall rule all the ancient era. Stacks of swordsmen + mercs would be virtually invincible until knights are around. IW also lets us know where there is Iron, which will be critical both to acquire it, and to forbid others to get it.
The bad 21 turns to discover it is a long time, in which we could almost research the 3 cheapest techs. Iron Working is a great tech, but whether it's worth 21 turns now is questionable.
Mathematics
28 turns. Allows catapults, construction and currency.
The good Construction and Currency will be badly needed later on.
The Bad I never understood the stratecgical advantage of catapults, except that they can upgrade to cannons. 28 turns is a loooong time, especially if we consider the techs it gives access to are the latest techs of the era.
Writing
28 turns. Allows Literature, Philosophy, Code of Laws, Mapmaking. Extends possible agreements with other Civs.
The good Writing opens a bunch of possibilities. It is on the way to Mapmaking (possibly a critical tech), to Literature and its great Library, and to Republic, which may interest us heavily. Embassies might prove useful to locate and spy upon foreign Civs.
The bad 28 turns is a looong time, during which we could discover Pottery + CB + The Wheel.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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My personal opinion :
I say we go for Pottery. As Tiberius said, we might waste time if we don't research the very early techs now. Plus, granaries will considerably help our farming of settlers / workers : these 60 shields will be almost done in Legopolis by the time it gets +2 poop (so we only skip one settler in the process, to speed up settler production dramatically after). Once granary is built, and once REXing is over, we'll have enough turn over to poprush as we want in Legopolis. With one luxury + temple + police, Legopolis can have up to 6 content citizens, and we should try to reach this pop as soon as all these elements are present.
Ceremonial Burial would be a close second, because we'll quickly need temples, as soon as REX is over. But before then, temples won't be of extreme importance.
We don't immediately need other buildings or techs right now, becuase of our lack of geographic knowledge.
If we discover any other Civ before discovering Bronze, this analysis will change drastically.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:24
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Excellent summary, Spiffor The Enlightened! 
In the following text, insert IMHO wherever you might consider appropriate... 
quote: Originally posted by Spiffor
Pottery. |
I am pretty much tempted to go for Pottery, too. 3600BC turn shows that to the north of Legopolis, across that small desert, is perhaps just coast (unless there is an isthmus, that is)... basically, nothing interesting. It seems pretty likely to me that we will have to expand southwards, into the jungle. To clear it, we will need lots of workers. Building workers (in Legopolis) would be much easier with a Granary... Besides, if there really is just water to the north, we will need to focus on sea exploration - and Pottery is a prerequisite of Map Making... Spiffor's point about the trade value is also important...
quote: Originally posted by Spiffor
Ceremonial Burial |
I do not think we really need Temples this early. Most our cities will not grow past three or four due to extensive settler and worker building... 3-4 citizens can easily be handled by a garrison). Temples' upkeep would just slow down our research this early in the game.
quote: Originally posted by Spiffor
Warrior Code |
This one we should avoid, I believe. If going for a tech allowing attack units to be built, let's go for Iron Working - IW at least reveals sources of iron...
quote: Originally posted by Spiffor
The wheel |
Considering the latest exploration developments, I believe we should forget researching The Wheel as the second tech. Even if we got lucky and had some horses around, our Chariots would be unable to ride through that jungle.
The rest is just too beaker-costly for this moment, I believe.
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Jack_www
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I would go for iron working and the wheel so we can see were iron and horses are on the map. If we go for building the great pryiamds, which i always do, it will give us graineries in all our cities with out needing to get Pottery.
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Jack_www
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Also why you put science rate at 100%, like i said before that we might not need to have it at 100%, that 90% or less will get us BW in same ammount of time, did you find that we will get it faster if we set it at 100%?
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Jack_www
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well i will try and do that for you in the mean time.
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Jack_www
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I personally would like to soon start making some money to put into the bank. I just dont like just having 20 gold.
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:24
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quote: Originally posted by Jack_www
I would go for iron working and the wheel so we can see were iron and horses are on the map. If we go for building the great pryiamds, which i always do, it will give us graineries in all our cities with out needing to get Pottery. |
Building The Pyramids is debatable at this point. Should we find ourselves on a fairly small landmass, I would not waste shields on anything effective continent-wise only. We will need The Great Lighthouse and Great Library much more then, and possibly Colossus, too. Pyramids are pretty costly and may be worth the effort only if actually influencing a fairly large landmass (and even then, I do not consider them that great... but that is perhaps a matter of personal preference).
As far as revealing iron ore deposits and horse... ehm... "deposits" ... would knowing where they are significantly affect our expansion strategy? I guess it would not. The area north of Legopolis, which I believe is just a northern tip of an island or continent we started on, will be settled anyway... iron/horses or not. The southern direction is significantly difficult to expand across, as jungle will be slowing us. Even if we found iron or horses beyond that jungle, it would be questionable to plop our cities that far from our core area... if not threatened by anyone else (i.e. if being alone on our landmass), there would be no hurry. If threatened, it would be rather risky to plant cities so far away from our production centers. I guess we would most probably slowly crawl through the jungle first anyway.
Thus, I do not think that learning where iron/horses are would affect our strategy right now and thus consider the corresponding tech rather useless at the moment (and "overpriced" - I believe that several other teams research them, so I believe the beaker cost will go down a lot). OTOH, Pottery (which is almost as cheap as it can ever be for us) would make a difference - a Granary could be done in 12 turns in Legopolis. That's pretty fast - we would be benefitting from it pretty soon, actually helping ourselves to get faster through that jungle down there...
quote: Originally posted by Jack_www
Also why you put science rate at 100%, like i said before that we might not need to have it at 100%, that 90% or less will get us BW in same ammount of time, did you find that we will get it faster if we set it at 100%? |
Right now, it does not matter. 100% will get us to BW the fastest, that is for sure. If 90% would get us to BW at the same time (allowing for a running surplus budget), then we will cash our "savings" on the last research turn, lowering the slider as low as possible. As we have very few beakers produced every turn, it will not be a problem - we will not be losing anything... just a matter of cash-flow... as we do not need any extra gold right now, we can have the slider at 100%.
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delmar
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quote: Originally posted by Jack_www
I personally would like to soon start making some money to put into the bank. I just dont like just having 20 gold. |
What would you do with the money?
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delmar
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quote: Originally posted by Spiffor
Jack : I'll do another poll once we get BW, to know if the team wants some money, or the fastest possible research. Until BW is discovered, I'll stick to the results of this poll |
I was looking at this poll earlier and I was a bit surprised. I usually pay attention not to go below 0, but otherwise whatever it takes to get the tech. Is this what the poll result means in your opinion? Or we really want to slow down research just because we lose 1 or 2 gpt, even if we have 50 in the treasury?
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Jack_www
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well you dont need to do a poll. I am not saying to turn the tax rate up now. BUt I just like to have gold arround just in case something goes wrong. YOu never know when you need it. I always like have large pot for rainy day. But I am just saying I would like to have it. Helpfull also when trading with other civs too.
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Spiffor
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CPA - Evil Clone brigade
Nov 2001 time: 06:24
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I will be away from the Internet this week end, starting tomorrow. By any luck, I may have PtW when I leave, and I should be able to train a bit, but I'll most likely won't be able to post orders or analyses
If the situation changes significantly during this weekend, I count on you to take over me efficiently. If nothing really changes (like we don't have BW by the goody hut, and we don't find any neighbour), my orders are :
3450 BC
Put the science slider to 80%
3350 BC
Put the science slider to 100%
Research pottery
If there seems to be much disagreement about pottery during my absence, please set up a poll, with my a link to this thread, thx.
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