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GhengisFarb is offline GhengisFarb
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May 2002
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  Old Post 11-12-2002 00:11 Visit GhengisFarb's homepage!
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3650 BC

Our mighty warrior, Basher, recruits local populous Basher Junior. Egor starts building road.

What should our capitol's name be? (I temporarily renamed it Atlantis)

Last edited by GhengisFarb on 11-12-2002 at 21:12

korn469 is offline korn469
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Apr 1999
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  Old Post 11-12-2002 01:36
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GF tell me if this is right

it will be 13 turns before we grow to size 3

once we get to size 2 we will produce 5 shields per turn, so it will take us 6 turns to build a settler

right now we are producing 3 shields per turn, and we have 4 in the production box

so we have 7 free turns of production, 3 of them being at 3 shields per turn (spt) 4 being at 5 spt

so we have 33 free shields, and can support one additional unit for free, the items we can build are warriors (10), archers (20), walls (10), and barracks (20/1)

here are my suggestions for the upcoming turns:

i think we should complete the next warrior, then build one turn of wealth, then either build an archer or a barracks before we start on our settler

basher junior should move east or south instead of southeast, and move to either the hill that is south, then southeast, or the hill that is two squares east of it's current position

i agree with basher's orders

egor completes building the road, then he builds a road in the square that is northeast of him, and then in the square directly north of that, then moves to mine and road the two shielded grasslands tiles south and southwest of our capital

how does all of that sound, i invite everyone to give their feeback

Panzer32 is offline Panzer32
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Oct 2002
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  Old Post 11-12-2002 02:29
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quote:
Originally posted by korn469
basher junior should move east or south instead of southeast, and move to either the hill that is south, then southeast, or the hill that is two squares east of it's current position

i agree with basher's orders


Yes I agree with this. Send the warrior in production east/northeast.

GhengisFarb is offline GhengisFarb
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  Old Post 11-12-2002 03:25 Visit GhengisFarb's homepage!
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quote:
Originally posted by korn469
here are my suggestions for the upcoming turns:

i think we should complete the next warrior, then build one turn of wealth, then either build an archer or a barracks before we start on our settler

How about we build barracks now and then the warrior. Then he would be a veteran warror.

quote:
Originally posted by korn469
basher junior should move east or south instead of southeast, and move to either the hill that is south, then southeast, or the hill that is two squares east of it's current position

I'm heading more south to get a better view of that southern river to know if we're interested in going down there (or can glimpse another team) and then I was going to swing him up the East side of our capitol to clear our view around our area.

Basher was going to sweep up north.

I don't feel comfortable with the fog that close to our capitol and it will allow us a more informed discussion on where the next cities should go.

quote:
Originally posted by korn469
i agree with basher's orders

egor completes building the road, then he builds a road in the square that is northeast of him, and then in the square directly north of that, then moves to mine and road the two shielded grasslands tiles south and southwest of our capital

how does all of that sound, i invite everyone to give their feedback

That sounds fine.

Aro is offline Aro
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  Old Post 11-12-2002 06:13 Visit Aro's homepage!
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quote:
Originally posted by GhengisFarb

How about we build barracks now and then the warrior. Then he would be a veteran warrior.



I prefer this.

korn469 is offline korn469
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  Old Post 11-12-2002 06:57
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i we build the barracks first we will lose the three extra shields altogether, but we would have a veteran warrior instead of like five extra gold (4 for maintence and we lose the 1 for wealth)

but whichever is fine with me

GhengisFarb is offline GhengisFarb
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  Old Post 11-12-2002 07:49 Visit GhengisFarb's homepage!
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Or the third warrior first could go a scoutin.

Hot_Enamel is offline Hot_Enamel
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Aug 2002
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  Old Post 11-12-2002 17:30
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I normally produce three warrior scouts.
West / South / East

Then barracks etc etc

GhengisFarb is offline GhengisFarb
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  Old Post 11-12-2002 20:58 Visit GhengisFarb's homepage!
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I left the build on Warrior so he can go east. Basher, Jr went S (then will go SE).

Our starting areas has a lot of grassland and hills.

Last edited by GhengisFarb on 13-12-2002 at 21:25

Panzer32 is offline Panzer32
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Oct 2002
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  Old Post 12-12-2002 01:55
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Yes, it does. Where is the worker now? I can't see him on the map.

GhengisFarb is offline GhengisFarb
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  Old Post 12-12-2002 03:44 Visit GhengisFarb's homepage!
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quote:
Originally posted by Panzer32
Yes, it does. Where is the worker now? I can't see him on the map.

Egor camophlaged himself by shoving sticks and ferns in every crevice of his body. He is now working while safely hidden in the trees from roving barbarians and other teams............

GhengisFarb is offline GhengisFarb
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  Old Post 13-12-2002 21:22 Visit GhengisFarb's homepage!
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Latest image of the game save.

Moved recent warrior into city in case the scout tries to something funny. Found a source of gems which we could connect if we place a city on the green square and it would give us coastal city.

Should Junior follow the red or purple path?

Should Senior follow the yellow or blue path?

The demogypticans gave us Ceremonial Burial in advance for somehting later (maybe the wheel?).

Last edited by GhengisFarb on 21-02-2003 at 07:09

Donegeal is offline Donegeal
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Jul 2002
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  Old Post 13-12-2002 21:59
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I would say either two tiles to the NW (coast, hill, river) or one tile to the SE (coast, hill, river) from where you indicated.

The one to the SE would put the gems in our border after it expanded, but leaves room to build another city up that direction.

Building it two tiles to the NW would put the gems in our border right away. hmmmm... I think this is best (plus it will have the cattle when it expands).

Scouts cannot take over cities or pillage tile improvements. There is no need to defend our city yet.

I say move Jr along the red path. Moving diagonally reveals more map.

Panzer32 is offline Panzer32
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Oct 2002
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  Old Post 13-12-2002 22:14
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red path

and yellow path

korn469 is offline korn469
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  Old Post 13-12-2002 22:40
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GF

hey why did you move our worker, egor, to that spot? yes it does connect us with wines after you build a road, but we don't really need wines till our cities get to size 4

i am not exactly sure, but i am almost positive that it takes 3 turns to build a road on a hill, and 5 turns to build a mine, if we are still planning on putting our first at camp herring and having our settler get there and build a city on it's first and only turn of existence, you will only be able to build a road on that hill before you have to move to the grassland tile to build the last part of the road, i don't think that there will be time to finish a mine, a road, and build another road on the grassland square

i think the shielded grassland tiles beside of the river would have been a more efficient use of our worker, but it's ok i suppose

quote:
Scouts cannot take over cities or pillage tile improvements


donegeal is right about scouts not being able to take over cities, but they CAN pillage tile improvements

i say red and blue paths, and i'd send our garrison out along the road to at least the hills in the direction of the yellow path

GhengisFarb is offline GhengisFarb
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  Old Post 13-12-2002 23:21 Visit GhengisFarb's homepage!
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quote:
Originally posted by korn469
GF

hey why did you move our worker, egor, to that spot? yes it does connect us with wines after you build a road, but we don't really need wines till our cities get to size 4

i am not exactly sure, but i am almost positive that it takes 3 turns to build a road on a hill, and 5 turns to build a mine, if we are still planning on putting our first at camp herring and having our settler get there and build a city on it's first and only turn of existence, you will only be able to build a road on that hill before you have to move to the grassland tile to build the last part of the road, i don't think that there will be time to finish a mine, a road, and build another road on the grassland square

i think the shielded grassland tiles beside of the river would have been a more efficient use of our worker, but it's ok i suppose

True, but after looking at it I realized that roaded that shielded grassland would make the path to Camp Herring 3 tiles long. To get there and found the city in one turn it needs to be two tiles long. The only way to do that was to road the unshield grassland or the wine on the hill and I figured the wine is something we can come back later and mine while I don't see us using the unshielded grassland anytime soon.

So current plan is to road the wine, then road the city site.


quote:
Originally posted by korn469
donegeal is right about scouts not being able to take over cities, but they CAN pillage tile improvements

i say red and blue paths, and i'd send our garrison out along the road to at least the hills in the direction of the yellow path

True but if that scout pops a hut and generates a warrior close to our capital it could come in after our capital, which is a possiblity I would like to hedge against.

GhengisFarb is offline GhengisFarb
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  Old Post 13-12-2002 23:23 Visit GhengisFarb's homepage!
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quote:
Originally posted by donegeal
I would say either two tiles to the NW (coast, hill, river) or one tile to the SE (coast, hill, river) from where you indicated.

The one to the SE would put the gems in our border after it expanded, but leaves room to build another city up that direction.

Building it two tiles to the NW would put the gems in our border right away. hmmmm... I think this is best (plus it will have the cattle when it expands).

Scouts cannot take over cities or pillage tile improvements. There is no need to defend our city yet.

I say move Jr along the red path. Moving diagonally reveals more map.

I was thinking of putting the second city NE of the cow, but wasn't sure what else was up there.

Aggie is offline Aggie
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Jun 2002
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  Old Post 14-12-2002 00:32
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Ghengis I think we can safetly move the warrior and here's why, if the scout gets a goodie hut and say a warrior we will see the warrior 2+ turns from us. We could then rush either a spear or warrior. I'd also say the blue path and purple path. The area near us will be explored soon enough.
Aggie

GhengisFarb is offline GhengisFarb
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  Old Post 14-12-2002 01:08 Visit GhengisFarb's homepage!
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quote:
Originally posted by Aggie
Ghengis I think we can safetly move the warrior and here's why, if the scout gets a goodie hut and say a warrior we will see the warrior 2+ turns from us. We could then rush either a spear or warrior. I'd also say the blue path and purple path. The area near us will be explored soon enough.
Aggie

Senior:
Yellow: 1
Panzer32

Blue: 3
korn469
Aggie
GhengisFarb

Junior:
Red: 3
donegeal
Panzer32
korn469

Purple: 2
Aggie
GhengisFarb

Okay, I'll move him out and do some scouting with the protector of the city.

=OttomusCeasar= is offline =OttomusCeasar=
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  Old Post 14-12-2002 09:56
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I vote Blue and Purple.

One, because it sounds like the description of a bruised enemy, and two, because I think they should be sent out as far as possible in an attempt to go farther in a direction than the Demogyptic Scouts.

Just launch out in a straight line and don't worry about filling in the gaps. We have a chance and discovering the other civs and maybe some goodie huts.

GhengisFarb is offline GhengisFarb
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  Old Post 14-12-2002 19:18 Visit GhengisFarb's homepage!
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Senior:
Yellow: 1
Panzer32

Blue: 4
korn469
Aggie
GhengisFarb
=OttomusCeasar=

Junior:
Red: 3
donegeal
Panzer32
korn469

Purple: 3
Aggie
GhengisFarb
=OttomusCeasar=

UPDATE:
Followed Blue and Purple routes, sent warrior out of city.
The Demogyptians offered us Pottery NOT Ceromonial Burial so I declined the offer do we do not owe them a tech.

korn469 is offline korn469
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  Old Post 14-12-2002 21:04
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GF could you post a pic?

GhengisFarb is offline GhengisFarb
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  Old Post 14-12-2002 21:15 Visit GhengisFarb's homepage!
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Nothing to see here

Last edited by GhengisFarb on 21-02-2003 at 07:11

korn469 is offline korn469
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  Old Post 14-12-2002 21:28
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GF

i wouldn't send our third warrior much farther northeast if you do send him to explore any more in that direction at all, like maybe move one more hill before turning him back...i think you should move him back to our city then move him along the road to explore those hills to the northwest

other than that things look pretty good

GhengisFarb is offline GhengisFarb
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  Old Post 14-12-2002 21:32 Visit GhengisFarb's homepage!
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quote:
Originally posted by korn469
GF

i wouldn't send our third warrior much farther northeast if you do send him to explore any more in that direction at all, like maybe move one more hill before turning him back...i think you should move him back to our city then move him along the road to explore those hills to the northwest

other than that things look pretty good

I figured he would go east 1, then N 1, then hug the coastline going west.

GhengisFarb is offline GhengisFarb
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  Old Post 16-12-2002 16:53 Visit GhengisFarb's homepage!
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New image:
(deleted)

Last edited by GhengisFarb on 23-12-2002 at 04:00

korn469 is offline korn469
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  Old Post 16-12-2002 23:44
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Got spare money?

looks good

Aro is offline Aro
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  Old Post 17-12-2002 00:38 Visit Aro's homepage!
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IMHO, we can trade the mini-map. No harm, and will give us a cooperative image. And we need to know where our potential targets are.

GhengisFarb is offline GhengisFarb
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I think we should offer to trade mini-maps which each of the other teams.

Aro is offline Aro
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Agreed.

 
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