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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > UTILITY: Civ3MultiTool - Unofficial Civilization 3 editor (third thread)
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Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 29-07-2003 22:59
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#391 Report this post to a moderator
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Now that I am at it I would like a bug report to contain:
OS Version and language
C3MT Version and language
Civ3 Version and language
PTW Version and language
A description of the bug
What you tried to do, and any error messages dispalayed
Content (if any) of c3mt.log after the Upgrade to latest version line


For bugs with SGE:
Save version used
Save supplied with the report.
If the game corrupts after editing, or editing is done in a correct wahy supply both the original and the modified saves



All files supplied shall be ziped. If too big to attach then referee to an email sent with the file on the report. (It's always best that you report the bug on the forum, even if you mail me a copy as it might be others with the same problem, and that might help in solving the bug.)

Also, before reporting a bug make sure that you have the latest version by checking the about box.

psymon is offline psymon
Settler

Nov 2002
time: 05:24
  Old Post 01-08-2003 01:34
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#392 Report this post to a moderator
RE: Bug with C3MT on Civ3PTW 1.21f Remove this text

I am having a problem with the savegame editor. It is opened fine and can be saved, however when the savegame is loaded all the technologies researched reset to none. This happens all the time. I tried to readd them by opening the savegame again, but to no avail.

intheend06 is offline intheend06
Settler

Aug 2003
time: 05:24
  Old Post 01-08-2003 04:16
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I too, am experiencing problems with the CivmultiTool. When I open the saved game editor and try to edit my civ.. I get this error "Run-time error '11': Division by Zero"

email me at intheend06@chainmailleworks.com if you can help me out.. thanks!
And the Multi Tool shuts down...

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Exclamation  Old Post 01-08-2003 04:25 Visit panag's homepage!
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#394 Report this post to a moderator
Avatar Enlargement: We've got the solution

hi ,

guys , please looks above to what gramphos has asked , .....

have a nice day

intheend06 is offline intheend06
Settler

Aug 2003
time: 05:24
  Old Post 01-08-2003 04:40
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All I want is some quick help... I don't want all that tech crap

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Arrow  Old Post 02-08-2003 01:25 Visit panag's homepage!
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quote:
Originally posted by intheend06
All I want is some quick help... I don't want all that tech crap


hi ,

its thanks to that tech crap that all mistakes shall be solved after time , and everyone can enjoy the tool , .......

and how do you want help if you dont give details , .....

when you call for a piece of your car , how do you expect the guy on the other side to know what make , year and model it is , .......

thats why Gramphos posted his help faq , .....

have a nice weekend

intheend06 is offline intheend06
Settler

Aug 2003
time: 05:24
  Old Post 02-08-2003 02:15
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OS Version: 98 SE
Language: English
C3MT Version: Latest
Language:English
Civ3 Version: Latest
Language: English

With the save game editor I open a saved game and I can edit all enemy civ's.. but when I try to edit mine I get this error "Run-time error '11': Division by Zero". It happens with all my saves. Thanks. Email me at intheend06@chainmailleworks.com

I Am Jeff is offline I Am Jeff
Chieftain
New Jersey
Feb 2002
time: 00:24
  Old Post 02-08-2003 07:56
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OS - 98se english
C3MT - 1.01 english
Civ3 - 1.29 US
PTW - 1.21 US

This is a problem with the importing of a map and the rules. Let me explain what I did, I was playing a scenario with ptw and while playing a few of the rules were incorrect. So to avoid restarting the game, I exported the game with the rules. I then changed the rules to how they should be. I then imported the rules(with the map that is the same as in the game).

I then start up ptw and load the save game. I get an error where it can not find a needed entry in the pediaicons.txt. So I do a test, I replace the standard pediaicons.txt in \CIV3PTW\Text with the one from the scenario. When I load up the game now I get errors of missing graphics, but NONE FROM the pediaicons.txt, because they too are from the scenario.

My guess at the problem is that when a map is imported, it does not import where it should look for the files from the scenario, instead it just uses the default location for files.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 00:51
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quote:
Originally posted by I Am Jeff
OS - 98se english
C3MT - 1.01 english
Civ3 - 1.29 US
PTW - 1.21 US

This is a problem with the importing of a map and the rules. Let me explain what I did, I was playing a scenario with ptw and while playing a few of the rules were incorrect. So to avoid restarting the game, I exported the game with the rules. I then changed the rules to how they should be. I then imported the rules(with the map that is the same as in the game).

I then start up ptw and load the save game. I get an error where it can not find a needed entry in the pediaicons.txt. So I do a test, I replace the standard pediaicons.txt in \CIV3PTW\Text with the one from the scenario. When I load up the game now I get errors of missing graphics, but NONE FROM the pediaicons.txt, because they too are from the scenario.

My guess at the problem is that when a map is imported, it does not import where it should look for the files from the scenario, instead it just uses the default location for files.

I'll investigate this issue. I've not been working very mush with PTW mods with the SGE, and it's most löikely as you think. Do you know if the Scenari search folder was exported correctly with the map?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 01:05
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quote:
Originally posted by bclayton
I have a new installation of Civ3 and updated to 1.29f and then install the lastest verion of the editor and get a sunscript out of range error. I am on XP pro.

Do you get any other error before the subscript error?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 01:07
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#401 Report this post to a moderator
Inflate your Upload Space

(I'm currently working on 1.27f compatibility with the tool. (Currently BIX version 11.19 is not supported))

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 03:05
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Increase Your PM Length

I have found the reason for the Science walk, and Wonder data corrption and maybe also trade network (I'm not exactly sure how that is stored, but if my theroies are correct they would have been effected)?

The error is that one byte too mush gets copied from an unknown buffer to the saved save, so that all the date after that byte gets one byte wrong. For science this results in the8th civ getting the 1st civ techs, and the 1st civ getting the techs of the 24th civ one tech lower and so on.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 03:09
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quote:
Originally posted by MiG_Master
I got a bit of a problem. I edited one of my games by adding settlers to a previously un-explored island, which worked fine. But now when ever I conquer a city, the game crashes. It doesn't matter if the population is 1 and it dies, or 12 and I keep it. It just throws me back to Windows after thinking for a second. I'm totally stumped.

*edit* I have Civ3 original 1.29f, CMT 1.001 (<-- awsome tool)and WinXP Pro

This might be related to a bug with the city per continent recalculation which will be corrected for the next game. (I'm not sure if too big values in those fileds will result in that error)

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 04:57
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1.02
- SGE: Corrected bug where the tool would think that you tried to move a wonder by having it selected and making any update operation (save/change selected city)
- Adds support for PTW 1.27f (BIX 11.19)
- SGE: Bug where the tool would freeze on save load in some rare cases corrected.
- SGE: Corrected bug from v1.01 where various generic settings of the games (as science progress and wonder allocation) were corrupted on saving.
- SGE: Citycounting bug where the number of cities reported would be X times to big where X is the number of players in the game plus barbarians.
- SGE: Added option to not remove resources not replaced by other resources during mapimport.
- SGE: Corrected bug where the game would ask you to move the Barbarian Capital to the selected city on map import if the selected city is the first city in the game.
- SGE: Corrected a subscript out of range bug when the game fails to select a citizen in the city list when the cities tab is selected.
- Added some more errorhandling and logging. (There is still mush to be done on this point)


available at first post

I Am Jeff is offline I Am Jeff
Chieftain
New Jersey
Feb 2002
time: 00:24
  Old Post 03-08-2003 11:01
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quote:
I'll investigate this issue. I've not been working very mush with PTW mods with the SGE, and it's most löikely as you think. Do you know if the Scenari search folder was exported correctly with the map?


Yes it is exported, that is why it has puzzled me . . .

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 13:07
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#406 Report this post to a moderator
Remove this text

quote:
Originally posted by I Am Jeff
Yes it is exported, that is why it has puzzled me . . .

Did you change it in any way? I think the search folders are stored in aonther placer in the saves than they are in the BIX, and that area is not updated.

psymon is offline psymon
Settler

Nov 2002
time: 05:24
  Old Post 03-08-2003 15:15
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#407 Report this post to a moderator
Bug in V1.02 Support Apolyton or Terrorists Win

I am running:
Windows XP w/SP1, Civ3:PTW v.1.21f, and using C3MT V1.02.
When I open a savegame and try to save, regardless of whether or not I actually change anything, the program crashes and windows informs me the application crashed with 'msvbvm50.dll'. Find attached a copy of one particular savegame.

Attachment: save.zip
This has been downloaded 3 time(s).

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 15:45
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Re: Bug in V1.02 Full PM-box? Change here!

quote:
Originally posted by psymon
I am running:
Windows XP w/SP1, Civ3:PTW v.1.21f, and using C3MT V1.02.
When I open a savegame and try to save, regardless of whether or not I actually change anything, the program crashes and windows informs me the application crashed with 'msvbvm50.dll'. Find attached a copy of one particular savegame.

Could you check your version number of the msvbvm50.dll in your System32 directory (or try to install the full version) Shall be at least: 5.2.82.44 (05.02.8244 (SP2))

I've no problems at all with your save on my winXP and the complied (the one released yesterday) version of the tool. It might be that your runtimes are old.

I Am Jeff is offline I Am Jeff
Chieftain
New Jersey
Feb 2002
time: 00:24
  Old Post 03-08-2003 20:32
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After your first reply, I went in and checked it and it was the same.

quote:
Did you change it in any way? I think the search folders are stored in aonther placer in the saves than they are in the BIX, and that area is not updated.


I then tested and chanced the folder name(of the scenario) and the location in the bix to the same thing and the same problem occured. You must be right then about that the location is stored somewhere else in the save.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 03-08-2003 23:25
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How big is the mod you are using? Would it be possible to email me the files needed to load the unedited file, the unedited file and the edited file?

psymon is offline psymon
Settler

Nov 2002
time: 05:24
  Old Post 04-08-2003 02:56
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quote:
Originally posted by Gramphos

Could you check your version number of the msvbvm50.dll in your System32 directory (or try to install the full version) Shall be at least: 5.2.82.44 (05.02.8244 (SP2))

I've no problems at all with your save on my winXP and the complied (the one released yesterday) version of the tool. It might be that your runtimes are old.


I do infact have that very same version as you stated 5.2.82.44. Note that I originally installed the full version and upgraded to 1.01 first then 1.02.
1.01 worked fine (other than the no researches bug)

I Am Jeff is offline I Am Jeff
Chieftain
New Jersey
Feb 2002
time: 00:24
  Old Post 04-08-2003 03:08
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So you would want the save file and the extracted bix (with the changes)? I could also send the save after I imported the bix.

I do not think I could send the whole mod (with images), because it is way too big. It is the balancer mod with a few personal preferance changes.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 04-08-2003 03:14
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Got spare money?

I can take the files you can send. The balancer will not be a problem to test it with.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 04-08-2003 03:15
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Re: Re: Re: Bug in V1.02 Tired of ads?

quote:
Originally posted by psymon


I do infact have that very same version as you stated 5.2.82.44. Note that I originally installed the full version and upgraded to 1.01 first then 1.02.
1.01 worked fine (other than the no researches bug)

Can you send me one of the saves that makes the tool to crash?

Mendax is offline Mendax
Settler
civ.org.pl
Apr 2002
time: 06:24
  Old Post 06-08-2003 19:25 Visit Mendax's homepage!
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polish textfile for 1.02

and i have a question: is it possible to export specified unit(s) and civ(s) into ONE, SINGLE MOD file??? i tried this few times and c3mt always hangs.
in the CopyTool i load a BIC file. click Export and select ONE unit and ONE civ to export. when i type a name of a MOD-file and click "save" it crashes... it creates good MOD-file but ONLY with civs i've selected...what's wrong???

Wind98PL; Civ3:1.29fUS; PTW:1.21fUS; C3MT:1.02-every langversion

(CG)Mendax

Attachment: c3mt.pl.zip
This has been downloaded 1 time(s).

Last edited by Mendax on 07-08-2003 at 00:28

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 07-08-2003 13:14
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quote:
Originally posted by Mendax
and i have a question: is it possible to export specified unit(s) and civ(s) into ONE, SINGLE MOD file??? i tried this few times and c3mt always hangs.
in the CopyTool i load a BIC file. click Export and select ONE unit and ONE civ to export. when i type a name of a MOD-file and click "save" it crashes... it creates good MOD-file but ONLY with civs i've selected...what's wrong???

Let me think. You are onto a part of the tool which I've not done mush to since the early times of this tool. I will make a check on how it works, but I can't give a timeline for it. It's definately not top priority

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:24
  Old Post 07-08-2003 22:48
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I've made a quick check, and import/export of both civs and units seems to work.

Howver, I'm currently working with CDT 1.01 to correct some bugs and add some features, and once that is doen I'll have time to look more closely into the export/import.

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:24
  Old Post 07-08-2003 23:46
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Hi, I what a bug (I think....) I have the new patch, for PtW, and when I goto the Unit maker, I get a "subscript out of range", why is that? Thanks for you time!

panag is offline panag
Emperor
MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000
time: 07:24
Question  Old Post 07-08-2003 23:50 Visit panag's homepage!
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quote:
Originally posted by 123john321
Hi, I what a bug (I think....) I have the new patch, for PtW, and when I goto the Unit maker, I get a "subscript out of range", why is that? Thanks for you time!


hi ,

did you use the right patch , ....

have a nice day

123john321 is offline 123john321
King
Boo!
Feb 2002
time: 23:24
  Old Post 08-08-2003 00:01
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Avatar Enlargement: We've got the solution

yes, the one for the us verison (which I have)


EDIT: Opps, your taking about the civ3mt, yes, I do have it

 
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