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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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Dominae, how experienced are you with settler pumps? In a pattern ranging from size five to size six (building a settler when it would hit size seven), EotS can churn out a settler every five turns given sufficient good tiles. In a pattern ranging from size two to size four, it would take significantly longer. Take even one turn longer per settler and every two turns, you lose back the time required to build a worker. And the kind of pattern you're talking about would almost certainly take at least two extra turns per settler.
In full settler/worker pump mode, the ratio for workers vs. settlers in EotS is two and a half workers per settler, since at size 5, workers can build in two turns while settlers take five turns. So the real question is whether a settler is worth more or less than the two and a half workers would be.
Getting #3 going as a settler pump as quickly as possible requires at least one worker, and probably the part-time attention of a second to chop and either irrigate or mne the game tile. Beyond that, some testing would be worthwhile. I'd be interested to see what your best effort playing out the test scenario without the extra workers is and compare it with what I can do with the extra workers. (And keep in mind that we're not just concerned with finishing REXing quickly but also with production.) I do know that in SP, I try to keep my number of workers high enough that I don't work many unimproved tiles.
Nathan
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:24
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Nathan, did you keep in mind, that the foodbox is emptied everytime the city grows? If we work on 2 irrigated fps, we make 4 surplus. This means we need 2x3=6 turns to get the growth for a settler. To be faster, we must work on 3 irrigated floodplains.
- Size 5: 3 irrigated floodplains, 2 irrigated fur plains: 5 surplus, 5 shields: 2 turn worker pump.
- Size 5-6: 3 irrigated floodplains, first 2, later 3 irrigated fur plains: 5 surplus, 2x5 + 3x7: 5 turn settler pump, after which the foodbox is half filled again.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:24
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quote: Originally posted by Sir Ralph
Nathan, did you keep in mind, that the foodbox is emptied everytime the city grows? If we work on 2 irrigated fps, we make 4 surplus. This means we need 2x3=6 turns to get the growth for a settler. To be faster, we must work on 3 irrigated floodplains.
- Size 5: 3 irrigated floodplains, 2 irrigated fur plains: 5 surplus, 5 shields: 2 turn worker pump.
- Size 5-6: 3 irrigated floodplains, first 2, later 3 irrigated fur plains: 5 surplus, 2x5 + 3x7: 5 turn settler pump, after which the foodbox is half filled again. |
The catch to the "the foodbox is half filled again" idea is that growing past size six messes things up. Going from size 7 to size 8 costs too much food, so we always end up at size 5 after the settler is finished. Thus, I prefer to reduce the number of FPs used during one leg of growth to reduce the risk of disease slightly. Also, with enough irrigated plains and/or mined grasslands, that kind of technique would reduce the number of furs EotS needs to work for five-turn settler production, letting Hurricane make more use of the furs.
Nathan
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