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Dominae
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Whoa! I missed a big disucssion here.
Concerning Settler/Workers pumps, I've used them before as you describe Nathan, but you seem to be more confident with them than I am. If you can build Workers in Eye in between Settlers and not lose any time, Food or Production (especially time!), great!
Bah, this is too theoretical, I might as well get my hands dirty...Nathan, DeepO, how about we all perform different test runs from the current turn and compare how far we are along in say 40 or so turns? I will concentrate on Settlers, and you two could concentrate on your own plans (assuming they are somewhat different). Things are getting complex enough now that exhaustive testing is impossible. By using 3 test scenarios we should get a good idea of what is best, or at least obtain something concrete to debate with.
Yes, I know I'm not an Economist, but with your permissions I would like to help out for a bit. This is more interesting than I thought it would be and I need something to do before school gets into full swing.
Concerning Warriors, I believe the safest choice is to shadow their units and wander around the isthmus with Grog (but not too far). Planning to defend against an attack by putting 2 Warriors in all our cities is excessive at this point, and strains our economic resources. We should be fine.
Next city should go to the site 2-1-2 from Eye of the Storm, IMO.
Dominae
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Dominae
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Also, sorry to point something out that cannot be changed, but our Worker should probably have gone to improve the tile just NW of its current location. That tile could be shared by two cities in the future (the Gold one and the Desert of Tears one), and we would have made roading to those easier. Economy of movement is very important for Workers early on.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:24
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Dominae: do you have a scenario / save with the horses on the right place? If so, I'll certainly want to give it a go, and see where I end. But do make a believeable run, with some added troops for Vox. Oh, and if possible, set research to 0 after pottery, so we have a better idea on how much commerce is generated.
BTW, I'm not an economist either, at least not officially. I'm a diplomat, and still hesitation on my other choice But other then the influence of the heads and certain specialised discussions, I don't see such a segragation in our team... which is not that bad, as long as we keep it working.
DeepO
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Dominae
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If a Temple is not necessary in Eye, it should not be necessary in the city at site 3, right?
Dominae
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Dominae
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DeepO, the game may simply count up the number of cities that share the Forest-tile, substract the ones that are producing a Wonder (and Wealth?), and randomly select between the remaining ones. This makes sense and seems to fit our observations.
Dominae
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Dominae
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I'll do it. I have some experience with the editor, just not with what we're doing specifically. Basically you create a scenario with the revealed map so far, and play the game up to the current turn? Is it possible to "gift" yourself Settlers and stuff in-game?
Dominae
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Dominae
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Quick question: can a Bonus Grassland tile have Wheat on it? The editor allows this, but maybe the map generator never allows it.
Dominae
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