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DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 03-01-2003 16:30
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Playing against humans : a low profile strategy. Lose 30 kilos (of popups)

We are engaged in a REX strategy. Basically the REX strategy was developed to fight the AI which had invented it. I don?t know if it can work against humans, but that cannot be excluded in some cases (when no other alternative is available for instance). But I think that we should look into some completely different strategy, just in case ?; hereunder I describe a strategy which could fit the particular situation we have.

Rexing will quickly put us in a highly visible rank amongst the civs, because we have a lot of room and some very good sites. We could appear soon as too strong to be let alone. The problem is : how build a productive core, then limit further development to what the others are doing in average, without loosing opportunities of a vast expansion ? The solution is in mobile storage of potential cities.
Once we have closed the southern part of the continent and connected some luxuries, we could continue to produce settlers, their escort, and many workers. A PMC (Potential Mobile City made of a settler, a spearman and several workers) would be put on the site intended to be settled, but the settling would be made only to catch up with the others civs, or if the site was threatened to be settled by others.
It should be considered that a PMC, particularly for a religious civ, is also an offensive tool : the capacity to settle on short notice a city with 6 pop near an enemy border city, and a temple pop rushed the following turn, could be of interest.

I appreciate how keeping a low profile can be frustrating, but doing otherwise would necessitate maintaining a big military, whereas the low profile is quite consistent with our diplomatic stance.

Comments and opinions appreciated.

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:24
  Old Post 03-01-2003 18:28
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I believe that GOW, Neudem, Lux, will all be too worried trying to fight one another they wont even notice us...
and also, becoming a strong nation soon (and prooving to be a peacefull friend[we have the best diplomacy in the game]) could in fact give us more friends;;;

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 03-01-2003 20:30
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The strategy I'm using to prevent the AI of building cities on good sites nearby my borders is to place several miltary units in rows before them or closing them in, to prevent them from settling on the site. The settler can't go past the row because it m=oves in the same direction.
This strategy costs however much militairy and could seem quite offensive to the other players (if they're human, the AI doesn't care).

Aidun

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 03-01-2003 20:33
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Davout,

If I'm understanding you rightly, you mean to place some military units, a settler and a few workers on a certain site to be able to settle at any moment and build a large town in case one of the other teams wants to settle there too. Right? Good strategy, but doesn't the workers cost us an enormous amount shields that we could better use to build improvements or other settlers. We're throwing schields away by this. I think theis strategy can only work if we've more and larger cities.

Aidun

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 03-01-2003 20:51
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Aidun,

The workers would not stay idle; there is plenty of work to do, the roads to begin with.
But the whole question is : when all others are extremely cautious, is it best for us to draw attention in becoming first too soon, as we have the ressources to become?
And this strategy would not be adverse to building improvments, it would just delay a bit the settling of cities.

Dont forget that the rex results in being overextended before the military is build. This is acceptable against the AI who is always doing things the same way; here we are playing against humans who are much more versatile.

Anyway some brainstorming cannot hurt.

Last edited by DAVOUT on 03-01-2003 at 21:18

ruby_maser is offline ruby_maser
King
Fear sunshine!
Sep 2002
time: 23:24
  Old Post 03-01-2003 21:06
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well, we certainly don't want an alliance or embargo against us. We either need to stay low-profile or make damn sure our diplomacy keeps the other nations too mired in distrust and war to notice our good fortune until it is too late.

I think one thing is clear, though. If our good fortune continues, we will not have to go looking for war-- it will find us. Fortunately, we have been blessed with good geographical barriers not only to growth in our direction but also to offensive wars against us.

If defensive wars are to be our fate, what are everyone's opinions of outposts, fortress, the great jungle to our north, the many rivers we can us as maginot lines, etc? Our military strategy should be second to none.

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 03-01-2003 21:32
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I already replied to ET's posts in the 3250AD City Site Proposals thread that we could use the rivers as a kind of castle moat:

quote:

E_T, you have thought out the placement of the citysites very well, but shouldn't we make more use of the rivers? They give us a defencebonus when we place the cities at the "Madrid-side" of the river. We can use them as a kind of castle moat. I also think that we can make our cities harder to capture if we try to place them on hills as they also give a defencebonus. Placing the cities on strategic locations may give us a big advantage over our enemies, esp. GoW, when they might attack us.


Aidun

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 03-01-2003 21:37
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BTW: comments were:

quote:
originally posted by pikesfan
We can’t put Pamplona on the Madrid side of its river for obvious reasons. If we put 4 Zaragoza on the Madrid side there would be way too much overlap with Madrid.


quote:
originally posted by Ninot
We can still use the defensive bonus while not having the city on the river.

but...that involves defending the ENTIRE length of the river.


Aidun

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 03-01-2003 22:02
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quote:
Originally posted by ruby_maser second to none.


Louis XIV motto (nec pluribus impar).

We should suggest one for our Dictator.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:24
  Old Post 03-01-2003 22:03
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This is an excellent point. The other teams are watching the score and the F11 screen as much as we are. Everyone want to know who's winning, who's in the lead, etc, because everyone wants to BE that team on top.

Right now the teams are agressively REXing to beat their neighbors to the choice spots, but that won't last for long. We need to keep on top of who's on top. I feel we should agressively rush to key spots on our border and to link up luxuries, but after we may want to leave sites in our interior (that have no risk of being settled) until later and only settle them to "catch up" with the leading teams.

The idea of moving a settler, mil units, and a group of workers to a site near the enemy is a very compelling tactic that we should keep in our bag of tricks.

--Togas

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 03-01-2003 22:11
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The best defense of cities is in the field, before the enemys reach the city. City placement must give priority to the production and seize opportunity of defence bonus only as a second priority. Defense is a major reason for buiding a dense roads net, which is not included in the score although it is extremely powerful.

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:24
  Old Post 03-01-2003 23:07
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It looks like a good strategy to me. As with every strategy it is not good to abuse, but still can be implemented at least to some degree. If we continue to be behind in score, then we don't have to worry. But if at some point we are catching the leader then this PMC would be a good idea. Just remember how paranoic we ourselves are about ND geting a second city before anyone else.

The only bad thing I can see to a proper use of this strategy is that we renounce to win by score, but this kind of victory looks very unlikely at this game.

Of course, we can forget about that and go for the highest score, but then we can count that allmost all the other teams will get mad at us for sure, and we would need a considerably higher diplomacy effort and military.

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 04-01-2003 00:25
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quote:
Originally posted by Togas
The idea of moving a settler, mil units, and a group of workers to a site near the enemy is a very compelling tactic that we should keep in our bag of tricks.

--Togas


But keep in mind my lord, that founding new cities very near the enemy may also seem quite offensive or at least quite defiant to our opponents in this early stage of the game because each team still has so few cities. Especially settling near their capital might be seen as a lay-up to an attack. If we decide to build our cities near their capitol, that will need some explanation to our opponents. (sorry for the bad formulation).

Aidun Cian

Last edited by Aidun on 04-01-2003 at 00:50

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 04-01-2003 00:27
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quote:
Originally posted by Aidun


But keep in mind my lord, that founding new cities very near the enemy may also seem quite offensive or at least quite defiant to our opponents in this early stage of the game because each team still has so few cities. Especially settling near their capital might be seen as a lay-up to an attack. If we decide to build our cities near their capitol, that will need some explanation to our opponents. (sorry for the bad formulation).

Aidun Cian

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 04-01-2003 00:49
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wrong button...

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 04-01-2003 06:43
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I haven't read all the above, so my apologies if I'm just repeating what someone else said, but...

In Human diplomacy, the primary attribute which will aid us in detering invasion is a position of strength. Not TOO MUCH strength to the point of threatening hegemony, but strength. It will not hurt us in the least to REX like mad so that we have more territory. It would hurt us if we then used that additional strength to attempt to threaten our neighbors.

As Teddy Roosevelt said it, it's best to:

"Speak softly, but carry a big stick"

In other words... we want to be the toughest guy on the block, but we don't want to be OBNOXIOUS about it. The right combination of diplomacy and strength will leave our nation secure for some time to come.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 04-01-2003 07:04
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REXing like mad is what you do with the AI who did not read T Roosevelt. So you just treat 6 humans as one AI. You may be right, but the whole point is not to become strong, but when this strenght will be shown.

Nuclear Winter is offline Nuclear Winter
Prince

Oct 2002
time: 02:24
  Old Post 04-01-2003 07:55
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I agree with arnelos, if we don´t rex fastly we won´t have power to defend our nation nor to trade...
rex fast, but keeping friendly to all, no one would dare to attack us,or at least one of our allies would take the opportunity to help in the war. Also being strong the enemy would have a veeery hard time convinving other nations that an attack would be secure... every nation invited to a joint attack would think :´´If [insert ennemy´s name] is calling us for an attack on Rp, they must be thinking of using us as an human shield and enweaken us!´´
Just think on how they are secretive and paranoid now (it´s just the start of the game!), multiply by 10, when there is rela danger of war, and they won´t even dare to Pm other teams!
We are the most likely to win because we know what risks are worth taking, as with the public minimap. They don´t. They argue and fear the slightest details. Details given can earn trust, and there is no secrecy that beats being the most trusted nation; as long as we keep our alliances clear and fair, and if we get to the point were others look at our diplomatic missives and think ´´This means only what it appears, and brings no trap or trick behind´´ we can even get to be the only ones making long term trades (those involving payment per turn or those involving luxuries or things alike that can be lost with a war)!

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:24
  Old Post 04-01-2003 09:18
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One thing that we need to do is to start looking in the PTW & PBEM forums. Tho open publishing of Ideas from other members of the other teams, as well as people who are not currently on any team, can let us see what the general strateries have been for winning a fully human game like this.

I also Agree with both Arnelos & Nuclear Winter's estimates on this and getting the thoughput to produce a large Military force requires a larg number of cities. You can also bet that the others will be doing the same.

E_T

Aidun is offline Aidun
King
The Hague, the capital of the civilized world
Nov 2002
time: 06:24
  Old Post 04-01-2003 19:09
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Well yes rexing is OK, but please keep in mind that too much rexing can be seen as a threat:

quote:
Posted by astrologix in the The Map Room thread:
E_T, your map is great.

However, I wonder if we'll be able to build the #'s 2 & 3 cities as a priority.

These sites are far from Madrid and thus long in time to reach and their production will be quite a lot corrupted.

It'll be difficult too to defend those cities against possible attacks from ND.


quote:
Posted by Aidun in the The Map Room thread:
And attacks will come quite soon when the #2 and #3 cities are founded. If I was ND, I should see this as a lay up to and attack. #2 and #3 are TOO close to their capital. I think they shall see this as a thread. There is much diplomacy needed if we want to prevent war with ND. I think that plan is too risky to be done without negotiating with ND. We cannot afford war with ND in the very near future.


Aidun

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 04-01-2003 19:31
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Interesting.

REXing has a cost; its only purpose is to grab land, not to build strenght. The real production of shields is always made in the core cities. The early rushes are made when the core cities have been settled. Incidentally the weight of the land in the score is heavier than the pop.

Also interesting to observe that GS has the lowest score. Either they had an awful start, or ... they dont master the art of rexing like mad.

Last edited by DAVOUT on 04-01-2003 at 19:49

OliverFA is offline OliverFA
King
Leeds, UK
Sep 2002
time: 06:24
  Old Post 04-01-2003 19:42
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I'm not saying that we should REX like mad, neither that we should build PMC like mad. What I think is that this strategy from Davout can be useful if used wisely. For example, at the beginning it doesn't make much sense because noone represents a real danger, but if sometime in the future we feel like everyone is worried about us, then we wouldn't like to feed their fears with a high score (unless it is much more higher than anyone else). Also, it makes sense to REX to west if we finally confirm it is unpopulated, but we should be more carefull placing our cities on north, because ND or someone else could steal them from us easier.

DAVOUT is offline DAVOUT
King
AUERSTADT
Jun 2002
time: 05:24
  Old Post 04-01-2003 19:47
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Rexing like mad : copyright Arnelos

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:24
  Old Post 04-01-2003 20:06
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quote:
Originally posted by DAVOUT
Rexing like mad : copyright Arnelos


d*** straight!

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