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La Fayette
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albi, france
Oct 2000 time: 06:24
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The strategy looks simple: scout, young man!
I choose to finish building the trireme started by the Gits, and then build explorers.
Short log:
1950bc: Our legion close to Trondheim dies (why did the Gits decide that the poor legion should commit suicide? I dunno)
1800bc: Trireme completed
1550bc: Explorer completed
1400bc: St Petersbourg founded
1350bc: Our mighty horseman kills a barb archer
1250bc: Our explorer meets a Japanese warrior. Friendly. We swap FOUR techs in a row (receive Alphabet, Ceremonial Burial, Currency and Iron Working)
1200bc: Our explorer tips a hut: The wheel
1100bc: New explorer completed
Barb chariot killed by our chariot in fierce defence of our capital
1050bc: Greeks give 50g for peace
1000bc: That's it. Straybow next?
(this means I got 5 techs in 20 turns, which is not bad at all with science set to zero; but I guess we cannot expect to meet anyone as kind and learned as the Japanese before quite a while)
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:24
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OK, so it's 500 BC and the Lagomorphic Lenin takes the Despotic reins.
What have we here? Hmm. We have 405 GP and a 60-0-40 distribution of resources. We have, uh, three cities two of which are pretty darned distant from Moscow.
Explorers on the board, and much has already been learned. We're missing some key techs, but have three "in the white." Not bad for 0% Science.
That reminds the Rabbit of the Hut Problem. It seems the Scouser Hut Machine is incompatible with the Macintosh. -Jrabbit makes a note to upgrade all available "good luck" totems.
We see that Kiev and St. Pete are both building mucn-needed Settlers, while Moscow has just begun to build the Hanging Gardens. After some ruminations on the topic, the Despotic Rabbit figures "what the heck, let's see what happens" and makes no changes.
Last-ditch effort to command info yields a nearby-but-uncharted American city (36, 24 - river grass), and a likely Indian city at 26, 50 in the black. ENTER-->
475 BC -- Explorer finds Barcelona (size 1, no flag!). Decides not to break treaty by entering it, moving into the path of a Spanish catapult instead. Noble Horseman is trapped with back to the ocean by hordes of Indians, who refuse to negotiate with us.
450 BC -- Spanish cat kills Japanese Settler, allowing our Explorer to go south. Horseman sees much movement, but still cannot himself move... Roving Archer finds hut south of Sparta.
425 BC-- Explorer strays too near Edo, is withdrawn to Kiev Population = 100,000 Rooskies. Archer's Hut yields NONE Nomad!
Explorer now stuck in Kiev disbanded toward new Settler. City of Boston (3) revealed; Americans request our absence. St. Pete decides to build Phalanx.
400 BC -- Spanish start to build Colossus. Americans offer 50 GP to declare war on India. We scoff. Barbs reach Moscow. Ellie takes their horseman, makes veteran. Explorer finds Hut. (Who needs that silly, cheater Git program anyway? )
375 BC -- We fortify Legion outside Boston city limits.
Explorer enters thatched Hut, find secret to TRADE!!! St. Pete starts caravan. Explorer pops another Hut, finds Advanced Tribe (Minsk = size 1), rehomes.
350 BC -- Moscow chariot repels last Barb horsie. Minsk starts on Settler for possible resettlement. Explorer checks out the neighborhood.
325 BC -- US warrior surprise attacks our horseman, fortified on mountain. Horseman wins. Since we're now at war, our fortified legion takes out a wandering horseman.
300 BC -- Indans move capital to bombay. Trireme finds Hut near Minsk. Settler starts roadway between Kiev and St. Pete.
275 BC -- Barb ship spotted near hut. Trireme to Minsk to gather intrepid Explorer. NONE nomad starts mining, as shields Will Rule in this game. With nearby food, plan to start a lovely resort city at chokepoint south of Spanish empire.
250 BC -- Our horseman remains trapped between hordes of Indain troops and the sea. They appear to be sharing a flask and playing some poker. 
225 BC -- explorer tips Hut, finds 50 GP. Barbs spotted near the Moscow metroplex. 
200 BC -- I dunno, did I go that far? The notes stop here... I left some important decisions on Caravans, Settlers, et al. for the almighy DaveV.
Last edited by -Jrabbit on 09-01-2003 at 04:26
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