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ManicStarSeed
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of my banana plantation
Jun 2002 time: 21:25
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These orders are Final
DO NOT TRADE BETWEEN TURNS!
Make peace with Rome ONLY if ALL MPPs are expired.
10 turns to peace with Germany.
Zulu are willing to pay 37 GPT for Atomic Theroy, We should sell it to them to keep India from recovering any gold., but I do not trust them. I remember well... I leave it for the President to decide this.
No big GPT for tech deals with Japan. Lux is ok. They hurt themselves if they break it.
Do not ask the Japanese to leave or declare war.
SMC,DM,PREZ..... Place troops in any city that the japanese can reach befor the end of the turn.
Now the turn breakdown......
Turn 1 (1320 A.D. Current)
Do not trade anything this turn.
Turn 2 (1330 A.D.)
Sell insence to Iroquois fo as much as possible.
With Japan: Let silks for dyes ride if possible. They might be letting the deals expire and are preparing for war.. Watch carefully.
Turn 3 (1340 A.D.)
Turn 4 (1350 A.D.)
Turn 5 (1360 A.D.)
Cancel all MPPS unless we really feel threatened by the tresspassing Japaneese. The MPPs can ride untill we desire peace with Rome, but the MPPs must be cancled first.
Make peace with ROME at this time unless we have MPPs that can activate again or the President and SMC determine it is better to wait a few turns for any number of strategical reasons.
This is the turn (and not before) to sell electronics to India. We can get furs and all the GPT they have for it.
Turn 6 (1370 A.D.)
See if we can get more GPT from india for Dye
Last edited by ManicStarSeed on 17-01-2003 at 23:30
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dejon
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Orders for Old France
Rush Requests
Dijon - Aqueduct (184L, -20L per turn)
WF - 1,5,6,7,8,16
Hole In The Wall - Aqueduct (160L, -44L per turn)
WF - 3,4,9,10,11,12
Syracuse - Temple (112 Lytons, -4L per turn)
Worker Integration Request
Los Alamos - 2 workers
WF - 1,2,3,4,5,6,7,10,14,15,20
Turn 1 (1320 AB)
Macross City
Q - Infantry, Hospital, Infantry
WF - 1,2,3,5,7,8,10,11,13,14,16,17 (assuming pollution is cleaned up right away)
Here It Is
Q - Infantry, Hospital, Infantry
WF - 1,2,3,4,5,6,7,9,10,14,19,20
Jerusalem
Q - Factory, Courthouse, Hospital
WF - 1,2,3,4,5,6,7,8,16,17,19,20
Lhasa
Q - Aqueduct, Marketplace, Factory
WF - 1,2,4,9,16,17
Ferropolis
Q - Iron Works, Factory, Hospital
WF - 2,3,4,5,6,7,10,11,12,13,17,19
Port of Where Its At
Q - Aqueduct, Harbor, Marketplace
WF - 2,3,4,9,12,20
Los Alamos
Q - Factory, Harbor, Hospital
WF - 1,2,3,4,5,6,10,15,20
Arcadia
Q - Aqueduct, Marketplace, Factory
WF - 4,8,15,16,19,20
Dijon
Q - 1,6,8,18,19,20
WF - Aqueduct, Harbor, Marketplace
Hole In The Wall
Q - Aqueduct, Marketplace, Factory
WF - 1,2,3,8,12,14
Brundisium
Q - Courthouse, Marketplace, Library
WF - 3,11
Syracuse
Q - Temple, Courthouse, Aqueduct
WF - 3,5
Turn 2 (1325 AB)
Nothing
Turn 3 (1330 AB)
Los Alamos grows (size 12)
WF - 1,2,3,4,5,6,7,8,10,14,15,20
Brundisium (size 3)
WF - 2,3,11
Turn 4 (1335 AB)
Nothing
Turn 5 (1340 AB)
Nothing
Turn 6 (1345 AB)
Arcadia completes Aqueduct and starts growing
WF - 5,15,16,17,19,20
Last edited by dejon on 17-01-2003 at 19:35
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E_T
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Orlando, Florida
Mar 2001 time: 00:25
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Well, Happy Birthday Spiffor
As for me, I can Try to Attend, but will not be able to do the game until after 4:30 EST (as the main Box is being used for pay work up until then). I can try to have teh game up on my VERY SLOW Box, but I can not play (i.e. run) the chat from it.
Deputies for the Chat:
1) SMC Elect Meshelic
2) Aggie
Turn 0 (1320)
Bombard Frankfurt & Berlin
Move teh Army into position to fight the next turn
Targets of Opertunity Only for Rome & Babs.
Turn 1 (1325)
Bombard Frankfurt & Berlin
Take Frankfurt with teh Army & Cav. (there is an Art in Frankfurt, so attack with a vet Cav first)
Depending on the number of Germans left & the level of Resistance & the number of Improvements that are captured, then Frankfurt will be abandond and a New City built in it's place (move the settler up first, sell all Improvements first).
Turn 2 (1330)
Move the Frankfurt Arts to a position to support the Berlin Arts and Pound Berlin into the Ground.
Turn 3 (1335)
Bombard Berlin and depending on the level of Wounded Cav that have healed, see if we can take Berlin this turn, if not, wait for the next turn.
Turn 4 (1340)
Bombard & Take Berlin (or move the Arts to Lepzig and start to work on it)
Turn 5 (1345)
Last turn for the War, I beleave, Bombard Lepzig before making peace with Germany. If the Corolation of Forces is sufficent for taking Lepzig, them take it and Possibly Raze it (this will be decided on from several factors. Then make Peace.
At all times, when Reporting the results of an attack, please also report what is showing.
Example: firing 3 Arts - 4/4 Fort Rif now 2/4, 4/4 Fort Rif now 1/4 (3/4 Fort Rif showing), whif
The first didn't need to report what was showing, because it was implied from the result of the second.
Keep Japanese from getting to an undefended City, but DO NOT completely box them in with Workers.
E_T
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Donegeal
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Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002 time: 05:25
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Rename Region CLASSICAL APOLYTON.
That can be debated later actually. My most pressing concern, is the Japanese Invasion of our heartland. I WANT AT LEAST THREE INFANTRY IN GOTHAM AND BANANA HQ NOW!!!. I don't care where they come from or how they get there, just get them there. If the Shogun was to attack, he could reach both of these cities next turn with 2 Cavalry. I want at least three in each as I don't want to even take the chance of loosing either city.
Ok, on with it now...
Builds and "Q" changes (in red):
Rheims: Factory, Inf, Hos, Uni, Bank, Col
Port Rouge: Factory, Inf, Hos, Uni, Bank, Col
Opiadom: Factory, Hos, Uni, Bank, Col
Chartres: Inf, Court, Hos, Harbor, Uni, Bank, Col
Timeline: Inf, Hos, Wall Street
Termina: Court, Hos, Harbor, Uni
Gotham: Bank, Hos, Col
Banana HQ: Court, Police, hos, Col, Uni
Tassagrad: Factory, Court, Police, Hos, Col
Apolyton: Court, Police, Hos, Col, INTELLIGENCE AGENCY (This way, Apolyton will still have a little do-dad after its name. Sorry Mesh. Don't kill me now, please Mr. Shadow Service!)
Timeline, Termina and Gotham all need to be looked at to determine if they need Police Stations after Hoovers gets built.
I am only requesting two rushes with these orders:
Rush Bank in Gotham for 232L this turn.
Rush Factory in Tassagrad for 140L this turn.
Last edited by Donegeal on 16-01-2003 at 20:43
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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My second and last set of orders as RA of Ghengland.
Special requests
A Japanese frigate+galley stack is on the coast of Arbela and within our territory. I request a reinforcement of two infantry to Arbela and one infantry to Tarsus.
QUEUE CHANGES
Willsbury: build: Ironclad, queue: Police Station, University, Colosseum, Bank.
Port of Malignance: build: Ironclad, queue: Hospital, Police Station, University, Colosseum, Bank.
Ghengistown: build: Hospital, queue: Police Station, University, Colosseum, Bank.
Antioch: build: Hospital, queue: Police Station, Colosseum, Bank.
The Forbidden City: queue: Hospital, Police Station, Colosseum.
Muncie: queue: University, Police Station, Colosseum.
Bacteria: queue: Hospital, University, Police Station, Colosseum, Bank.
El Duderino: queue: Hospital, University, Police Station, Colosseum, Bank.
Tarsus: build: Factory, queue: Ironclad, Hospital, University, Police Station, Colosseum, Harbor, Bank.
Arbela: queue: Hospital, Police Station, Colosseum, Bank.
WF CHANGES
Two cities will grow to size 12. Allow the computer to reconfigure WF allocation.
Willsbury, the only city (now a Metropolis, actually) that has a Hospital will only grow in 6 turns.
Last edited by Shiber on 17-01-2003 at 17:42
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Panzer32
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Queens University, Kingston, Ontario
Oct 2002 time: 00:25
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Edited because some orders to build courts already had them in the city
1320
Another Glorious City:
-queue to factory-court-police
Neon Uber City:
-queue to court-market-police
Boomtown:
-queue to market-court-police
Solace:
-queue to market-harbour
Whelsh Coast
-queue to market-police
-WF to 2,3,4,8,9,11,12
Shiberport
-queue to Harbour-police-barracks
1325
Boomtown
-Order restored: rush market (if not due to be completed in 1 turn)
1330
Another Glorious City
-Growth: Work tile 11
Boomtown
-Built market; growth (I think): WF to 1,2,3,4,5,6,8,10,15,17,18,20
Shiberport
-growth: work tile 8
1335
Whelsh Coast
Growth: Work tile 15
1340
Solace
-Growth: Work tile 5
I believe there are no more orders for the next turns; I will review the save in between chats to verify this. I will also extend the length of a few queues.
Requested Rushes
Boomtown Market (in orders - urgent)
AGC factory
AGC courthoush (after factory)
Solace market
Neon Uber Courthouse
Last edited by Panzer32 on 17-01-2003 at 18:06
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dejon
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I figured I may as well get in on the act here and save some chat time. Here is the save (started with Shiber's save above) with the Old France adjustments for Turn 1 already done. As I couldn't clean the pollution up, there will still be WF adjustment needed at Macross City once it is dealt with.
Attachment: banana 1320ad with shiber, kloreep, panzer32, dejon queues.sav
This has been downloaded 7 time(s).
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All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
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