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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Okay, I decided to break this out of the Vox-comments thread, as it is too important to keep in such an obscure place And yes, I thought there were too few polls lately 
The idea: If we can have some sort of a non-agression pact with Vox, and certainly if we can have a border pact that makes it possible for us to not focus on settlers all the time, it might be possible to get to the GL before anyone else can.
Last time I proposed this (first idea was to go for the pyramids), I was certain that we would be first to build it, as we would start on it before anyone else considered it. Now, things have changed a bit, so there are basically 2 options if we go for it: 1) is to try to get it, but without much focus, gambling on the fact that nobody has already started a prebuild. 2) is to assume we're behind, and go all the way, joining loads of workers (Nathan last proposal was 6 workers) to be certain that we will can outproduce any city so well that even if someone has started it, we will produce the GL first.
From the last test scenario (on pyramids), some numbers:
with 3 workers added, we complete the GL in less than 51 turns. With 6 workers, this will likely become less. I started the previous test at size 1, 0 food, while now, Hurricane has already 12 food in the box (as of last screenshot). At size 8, Hurricane produced 16 shields, 14 of those were uncorrupted (size 9: 17 shields, 15 uncorrupted). It took all available furs from EotS. my guess is that (contrary to what I said earlier) we can get it in 40 turns, if we are willing to give all the workers we can to Hurricane. That should build the GL in turn 80 or so, meaning around 1000 BC. I consider that date quite good, I can't remember I had an earlier GL in any of my games thus far, so I doubt that in a MP game anyone is going to beat it.
I hope this shows that if we decide to fully go for the GL, we will be able to do get it, even if someone else already started on it. The only gamble we take is that we have to trust Vox for 40 turns, and we have to hope nobody will create a leader in the mean time
In a normal prebuild, without adding workers, the chance gets a lot worse, as it will delay the GL with some 20 turns, maybe even more. In this case, we will lose the race to any civ with some cows next to it, if they start on it in 10 turns or so.
So, the repercussions of going all the way for the GL is that
- we need a border treaty with Vox, and trust them to keep it
- we need to delay growth: 6 workers means around 3 less cities (which we'll be able to offset fast with Cyclone as extra pump, otherwise the use of a granary in Cyclone is questionable)
- we need to get literature in 40 turns, most likely meaning we need to research literature right after writing
- we need to spend commerce on happyness, so what ever extra commerce we get from a pumped Hurricane will most likely go to happiness, and not to research.
But I dare to say to if we go for it, we will be able to get it too.
Discuss, and vote please 
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Shiber
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Haifa, Israel
Jul 2002 time: 07:25
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quote: Originally posted by DeepO
Bah, the thing is that the difference between 3 and 6 workers isn't great from EotS's perspective (as it can produce workers each 2 turns, that's just a 6 turn delay there), but it will add to our production greatly.
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I suppose you're right. I was just scared for a second by the idea of joining 6 workers so early in the game, but if I look at it as another smart investment, I guess I can swallow it down. 
Anyway, you're right, the specific are all still up for discussion. What's important is that we should choose to dedicate ourselves to getting the GL, not just taking a wild chance with no assurances and "hoping" that we "might" get the GL, "maybe".
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Zeit, agree. But I suppose that if we need the GL, we will be a bit friendlier to Vox. Once we are certain that we will have the GL, we might even conisder asking advance payments from Vox, in the form of workers. They can help if they want to, their slaves are just as good as ours.
Here's something else to consider as a possible deal with Vox (not right now, and nothing can be said of this to Vox!): What if we kind of take loans from Vox, in the form of every worker they can give us before a certain date, will net them one tech once we begin to get techs from the GL. Some of the first techs won't be very valuable, but if they can give us 6 workers, we will give them the 6 first techs (meaning both of us on 100% gold for quite a while), and get on with our expanding unbothered.
Cool idea here, as it will also protect our relation with Vox: they need us happy, as won't give them their 'interest' if we're fighting a war.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Arrian, we will lose 12 turns in EotS, and once we're building probably not the best shield allocation, meaning possibly another 3-4 turns delay. That's about 3 cities in 40 turns... not something light. The upside is that we create a good wondercity / producer, which can proof very helpful later on.
The Collosus would be another possibility, but I consider it more as a fallback possibility, if somehow we aren't able to get the GL. It will certainly help us, but over its lifetime, I think the GL is going to net us a lot more gold / science then the Collosus will. The impact will be greater to the rest of our game.
Zeit: barracks is a bit of a problem, but without sacrificing any defense, our warriors (outside our scouts) should be able to deal with all barbs. We just need to be sure that Vox is going to leave us alone for a while, we can easily become military vastly superiour later.
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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If we go for the Great Library, here's an idea for a possible pact with Vox. This arrangement would give us the vast majority of the land on our home continent and a foothold on the other continent while providing Vox with security and a shot at a nice amount of land for themselves. It may still be a bit rough - I don't have time to refine it now - but it seems like an interesting possibility.
(By the way, I tend to view the issues of whether we go for the Great Library and what kind of relationship we build with Vox as essentially inseparable from each other. Vox needs to have a strong long-term sense of security for it to be safe for us to go for the Great Library.)
1) We define the original borders between GS and Vox as outlined in my latest proposal.
2) Gathering Storm engages in an all-out effort to build the Great Library as quickly as possible. It is understood that this will slow down our REXing, but that this slowdown will not affect the definition of borders.
3) When technology permits, Gathering Storm and Vox will engage in a joint military campaign against Lux Invicta. Until that time, Gathering Storm will share all technologies discovered through the Great Library with Vox, allowing Vox to save gold for warrior-to-immortal upgrades to build a more powerful invasion force. After each two of the first four cities Vox captures or razes from Lux (with appropriate adjustments based on the relative quality of city sites), Vox will give Gathering Storm one of the four cities farthest from its core as payment for the military advantage the extra gold for upgrades brings.
4) Gathering Storm may, in addition, trade up to two cities it captures from Vox on a one-for-one basis for the other two cities farthest from Vox’s core, again with appropriate adjustments should there be a significant difference in the quality of the city sites.
5) Vox will give Gathering Storm basing and transit rights in its territory in preparation for the invasion so that Gathering Storm can have multiple invasion waves already in place close to Lux’s territory when the invasion starts.
6) After operations against Lux are concluded successfully, any further partnership will be negotiated based on the conditions that exist at the time. However, in any event, there will be a game-long peace treaty between the two nations, and neither may enter into any other arrangement that would supercede that peace treaty.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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quote: Originally posted by DeepO
No... first vets would come from Bolderberg. A barracks will take Bolderberg 16 turns given there is enough irrigation (a lot faster if the game can be used), after that 6 turns per spear / WC. So 23 turns from now, our first vets appear, as opposed to 12 turns from now. |
Are you taking into account that when Bolderberg produces three or more shields, corruption eats one of them? Initially, Bolderberg will definitely be working the game tile (netting two shields per turn after waste), but we may want to shift things around at some point once Cyclone gets to a point where it makes sense to have it work the tile. Also, someday, when we can afford to put a worker on the job, I'll probably want to chop and irrigate that forest - at least if there's time for Cyclone to be of much use as a settler/worker pump.
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Dominae
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I voted for 'units' (as in Settlers, like Sir Ralph).
Cyclone will not be as remotely a good a Settler pump as Eye currently is, at least for a long while.
How much pop can we get up to before unhappiness? Using the Luxury slider to keep our Wonder city happy is going to reduce our research rate.
We have no insurance against a betrayal from Vox. Blind trust in best in love, not in games. While we build the GL, they're amassing Immortals, which they then proceed to use to capture our beautiful Wonder. I imagine they'd consider this option more than the peaceful one.
We have no idea where LI is, what their lands look like, etc. Proposing a pact with Vox against LI is therefore unwise. As I mentioned in another thread, our joint efforts may not be that impressive. And what if LI gets another team to help them? Until we've gotten ourselves onto the world stage, I'm against any military proposal (except possibly against Vox, but even then it's not a good idea).
Without a Leader, we gain relatively little from the conquered Luxian cities. Why are we attacking LI anyway? Certainly not for profit. Is it just so that we can organize an activity with our fast friends the Voxians?
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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quote: Originally posted by nbarclay
Are you taking into account that when Bolderberg produces three or more shields, corruption eats one of them? Initially, Bolderberg will definitely be working the game tile (netting two shields per turn after waste), but we may want to shift things around at some point once Cyclone gets to a point where it makes sense to have it work the tile. Also, someday, when we can afford to put a worker on the job, I'll probably want to chop and irrigate that forest - at least if there's time for Cyclone to be of much use as a settler/worker pump. |
I assumed no waste when Bolderberg was connected by road, something that we'll need for the horses anyway.
With waste, it gets to 20 turns for the barracks, and 10 turns per units, which is 31 (32?) turns from now to our first vet. Worse, of course... but given a peace treaty not a disaster.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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Sir Ralph, there is only one team with a free settler / city other then ourselves (I think, can't remember where I got it from), and the most cities anyone has at this moment outside that civ and ourselves is 3, maybe just 4 (from the second city). Setting your third city to a prebuild I can surely understand (meaning they started a few turns ago), setting your second from the start is a very bold decision. We were considering it, but decided against it, even with our Christmas gift.
And yes, adding workers is common, and I believe other teams to have better players then Vox pretends to be, but 4 workers? In most likely a less isolated world? I doubt it. And I like the idea of 6 workers added... which other teams will think crazy to consider (I hope).
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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quote: Originally posted by Dominae
Without a Leader, we gain relatively little from the conquered Luxian cities. Why are we attacking LI anyway? Certainly not for profit. Is it just so that we can organize an activity with our fast friends the Voxians?
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Unless we want to stick to our own land mass for the entire game, we'll have to invade the main continent sooner or later. Lux is a weak target that would give us a beachhead on that continent. Further, with troops prepositioned in Vox's territory, we could hit Lux with multiple waves quickly without a ridiculously high ratio of galleys to other units. And with the Great Library to pay for the operation, we could ferry large quantities of WCs over to our beachhead for upgrade to knights as soon as we get Chivalry. With decent luck, one of those knights will give us a leader, we can move our palace (after having already completed a FP somewhere in our original core), and we'll have a two-core empire going. In the meantime, even without a leader to build a palace on the other continent, we'd be getting four cities on our continent from Vox under my proposal - whatever land we might be giving up in the REXing race and then some.
If that doesn't sound like a good strategy, then my opening to try to set it up probably isn't a good move. What other strategies do people suggest?
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Dominae
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I'm not proposing any plans until I see the Luxian lands. Yes, we'll need to get off our continent eventually. That does not mean we have to start planning for that day now.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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quote: Originally posted by nbarclay
If that doesn't sound like a good strategy, then my opening to try to set it up probably isn't a good move. What other strategies do people suggest? |
Voxian slaves for GL techs to both let us grow better and consolidate our non-aggression with them, after which a war with Lux might be good, but isn't necessary.
My Civ3-intuition still thinks there is a lot of land to our East (over the dateline), just wanting to be settled... we might not even want a war with Lux (or a conquered Luxian city) at that point in time. It's too long-term for me, but I don't mind using the Voxian as shocktroops for a while. And if we can use whatever littel growth they have, it would be perfect.
What about : for every slave you can deliver to us in the next 15 turns, we will give you a tech later on? If we need to, we can sweeten the deal with one or two freebies, no harm done (they won't get to pikes because they gave so many slaves, as they simply can't afford that right now.)
DeepO
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