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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:25
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We're going to start a new game that will be team-based.
6 players, 3 teams randomly chosen
3 game start -> each player score his/her start-> best average score with smallest standard deviation is continued.
no accel production
random settings for everything except map size (standard).
No tech trade between teams
No contact of any kind between teammates until contact in the game.
I think it may be an interesting variant requiring flexible thinkers. Those who are lucky or skilled enough to find their partner will have an advantage. There may be combinations of builders with warmongers etc but this will require teamwork to win (I think).
Players:
anatolia (Korea) suro2003__@kornet.net
Ricketyclick (Oz) ricketyclik__@webone.com.au
cerebrusIV (UK) CerberusIVciv3__@aol.com
StSwf (EST) srlamm__@unity.ncsu.edu
SpencerH (CST) Trichsci__@excite.com
lmtoops (Texas) lmtoops__@yahoo.com
remove all underscores for real email address
Last edited by SpencerH on 07-02-2003 at 01:17
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CerberusIV
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I am interested in the no tech trading between teams as it will make a slightly different game.
Correct me if I have misunderstood but it means you can trade techs with your team mate but not with the other players. So a lot rests on finding your team mate and then co-ordinating your research.
I assume it is OK to steal techs from other teams. Is it allowed to extort techs for a peace treaty for example?
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StSwf
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Roger that.
StSwf is in, but I will be unable to complete a turn until Friday. Due to laptop deficiences. The day after tommorow. Other than that, Im fine with the settings. Teams should be fun, but we warned, I will dominate....
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CerberusIV
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Tech trading. I wonder if this should be allowed once someone completes the Great Library, otherwise that team will have a substantial advantage over the other two. (they will anyway since they will presumably get all the techs without having to research but if the others can't trade it will be even more of an advantage)
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CerberusIV
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I am inclined to go with no tech trading between teams period. Maybe reduce the cost of stealing techs in the editor as that will then be more important.
No contact before meeting in the game will be interesting. It could also make writing/mapmaking essential (selling someone communications with their team mate should be very profitable).
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CerberusIV
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quote: Originally posted by SpencerH
Wouldnt we need to then send around a bic file if we make changes with the editor ?
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Not AFAIK. I was under the impression that it simply means creating a scenario .bix file with changed rules and loading that in multiplayer when starting the game. However it is probably easiest to just go with the vanilla rules.
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CerberusIV
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I'm happy to go with the set up in the initial post of this thread, no tech trading between teams and no contact with your team mate before making contact in the game.
I don't want to make things too complicated.
SpencerH: can you edit your first post to include all six players, who is teamed with who, and their email addresses and civs so that the information is easy to find in future please.
EDIT: Anatolia is away until the 11th, I think, so the game won't get very far until then.
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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:25
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I've got a temp replacement for Anatolia (jshelr) so with any luck we'll be underway tonight.
Please read the rules. If you disagree, say so now before we start. Its a real pain in the a$$ to start these games and then have people drop out because they end up in a situation they dont like.
Heres what to do with the savs:
I'll send 3 savs to lmtoops "team-game 1, 2, and 3". Play each sav as if it is the game we're gonna play. We wont go back in time to re-start so dont do foolish things. Make sure the sav name has the 1, 2 or 3 in its title. If you hate your start site, score it 0. If its perfect, score it 10. Once you've scored them all send all 3 savs to next in line. Send the sav number and score to me. I'll post them all when they're all in and we can discuss the results if necessary. From then on we just have the one sav to contend with (in this game).
As cerebrusIV said in the other thread (I think) make sure you end your turn by hitting the space bar or enter (when prompted) then just save it.
In one game I'm in, where we load the sav from the PtW start screen, we're up to 410AD and we havent had one hiccup. I dont know that we need to do that but I have seen many games with problems where people didnt do that. Depending on your system you may find it better to exit completely from PtW after saving prior to emailing. You can use alt to get back to an open window but I've generated lots of errors (and crashes) with my win98se system when doing so.
Last edited by SpencerH on 07-02-2003 at 01:20
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StSwf
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Sounds good to me. Lets get this party started.
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CerberusIV
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Since reading SpencerH's comments I have been loading my other PBEM games from the main screen without any problems. What I have been doing is to get my email, start PTW, play my PBEM turns, exit PTW and send the saves. There has been no problem with this and I would recommend doing it this way (even if it is a bit time consuming opening and closing the programs)
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ricketyclik
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Great Southern Land
Feb 2002 time: 15:25
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OK, this looks good.
It's time for me to confess that this is my 1st PtW PBEM game, but I've played many CtP PBEM's, and much single player CIVIII.
So, I'd appreciate a quick step by step instruction on loading and saving PtW PBEM turns. As I understand it, one saves the attached file in a known directory, opens it from the Multiplayer screen in the game start screens, plays the turn, ends the turn, saves the turn, exits from the game, and emails the saved game to the following player.
Correct?
Thanks.
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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:25
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quote: Originally posted by ricketyclik
OK, this looks good.
It's time for me to confess that this is my 1st PtW PBEM game, but I've played many CtP PBEM's, and much single player CIVIII.
So, I'd appreciate a quick step by step instruction on loading and saving PtW PBEM turns. As I understand it, one saves the attached file in a known directory, opens it from the Multiplayer screen in the game start screens, plays the turn, ends the turn, saves the turn, exits from the game, and emails the saved game to the following player.
Correct?
Thanks. |
The sav will come with the previous players name (unless they change it) and the date. I usually save mine in a seperate folder within the PtW saves folder. Start the game, use load game from the main screen, dont go near multiplayer, set your passwords (if you want), play turn. Once the moves are done you will be prompted to hit enter or spacebar. Do that dont save on your own. Follow the prompts and save the game. It automatically gives the game a new name with your name and the date. It will put it into the PtW saves folder. Email to next player.
jshelr is a little busy this morning but hopefully he'll get the game out to you soon.
Last edited by SpencerH on 07-02-2003 at 18:28
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