 |
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
Can you really see someone from the main continent sparing the units to heavily fortify a city on our continent, given the tensions over there? Also note that either they would have to put a settler in their galley without knowing when they might find a good place to use him (which would only make sense if a civ has run out of room for REXing at home) or they'd have to get a galley to our shores, see that there's a good opening, and then bring in another galley with a settler (hoping in the meantime that we or Vox wouldn't claim the land while their settler is in route). I'm inclined to view the "heavily fortified foreign city" scenario as an unlikely one, and it's also one we could deal with if we have to when the time comes - preferably by diplomatic means, but by military means if necessary.
Also, if we want to get the Pyramids shortly after we enter Republic (and if we want them at all, we need to aim for shortly after Republic in case we have competition), we need to go ahead and get started - especially if we don't want to compromise our REXing. And ultimately, getting all our cities in place is the best way to fend off ambitious foreign galleys.
Nathan
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
I agree that we have to be prepared for the unlikely, but what I object to is that you seem inclined to let the unlikely dominate your planning. I'm all for making contingency plans to deal with something like an unexpected landing, but they should be just that - contingency plans that we can put into effect when and if the need arises.
By the time galleys come calling, Bolderberg will have its barracks and could have a second vet spearman well underway. We have lots of warriors floating around, and lots of income to upgrade them to swordsmen if we suspend research for a few turns. It's not like a landing on our coast is something we would have no way of coping with unless we delay starting a wonder in Hurricane to build more troops first.
But consider the cost if we go for the Pyramids and miss them by a couple turns because we spent too much time building military units that turned out to be unnecessary. My philosophy is, "Focus on the likely, but be prepared for the unlikely."
By the way, as far as I'm concerned, WCs don't even enter the picture until we get Republic for anything short of a major war. For minor skirmishes, we're a whole lot better off sticking with swordsmen and saving our GA.
Nathan
|
|
|  |
 |
|
Sir Ralph
|
 |
Long live teh Schwampel!
Dec 2001 time: 06:25
|
|
Conqueror:
Nathan is doing a great job as chief economist and de-facto diplomat to Vox. And we knew already at the time we created the Scholia, that the Adam Smith Foundation would have the most influence. So Nathan does only his job, and based on pure economy most, if not all of his decisions are absolutely correct. But the game is more than pure economy. This is not an SP game against the very predictable AI. We have to deal with human brains.
And here stand I (mostly alone, sometimes with help) with my "what if"s. I'm by God not a warmonger, but I don't like that paper thin defense gamble either. If the barbarians were not at Chieftain, they alone could cause us big trouble, not counting the other teams. All I can do is to sermon "this is not SP, people". MP games have to be balanced in growth and strength. The fact, that the main continent runs out of room soon, makes a war more likely. They have a small productive core, while we (REXing) have a widespread network of undeveloped and half corrupt size 1 cities. Our productive core is busy to build settlers, workers and a few weak defenders, not a match for the other teams.
So if you decide "not to post, because it makes no difference", you are hurting our common cause, because in this case the "doves" will soon see me just as something like Kassandra, and their reaction will be only "yea, , you already told this". In fact, it starts already to be so. So if you also want a more balanced game, please, let your voice hear more often instead to resign.
What concerns Nathans sometimes, well, "dominating" way to discuss, I still can take it. If I can't bear it anymore and lose the fun, I will let the team know. But this moment is not yet close.
Nathan:
Most of our warriors are regulars. They are good as barbarian hunters and to rig the statistics, not more. Do you really want multiple times to shell out whole 40 gold to upgrade a regular warrior?
|
|
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
quote: Originally posted by Sir Ralph
Most of our warriors are regulars. They are good as barbarian hunters and to rig the statistics, not more. Do you really want multiple times to shell out whole 40 gold to upgrade a regular warrior? |
Do I want it? Definitely not. Am I willing to accept it as a contingency plan for events I view as not particularly likely? Yes. The real question is how likely are foreign civs to send a settler to another continent where any city they might found is likely to be highly corrupt, and where the mere presence of a city could easily start a war. Personally, I consider such a move crazy, but then my own relatively conservative style of play is almost certainly biasing my expectations to some extent. If even a large minority of the team considers it likely that someone else will try to send a settler and spearman our way in the first few turns after discovering Map Making, I'd be willing to defer to that judgement and base our planning on the idea that it is more than just an unlikely contingency we need to be prepared for just in case.
Also note that what we're doing is not going to be a classic REX where cities always build settlers practically the moment they hit size 3. I envision getting the vast majority of our settlers and workers out of EotS, Cyclone, and Tempest, and probably never letting another city drop below size 2 to build a settler (and then only if we're reasonably happy with the shape our military is in). So we'll have almost as good a production in our core cities other than the pumps as we would if we didn't keep REXing, and even the pumps could serve as production powerhouses in a pinch (although disease creates periods when EotS is temporarily unable to serve in that capacity).
Nathan
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:25
|
|
Yep, another pacifist here... while military is undoubtably one of the most important aspects in MP, it is not yet our biggest concern. If we are building a settler in EotS now (and it sure looks that way ), it can settle #4, and let's make that into a barracks city. As we already have one barracks up for emergencies, another ready in 9 or 12 turns (depending on the level of corruption in Bolderberg, could also change depending on which tiles we use (extra growth or not)), IMHO making #4 our next barracks city should be enough for the moment. I would rather have Tempest building a library instead, it is going to be our 3rd commerce city for a while, better to exploit that advantage some more.
We're already half capable of attacking Vox (not defending against, even attacking), and the others are at least 25 turns from reaching us with a galley, if they prebuild one and let it head straight down. I doubt we'll see this kind of focus given the tense situation on the mainland.
DeepO
|
|
|  |
 |
|
DeepO

|
 |
supporting Candle'Bre
Jan 2002 time: 06:25
|
|
quote: Originally posted by Conqueror
I feel bit the same way that Theseus in his "Is it just me" thread a while back. It seems like few big guns (for example DeepO & nbarclay - "We must build GL in Hurricane") are deciding all the actions. Even if we hold a poll and the result is not good in their opinion - hmm another poll on same subject comes up, or third, if the masses still dont agree.
I myself have almost stopped posting here since it makes no difference what we small guys say, i'll just play the PBEM games quietly. I still read most of the threads and suffer quietly.
Haa - very agitating post - but propably a wasted one anyway. |
Conqueror, I was saddened by your post, because it proofs that our team is not working optimally yet. Sir Ralph and Nathan have said very true things, most importantly the message that if you don't post your concerns, the team will have lost valuable input, and balance.
I do not want to decide any actions, on the contrary, I consider any option good, as long as it has a support from the majority. I'm sure we can have a fun game any way we chose. Of course, I'm campaigning from time to time for things I would like most, or things I consider a good way to follow, but that doesn't mean I'm not taking your views in consideration, quite on the contrary. Of course, you need to voice them, I'm no telepath.
What the importance of the big 'posters' (not 'guns', next thing you'll say 'hitters' ) is concerned: both Nathan and myself act from a scholia, Nathan is chief econ, and one of the most important ambassadors (which takes a huge amount of time, BTW), and I'm a member of the diplo scholia, and twice ambassador too. We're not part of the Spartan Academy, nor do we decide on Spartan things (we sometimes advise if nobody else is available), this is an area that has been underrepresented in the post count. This doesn't mean that that scholia or its members have anything less to say in our team, on the contrary even, every post of Theseus, Arrian, asleep, nye or any other of the 'smaller' posters is carefully analysed, as it is the only input we have. Be more active, and the game will certainly shift more towards your view, I'm sure. Not posting denies us the balance we'll need to win.
DeepO
|
|
|  |
 |
|
Aeson
|
 |
orangesoda
Nov 2001 time: 22:25
|
|
The biggest concern I have is if Vox has ever had a Warrior at 8,8 from Hurricane? How far south did their explorers get? It would take us 5 turns to hook up Iron from our current setup, and we only have 3 turn warning along the eastern seaboard where our Iron source and potential wonder city are located once Map Making is available. In our current state, 2 Immortals landing on or next to the Iron could do us a huge amount of damage. With 3 turn warning we wouldn't be able to save our wonder build and the city and may very well lose both along with our Iron resource.
I don't think Vox has had that view (can't tell for sure from what I've read), and they probably don't guess the sorry state of our military. If they do see our Iron though, it may be their best chance to turn things around and so should be planned for. In their shoes I would send the galley with Immortals, and if it did look good (like how it looks now), land them. If we looked prepared (say the Iron already hooked up, or a Spearman on it and in the city), just say 'oh, we're looking for crossings' knowing the units on board aren't visable.
Also, we should explore the coast of the west desert. We shouldn't assume that there won't be a galley crossing there until we explore along the shore and check the sea merges into ocean and not coast. We have two Warriors in the area doing nothing important, let them go on vacation to the beach for a turn... A crossing there could make a lot of difference both offensively and defensively, as well as possibly from an expansion viewpoint.
|
|
|  |
 |
|  |
 |
|
nbarclay
|
 |
Huntsville, Alabama
Dec 1999 time: 23:25
|
|
These discussions have a large element of debate (usually in the good sense of the word) to them, and there are three vital keys to effective participation in a debate.
1) Fully understand your own position. For example, if you're afraid we won't be adequately prepared for an attack by immortals, find a specific strategy Vox could use that we could not adequately respond to. The more specific you can get, the more persuasive you are likely to be.
2) Fully understand "the other side's" position. Think of how you would argue the case if you were on the other side, and that will help you figure out where the strengths and weaknesses in your own position are.
3) Don't give up just because "the other side" isn't convinced right away. Keep looking at why the other side isn't being convinced, and try to find whatever it is that they might not be seeing that might convince them if they did see it. (And at the same time, of course, consider the possibility that they might be right.)
Of course there are times when no amount of debate can find THE right answer because which answer is correct is a matter of subjective priorities. Sometimes it comes down to things like how much risk a person is willing to accept for a possible future advantage. But a lot of the time, as the two sides come to understand each other's viewpoints and underlying priorities better, a workable consensus can be found.
Nathan
|
|
|  |
 |
|
Shiber
|
 |
Haifa, Israel
Jul 2002 time: 07:25
|
|
The cost of an invasion by a civ from the mainland is just too great. Galleys aren't such good vessels when it comes to warring - they can only move 3 tiles per turn and end turns in coastal tiles, which means that they have a long route to take, and they travel it considerably slowly. Furthermore, their low cargo hold makes them ineffective for serious invasions.
If a civ from the mainland decides to invade, they will need a large number of galleys to offload many units in the first wave. They can't use a few galleys to send units in small waves because by the time their galleys make the trips back and forth and return with another wave, the previous wave will already have been eliminated. They need to attack with overwhelming force, and for that they need many galleys. In order to send waves of 8 units each, they'll need 4 galleys - a total investment of 120 shields, or 4 swordsmen. Not cheap.
A naval invasion at this point in the game is very inefficient. Launching a wave of 6 swordsmen costs 180 shields, plus 90 for the galleys - a total of 270 shields. To deal effectively with 6 swordsmen, we'd need 8 or so spearmen, which cost 160 shields. The civs on the mainland will realize that we can counter their invasion with 40% less investment in shields and will not attempt this, knowing that such a plan is almost surely bound to fail.
To sum up, with so much trouble in their own continent, I doubt that any civ will risk committing to a naval invasion of our island. If any of them will be foolish enough to actually try this, they will probably stop after the first wave, when they realize that they can't continue supporting such an inefficient war.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:25. Apolyton Time is 00:25. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|