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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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(1) Vox is not a credible competitor, either in terms of starting position or in terms of the skill of its players. I really don't care about giving Vox a few advantages here and there because when the day is done, we'll still be able to research faster and dwarf their production by a huge margin. In the meantime, a peaceful, cooperative relationship with Vox gives us advantages relative to other teams that do have potential to be serious competition.
(2) In my experience, workers are vital to getting the most out of cities. If a city has to work forests instead of mined grasslands to get decent production, it quickly wastes far more potential growth than the population cost of a worker. Workers make granaries practical, allowing one city to do the work of two in producing further settlers and workers - or of as many as five when comparing a site like Cyclone with sites that have no food bonus tiles. Workers connect cities so settlers and military units can move faster, and to reduce corruption a little. And workers make a significant difference in commerce, which is what lets us lead the world in GNP when EotS isn't suffering from disease.
Nathan
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Lawrence of Arabia
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of the Gulag Archipelago
Apr 2001 time: 06:25
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1. But why give them those advantages? Lets play ruthless and take all of the advantages ourselves. We will destroy them quicker with less resources and then can focus on other things
2. I dont think most of us care about the stats this early in the game. Very tiny insignificant factors can make those rankings swing. Building graneries and workers means putting off our settlers until later. This means that we wont be able to settle the prime spots. Now I know that with this treaty, we have guarantted borders, so it really doesnt matter what we build. But my point is that Vox is facing this same reduction in game breaking choices, which makes it harder for us.
Workers are useful for roads, but we are industrious. One worker, building out towards to fringes of our civ, is enough to get the basic network down. All of this tree chopping and stuff is taking up turns that we could have spent increasing our road network. I know that it is more efficient that way, and lets use build the city improvments now to be able to rex more later, but if we had simply gone for the rex with no or one or two cheap city improvemnts, we would be in a much better situation with Vox. We wouldnt have had to set borders, because our economic might would have been so much bigger then theirs
ITs too late to change what has happened, but maybe we can prevent it from happening again.
Just some thoughts..
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:25
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Aeson, Dissidentville is intended as a grab for extra jungle tiles, not as a grab for the iron. When Jon and I first discussed the possibility of Dissidentville going where they ended up putting it, the expectation was that we would end up having the stronger culture in the area to claim the iron. Since then, in the final border treaty, we actually moved one of our city sites right next to the iron where we'll be guaranteed to get it (since one city's first-tier tiles always trump another's second-tier tiles).
If I understand what Vox has said correctly they do have another iron supply in the north. And I told them we have another iron supply besides what they've seen in their explorations, so they know they wouldn't be keeping us from having iron even if they would grab the iron there. As I understand it, what will end up happening unless the treaty is violated is that each civ will end up with two sources of iron.
As for how generous the treaty is or isn't, if I remember right, we'll have close to double the land tiles Vox does (assuming they've told us the truth about the lands north of the chokepoint - if they haven't, they're dead). They'll have enough coast and sea to have a somewhat decent research base, but their industrial base won't offer us any real competition.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:25
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quote: Originally posted by Aeson
Do we have any idea if they have Horses or not? |
Not sure but I did see this in one of the messages:
quote:
end of horse number one (yes, a horse - even if we don't have any...) |
Whether or not that is a true indication, is unknown, at least to me, perhaps they have revealed more in other threads....
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