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Artifex
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Kentucky USA
Apr 2002 time: 05:26
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Is it ok or really bad to found cities on flood plains? What about at the start of a game founding your capital on a flood plain? OK? or too risky?
What if your choice is desert with no river or flood plain by river for growth benifit. I know disease could strike.
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theNiceOne
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I do it all the time if I start there.
Pros:
You build adjacent to a river, which is a huge bonus.
You gain one shield from a tile that otherwise can never produce shields.
Cons:
You waste a lot of food since it now only gives two food.
If there are less useful tiles adjacent to the river, I'll select those (grassland, tundra), but flood plain tiles often come packed many together, so the city will normally get more food than needed anyway.
The disiease strikes if your citizens work on flood plain tiles, the city tile does not matter (IIRC), so there's little reason to build adjacent to the flood plain and work on it with a citizen to avoid the disease.
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CerberusIV
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I will move to an adjacent desert tile or hill if I can but it depends on the surrounding terrain. I don't worry if this means I will have to build an aqueduct.
The key factor is whether the tiles within the city radius are food rich (floodplain/grassland) or resource rich (hills/mountains). If resource rich I would move off the floodplain to get food from it later, if food rich I would stay on the floodplain rather than move to a resource tile.
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Dominae
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quote: Originally posted by Hurricane
I agree. It very much depends on the surrounding terrain. If there is desert around (which is often tha case) I will try to settle on the desert... |
I used to follow the same logic, until I realised that a Desert tile can never be adjacent to a River. Thus you do not get the no-Aqueduct benefit. Given that your city will grow pretty fast anyway (Flood Plains = Food, duh), this is quite the disadvantage.
Dominae
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Jaybe

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Las Vegas, NV USA
Sep 2001 time: 21:26
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Theseus, the only advantages to playing stock is that you get your scores into the Hall of Fame and being able to have a closer comparison to what other people play (IF they are playing stock).
Actually, when you are playing stock you are being cruel to:
The barbarians (with those combat advantages everyone gets against them) 
Yourself, if you ever get into the modern era, being unable to effectively do offensive fighter sweeps, by not increasing fighter defense strengths.
Also (as you may have read in PTW > Volcanos, Tornados and Airships ), I am researching the concept of making ALL resources being able to disappear/move. I really like the idea of market conditions changing (lux moves on you), gold mines run out, and climate changes so that food abundance is also dynamic.
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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by Brizey
I have a question. This is true in the beginning. But later on in the game I believe I have noticed differences in the stats of the city square. I will try to dig up an example. Does anyone know the rules for this?
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DaveMcW (He's doing lot's of research lately I noticed) found a formula.
Taking Dave's formula and making a chart (based on shield values according to Prima's Official(ly bad) Strategy Guide which may be wrong) it becomes:
pop size <=6
1 shield - everything except built on coal, iron, aluminum & furs on plains
2 shields iron, furs on plain.
3 shields coal, aluminum, uranium
pop size >=7 and <=12
1 shield - tundra, non shield grassland, flood plain
2 shields - shield grassland, desert, hills, plains
+ 1 for cattle, furs, iron and oil
+ 2 for aluminum, coal, and uranium
vanilla civ adds +1 for industrial civs
pop size >=13
2 shields - tundra, non shield grassland, flood plain
3 shields - shield grassland, desert, hills, plains
+ 1 for cattle, furs, iron and oil
+ 2 for aluminum, coal, and uranium
vanilla civ adds +2 for industrial civs
PTW adds +1 for insudtrial civ
For an industrial civ the best is 6 shields in PTW, 7 shields in vanilla civ
For a non industrial civ the best is 5 shields.
As a side note, if you build your city on a hill, you are sacrificing at least 1 shield that you would get if you were mining it (and railroaded when it comes around).
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MPatton
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Houston,TX
Mar 2003 time: 05:26
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I built a city with a massive flood plain it gave me a massive city of like 60 but low shield output. There were some desert mixed in.
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Ephesos
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Actually, just a suggestion for the scenario designers reading this, enabling cities on mountains would be perfect for a China/S. America scenario (Himalayas, Incas, etc.).
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:26
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IIRC, floodplains do give extra disease for a city founded on them, which is the prime reason I avoid building there, certainly my capital. Other cities are okay, most of the times the surrounding fps can make up the loss in pop (always twice in a row! Disease doesn't happen much, but if it does, ouch )
For all cities except my capital, my rule is that if my empire isn't starving and fps are limited, I build on the river if possible. Otherwise, food takes preference over the cost of an aquaduct, and I build away from the fps... note that almost always, some of the tiles close by are desert, which are ideal places to start cities as you don't lose food or shields.
DeepO
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