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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:26
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4000BC
Surveying the land, our brave settlers notice a lack of specials, and a rogue hut infringing on the river banks.
Two settlers!
Sooo much easier than the other game.
Setter2, we'll call him billybob of the luddites insists that he must take the hut. Surely the grubby barbarians will accede to billybob.
Settler1, Joe, will found our first city near the river.
3950
Pop hut (127,83) for all the darkside hutfinders, 
get NON chariot! The chariot agrees to the name of sam.
3900
Build capital of Arkwright near rivered Delta with Pheasent.
The luddites will build what they destroy. 
billybob finds a mound of Gold!
Right by the starting location.
Lock science at 0 percent. Wouldn't want to play 10 turns at 60 percent, now would we?
3850
Starting to look very hilly. Might need to cram the
second city close to Arkwright to get the gold.
3800
Nope. Got some grassland near the gold and another pheasent. Here comes city no 2.
3750
billybob levels the terrain.
3700
Arkwright spits out warriors.
Build our second city, Newcomen with Pheasant/Gold.

3650
sam spots hut, starting to find some flatter terrain.
3600
Tip hut,
Get Nomads!
3550.
Tough choice. Decent city site, port, no visible
specials. Decide to let chariot finish searching city site.
3500
Arkwright builds second warrior. Fortifies for defense.
Switch to settler.
Newcomen builds warrior.
Build 3rd city, Bessemer. 
3450
Tip Hut.
MASONRY.
Crowd shouts.
PYRAMIDS, PYRAMIDS..  
Throw rabblerousers to the lions. We must city spam before we can start the Pyramids.
sam finds whales, wheat 6 squares south of Bessemer.
 
3400
Arkright approaches size 2. 
Tickle Warrior in Newcomen.
3350
Warriors sent to climb the hills. Definately hillbillies in this game.
3300
Pliny votes us most cosmopolitan.
Bessemer cranks out first warrior.
3250
Tickle Third warrior from Newcomen.
Switch to settler.
Spot 2 huts!
3200
Hut 1 tipped.
Get 50 gold. 
Warrior tips second hut. Barb horsie! 
Newcomen works the Gold. 
3150
Barb horsie spanks our warrior.
Rides AWAY from empire. 
3100
Tip hut
Get Archers supported from Bessemer.
Tickle Settler in Arkwright.
3050
Settler finished in Arkwright.
3000
sam tips another hut. He's a hutfinding demon.
MYSTICISM. 
I humbly resign for our next despot, HYDEY!
3 cities, 50K people. One settler and lots of good
land to work with.
Decent treasury of 44 gold for the next player.
We are first in land area:
78,000K!
Attachment: ne_b3000.zip
This has been downloaded 9 time(s).
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Hydey
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up shyte creek without a paddle
Mar 2000 time: 14:26
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2000 BC Hydey gets in before more gits stuff him up.
wakes sleeping chariot and begins exploring the darkness
1950 BC Move units into the darkness to reveal bugger all
1900 BC open hut (75,85) learn of Horseback riding
Trevithick builds warriors who move towards Arkwright
1850 BC Barbs appear near trevithick rush a horsie
Watt not what builds settlers
1800 BC open hut (90,66) learn of Warrior code
open hut (77,79) 50 gold
1750 BC Bessemer builds settlers, move horsie onto mountain next to barb chariot and king on grass
1700 BC Horsie dies barb chariot and tiny bit of red life
open hut (96,66) Advanced tribe I think I will build a settler and move this city to 4 special spot next door
1650 BC population hits 200,000
1600 BC settlers join Arkwright now size 5 and begin zinning
1550 Bc Hargraves builds settlers, Cromton builds settlers
researching alphabet with scientists in arkwright
should be a hut at (63,83) but it is gone, the zulu's must be close
1500 BC Zinning Arkwright every other turn = discoveries every 14 turns
1450 BC Found new city of The Huntsmen
1400 BC Newcommen builds settlers
bump into Zulu horsie, they offer a peace treaty which I accept, I ask to swap techs and get Alphabet and code of laws for Mystisim and warrior code, I ask for maps but they tell me to F off
1350 BC Move phalanx outor Trevithick to kill off barb charit heading for arkwright, moving a number of settlers towards Bessemmer to build it up to zinning size in 3 turns time
Now researching writing
1300 BC Advanced tribe disbands to form a settlers
OOPS gone to far sorry
stupid Hydey, bad Hydey,12 turns you idiot 
Hydey trudges off to the institute for counting lessons and a severe spanking
leaving the game for SCG to fix my stuff ups 
Attachment: ne_b1300.zip
This has been downloaded 5 time(s).
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