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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:26
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I'd post a poll, except that this isn't a democracy game 
OK... perhaps we should each state a governmental preference and reasons for it.
I think there are SG(2), BM, Hydey and STYOM for Republic so far...
I think SG[1] mentioned fundy or commie..
obiwan definitely is for fundy...
Where does everyone else stand and why? This isn't a simple show of hands... I favour Republic, but if someone can show me a way to get to something else quickly, or show me that the other choice will definitely pay off in the long term, I might change my mind.
I favour Republic because:
- we can get it sooner than anything else. We need out of Despotism.
- Republic trade bonuses will make trading more worthwhile, sooner. Remember, the goal is AC.
- WLTCD allows fast city growth - especially since luxuries will be turned up (it's luxuries or taxes only).
- we'll have lots of base taxes due to science being at 0, for rushbuilding caravans/freight.
- waste/corruption can be reduced with courthouses (again, we should have cash to buy them).
Last edited by Six Thousand Year Old Man on 28-02-2003 at 04:08
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Bloody Monk

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austin, tx
May 2001 time: 23:26
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@STYOM,
Actually, your list of reasons makes Republic seem too easy.
While I favor Republic, I will try anything. It's only a question of time, I think, but, getting there is all the fun. A late game Democracy under these conditions might be very hard to defend unless we had a passle of NON units, Bach's, and or, Women's sufferage.
You are correct, this is not a Democracy Game. Why don't you just dictate the decision?? It's your baby, so to speak.
Monk
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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first thoughts: 8 cities, only one over size 2, so Arkwright is likely the only Xinning city for the time being. only 2 4-legged units for exploring atm, of course losing a horsie hurt. Settlers are ready to build, but are a really long way from home. Still, having a city out there will help with further exploration - we really need to meet a couple more civs to see what sort of techs they have. Writing is 45/136, and we have 1 more turn of xinning before our scientists need to take a 50 year lunch break. Not much gold, and only 1 city outside of Arkwright with more than 2 production. We have a settler on Goto? Hmm, settler is en route to Bessemer - looks primed for a 2nd Xinning city (doh, he said that in his log) For Republic, we need the other 2/3s of Writing, and Literacy. for Trade, we need Currency. Science Advisor indicates we won't be able to research Literacy, but should be able to to Currency.
Barb Chariot still haunting our core cities. Hmm, must be a 2nd chariot - there is a phalanx in Trevithick that has a sliver of red. consider move warrior out of Newcomen onto mountains since can stay happy, make plans to move Newcomen's settlers to build city in Bessemer early. Worry that i may not be able to clean up Hydey's mess not enough gold to rush a phalanx.
pause for thought already and i haven't even played a round yet. we net 9 gold per turn. we can get an extra 15 if i Xin with tax men instead. We have mountains outside Newcomen, but a warrior isn't likely to survive an attack there, especially not fortified. Still we need time to save the empire. Rearrange workers there to get enough luxuries to move warriors out and extra gold, move warrior out of Trevithick, sleep phalanx for faster healing, xin with Tax, gold up to +26 - that will be enough to rush a phalanx next turn.
1250: Chariot kills warrior on mountain, down to yellow, 2 more barb archers land on southernmost coast. Zulus insist we have violated the territory of Ulundi (size 2, by our horsie), try to decide where to send the horsie, build city with transplanted settlers (Pull out my copy of Railroad Tycoon II ) and found Iron Duke - already unhappy, so move chariot indoors, start warrior, check other cities. tickle warrior towards phalanx, buy phalanx - ponder horsie briefly, decide on horsie. move Trev warrior closer to Newcomen, on hills. Retreat warrior from new pirates hoping they will stay put.
1200: one barb archer vanishes along with pirate ship, barb chariot moves as expected onto mountain. risk horseman on damaged chariot (if doesn't win, will risk warrior) horseman wins - no vet retreat other warrior back to Trevithick, finish Temple. Xin in Arkwright
1150: almost Xin in Bessemer, 3rd settler out of movement, but increases gold by 1 and will xin for 2 turns next, rush warrior at Iron Duke so chariot can explore. horseman stumbles into Zimbabwe.
1100: Zulu's complain again, horseman retreats and runs squarely into Bapedi. more tickling of warriors. work towards connecting roads for better defense while looking towards Trevithick as the next Xinning city. Bessimer starts Xinning
1050: horsie forced to retreat to Iron Duke by Zulus, other barb pirate vanishes, hut (supported chariot), switch horseman prod in Iron Duke to temple, not enough funds to keep Bessimer happy after xinning, so change 2 scientists to taxmen to finish temple next turn
1000: rush temple in bessimer, meet Germans - they have mapmaking and writing! exchange Masonry, Mysticism, gift Warrior Code, share maps, have a few beers, trade war stories and get tribute of 150 gold!!!! Give pat on the back and go our separate ways , get brave and demand tribute from Zulus and get 75 gold ponder how much tickling to do. Also ponder whether to change Great Wall to Library in Arkwright. Read through previous posts for ideas. Library would allow 22 beakers Xinning instead of 15 beakers, but we also don't have trade yet for caravans. Science says we are the most enlightened... Decide on compromise - switch great wall to Pyramids, and plan to library in Bessemer next turn. Will be 2 turns before it matters there since turn we start it will only bring 1 shield. Beakers at 180 instead of 136 now for what ever tech we choose next.
975: choice of Currency, Iron Working, Monarchy, Pottery, and The Wheel - choose Currency to work towards trade, some exploring. Ponder whether Trevithick is best place for 3rd Xin city. Decide it is with the lots of grassland (and plenty of grassland for food )
950: spot 2 huts in exploration, germans likely to beat me to 3rd
925: germans get archer from hut, we get 50 gold... and Iron Working - beakers go from 180 to 220. Again pause for thought. We have almost 300 gold now, and have been trying to ration that on tickling only once a city has 6+ shields in a build row. Especially when cities like The huntsman gain more from an unroaded grassland than it does from silk (both shields and all 3 trade arrows are lost in corruption), too much gold to demand tribute, pondering courthouse, decide to rush library in Bessemer, tickle to complete warrior and horseman, tickle towards more settlers. down to 97 gold
900: start trireme in Bessemer, ponder what else to rush - decide to save gold to rush library in Trevithick once 2 more settlers can get there.
875: key civ has gained a tech, beakers to 198. ponder if we can get by with a taxman or not, pull out the accessibility magnifier, decide calculating how much science we have built up is simpler = we have 181/198, so 4 scientists bring to 199 - will use 1 taxman, rush temple in Iron Duke, down to 48 gold, both germans and zulus are uncooperative, decide against demands at this time.
850: Zulus show off Polytheism, we discover Currency, choose Literacy, do a little more exploring
Final Thoughts: We have 2 Xinning cities on alternate turns, should have a 3rd in a couple more turns. With a library, Bessemer brings in 22 when Xinning, Arkwright does 15. I have a library started in Trevithick (size 3) and 2 settlers in range (one is about 3 turns into roading the gold if next person decides to move them). We are 1 tech from trade, and after literacy, 1 tech from Republic. As is, we are 13 turns from Literacy.
The horseman west of The huntsman i'm aiming for the south pole as it seems to be connected. Also, for the germans, they have founded Hamburg shortly after we traded maps, perhaps on the buffalo.
anyway, hope i didn't get too far off course
Does the fact that i posted in the wrong succession game mean i got way off course? *wonders if he is going to get sentenced to Iron Duke, or an as yet unbuilt Institute*
Attachment: ne_b850.sav
This has been downloaded 7 time(s).
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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Glad to see people (so far) are happy with the results 
couple of other thoughts - with the phalanx in The huntsman, one less shield is lost from corruption. Also, we can get extra shield production in Trevithick if it Xins on the turns Arkwright re-foods and visa versa. Also, we are 123/200(300) towards whatever Wonder we want to build - pyramids or lighthouse would seem more worthwhile than colossus, oracle or Great Wall, and we are 10 turns from completing a 200 shield wonder, and without Trevithick Xinning, we are 13 turns from the Great Wall (300 shields) if that is what is going to eventually get built there.
Also, we're likely going to have to research The Republic on our own - I don't see any of the current AI civs choosing that as a path quickly, so if we can get literacy from the Germans or a hut, that would but I'd be hesitant for trading for other techs. Maybe we'll get Republic from more huts I'd really like to be in Republic before we get the Great Library built if possible Also keep in mind Marco Polo's Embassy is 200 shields.

Last edited by SCG on 01-03-2003 at 20:24
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:26
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850 BC, STYOM comes to power.
Consults advisors. We're #1 in Science, quoth the Toga'd geek. The others spout the usual gibberish.
We lead in Demographics and our 2 Xinning (or Xin-ready) cities are the #1 and #2 cities in the world. All in all, life could be worse.
All in all, we'd probably like HG. Alas, we have no Pottery, and no pots to p- well, you get the idea.
Ask both the Germans and Zulus to exchange knowledge - neither is willing.
We're low on food in both Xin cities as well, so these may be lean turns for science 
2 techs needed to get to Republic, 10 needed to get to Democracy. 
825: Wizards fired in Arkwright and they go back to the land.
Hut sighted by Chariot. Wizards rehired in Bessemer.
Toynbee rates us happiest, Zulus 2nd, Germans 6th. I think it must be the marching 
800: Wizards fired in Bessemer, rehired in Arkwright. This continues indefinitely. Advanced Tribe Lion discovered (follows from Iron Duke).
WnW changes production from Settler to Horsemen, to stave off pending unrest.
775: Zulus gift 100 g. Library rushed in Trevithick.
Sioux start Hanging Gardens 
750: Hut located SW of The huntsmen. Belatedly, workers from Newcomen start working roaded gold. 
725: Trevithick begins to Xin. With both Bessemer and Trevithick Xinning, Science=6 turns. Not bad We could potentially get Crompton or possibly Hargreaves Xinning as well - Crompton has access to 2 food specials and 3 grass squares without (neccessarily) infringing on Arkwright's food supply. Hargreaves has a whale, a Wheat, and 2 grass squares - at size 5 the food surplus would be 1. Realistically, it'll be hard to come up with the Settlers to bump either city up to Size 5, though - most of the nearby cities are already Xinning.
Trevithick can Xin for 3 turns before the pantry is bare.
50 gold from Zulus, 25 from Germans. Germans now 7th on PG, incidentally.
Hut - supported Legion 
700: Science=6 turns with Trevithick and Arkwright Xinning.
675: ZULUS GIFT US POTTERY 
Germans gift 25 g.
Science now 7 turns, but who cares 
Production in Arkwright changed to HG.
650: Trevithick and Bessemer forced to discontinue Xinning. The cycle is Arkwright this turn, T & B the next.
Germans gift 25 g, Zulus gift Polytheism I didn't think they had any more techs. No more gift demands until we finish Literacy, anyway. 
Legion opens hut full of barbarian horses, SW of The huntsmen.
Celts start Colossus, Zulus start Pyramids.
625: Science 7 turns, still.
Iron Duke, The huntsmen and Hargreaves are close to growing - workers rearranged to slow growth.
600: Barbarian uprising near Trevithick! Crompton production changed to Elephant and rushed.
575: Zulus boast about Mathematics. Trevithick Phalanx fends off barbarian Horsemen.
550: Literacy discovered; research begins on Republic Science=22 turns. HG rushed as a few of our cities are nearing size 3 and potential disorder issues, now.
There are some horsemen hanging around near Trevithick. I mistakenly let a few cities close in on size 3 without Temples, so HG is rushed. After rushing, I realized it was my last turn, so it's not too late to change it 
Republic is in sight! 
Last edited by Six Thousand Year Old Man on 02-03-2003 at 03:16
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SCG
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of less than all that I see
Jun 2000 time: 00:26
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very nice set of turns It does create a couple of interesting possibilities for Arkwright if we build HG there. it will celebrate, even with 2 scientists, and will produce excess food with 1 scientist. certainly that is less science, but more gold and production and we could get a library quicker and possibly even size 6. Probably not worth it with republic in range, but would be something to consider. Also if we do get republic this set of turns, we could celebrate up to size 8 and start xinning from there 
Also, it looks like we may want to get a couple more cities south of Trevithick with all those barbs spawning down there.
We may want to get that sentried warrior or another unit over to the trireme for exploring the south pole - we're likely to get quite a few huts down there.
One other side note - anyone notice that Iron Duke is listed before The huntsman on the city list dispite being (re)founded after The huntsman was discovered? I've not done that many relocations of cities, and only recently started to use NON settlers for cities, so don't know if this is normal. Probably not that useful infowise, but it may have its uses somewhere 
Anyway, 59 beakers currently every 2 turns, 66 once (if) Arkwright builds a library next. and 330 beakers needed, and presumably 22/330 beakers stored up as literacy was discovered this turn, and Bessemer produced 22 Xinning. Means with no new techs, and no dropping from supreme, 11 turns with no library in Arkwright. 10 turns if library is rushed in Arkwright at the start of next Xinning.
question now is, does [1] want to put us in Repubic? 

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