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Scouse Gits

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Liverpool, United Kingdom
Nov 1999 time: 05:26
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Space Luddite Game
Xinning temporarily abandoned in favour of a cash economy for growth and the provision of extensive white goods ...
1460 - Rush some white goods, rearrange workers
1480 - Couthouse in Rocket, Jenner, Canali; Celebration in Pauling; Aqueduct in Eye(9), Newcomen; MarketPlace in the Huntsman; Bessemer Xins; Germans, peace, Chemistry & maps; Persians, Chivalry & maps; Celts maps; Beads, Rocket-Cedar Creek, 84g; Silk(d), Bridgewater-Stony Lake, 258g; Beads, The Institute-Stony Lake, 38g; Barbarian Caravel sinks Caravel with two Caravans 
1500 - Temple in Booth; Celebration in Jenner; MarketPlace in Berenice; Courthouse in Kay, Lion;
City Walls in Iron Duke; Bank in Hargreaves, Crompton; Bessemer off Xin; Trevithick Xins; Copper(d), Berenice-Leipzig,114g; Eye, Watt not What Xins;
1510 - Aqueduct in Rocket, Pauling; Library in Eye; Celebration in Hargreaves, Crompton, Newcomen; Physics->Magnetism; Bank in Bessemer; Population 13M; Germans, war - blow away the offending Crook; Gold, Arkwright-Berlin, 115g; hut-Wellington classic advanced tribe misses 4 special sweet spot by one square, but sweet spot is jungle so will settle for two whales;
1520 - Temple in Canali; MarketPlace in The Institute; Sewer System in Hargreaves, Crompton; Gems(d), Bessemer-Crompton, 69g; hut-Nomad on South Pole;
1530 - Library in the Huntsman; Courthouse in Bessemer; Bank in Newcomen; Salt, Bee-Arkwright, 26g; Coal(d), Bessemer-Stony Lake, 355g; Coal(d), Eye-Stony Lake, 285g; hut-100g;
1540 - Library in Rocket, Jenner, Lion; Magnetism->Gunpowder; Courthouse in Hargreaves; Sewer System in Bessemer; University! in Arkwright; Population 14M; Gold, Bessemer-Three Forks, 160g;
1550 - Library in Pauling; Silver, Trevithick-Arkwright, 25g; Germans, peace, Gunpowder & maps;
1560 - Steam Engine selected (Explosives not available); Courthouse in Berenice; Temple in Popiel; Library in Hargreaves;
Several cities are still celebrating and some have grown to their current maximum limit (no food surplus) take care not to Xin a city that cannot recover its food.
Enjoy, SG[1]
Attachment: ne_a1560.zip
This has been downloaded 4 time(s).
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Bloody Monk

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austin, tx
May 2001 time: 23:26
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The year is 1560 and the first impression is stunning. When last at the helm, a struggling Republic was launched with 15 cities and 910k Population. Now I find a vast and thriving trade power with 27 cities and 14.89m Population. Hats off to my fellow rulers.
It takes a while to study this beast and devise a plan. It is decided that cash will be plentiful so the plan of SG[1] to focus on white goods is to continue, with two differences. Luxuries are bumped to generate more WLT-Monk-D growth; and extensive Xinning with two groups of five cities will get research to 5 turns.
Except in the deep boondocks with no naval support, camels are jumped to a full third line as soon as the second line gets shields. Then tickled to finish in no more than three additional turns. White goods build one turn then completed.
1570...Gift tech to Sue; Steam Engine --> Explosives
1580...Courthouse in Stephenson and Portsmouth; 100g, Hut; Persians announce overnight they have discovered Explosives.
1590...Swap Persians for Explosives --> RR; Courthouse in Cambridge; 244g Dye(d) (Canali--3 Forks); gift Explosives around
1600...Courthouse in Institute; 50g Hut; Tesla founded at (101, 103); 135g Gems(d) (Arkwright--Iron Duke) with "jiggling" to unblock supplies in both.
1610...Insist Germs vamoose; they do...Railroad --> Metallurgy
1620...Harbor in Institute; Sewer in Bee; Colosseum in Bessie; Marketplace in Kay; Temple in Banting; Darwin Started in Bridgewater and specialists reset to taxmen and stop Xinning. Also, postpone deliveries until Darwin complete to not waste the bonus.
1630...Insist Germs leave again and they do; Germans now a Republic--maybe they will chill; 50g Hut; Sewer in Rocket; Aquaduct in Jenner; harbor in Popiel
1640...Courthouse in Banting; Bank in Bee; Gift RR to all; Complete Darwins!! Should get Industrial second and have offered Corporation. Population now 18.75 million.
Comments and Cautions
1) I have reset Arkwright to Eins to pick up the back end of Darwins. I have Lux at 50% to squeeze one more into Bessie. I have not set anyone to Xin, thinking that should start again next turn.
2) I alternated two groups of five cities in the Xin:
Group A--Trev'k, Hargrev, Crompton, Bee, and Jenner
Group B--Bessie, Watt not, Huntsmen, Eye, Rocket
Other choices are possible, too.
3)The ship chain is broken up to deliver to further out ports. We need more boats.
4) the Sue are Icy.
I doubt I will see another turn. This has been fun.
Monk
Attachment: ne_a1640.sav
This has been downloaded 6 time(s).
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Bloody Monk

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austin, tx
May 2001 time: 23:26
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quote: Originally posted by -Jrabbit
Three techs in 8 turns and many lovely white goods... Nice work, Monk.
La Fayette, are you here? |
Not to quibble, but, with Darwin's completed, it is effectively 5 techs, actually, 4.5, as SG[1] had half finished Steam. I was lucky in that the AI made a timely discovery of Explosives that I swapped for, telescoping the time for RR. Having Engineers/RR will really impact the game.
@La Fayette
Once we have The Corporation our delivery bonuses will ~ double. A decision to be made is whether to hold off or use the smaller delivery bonuses to achieve the Advance.
I think you will enjoy your turns
Monk
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Ben Kenobi
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McGregornobi!
Oct 2002 time: 21:26
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Look at Empire:
What are we currently building?
Women's Suffrage.
This should really help us to function as a militaristic republic.
We currently have 47 active freights. 
Definately a trade empire.
37 turns/tech?

17.85 million people,
5486 gold! 
Might want to infiltrate our upcoming enemies.
Once we take over a few cities, we can roll over each
empire in turn. 
We can leave a zoo city, and seek alpha centauri.
Rushby everything and press enter.
1720 AD
Research Refrigeration- select Electronics
Rush a few banks and marketplaces.
1730 AD
Smack Sioux caravan.
Subvert Toledo.
Get Leadership. 
110 coal to Hlobane
320 gold to Kells
172 gold to Kells
234 gems to Cardiff
Launch Iron Duke 'expedition' to Germans 
Continue rushing demanded caravans, as well as food for wonders.
1740
Finish Electronics- select Communism
Sioux land Dragoons, seize Wellington, metallurgy.
Sioux sink transport with ironclad.
They shall pay. 
Bribe sioux ironclad
Barbarians revolt in Rourke's Drift. 
462 silk to Carmethon
230 cloth to Carmethon
188 salt to Carmethon
Should get Communism next turn.
Plow food freights for Hoover Dam
Next up, Women's Suffrage.
Pounding out the freights here. 
1750
Communism start Refining
515 Silver to Cardiff 
Begin the blockade of the Mongols, shell Dead buffalo with cruisers, knock down city defenses. 
Cruiser shells Three forks, gains veteran status
Massive Barb invasion near Booth 
1752
Finish Refining, Select Combustion
Spanish Sneak attack Toledo, destroy musket. 
536 Silk to Kells
336 Silk to Cardiff
636 Spice to Carmethon 
Bribe Persian IronClad
Attack Celtic IronClad, lose.
Vet Cruiser Shells Three Forks, destroys musket, Engineer.
Food Caravans feed UN in Trevithick.
1754
Finish Combustion-
Democracy not offered. 
Select Theology.
200 Coal to Dead Buffalo
168 Wool to Slim Buttes
512 Silk to Kells
504 Silk to Cardiff
3 Forks, wood Lake, Dead Buffalo all under blockade.
Incite Revolt in Bear Paw
Steal Democracy. 
Sioux have no operating harbours. 
Reinforce Toledo with Spanish units.
Bribe Celtic Crusaders near Big Mound.
UN founded in Trevithick!

We promptly stiff the dues. 
1756
Persians sneak attack, kill engineer.
Spanish kill diplomat.
Theology - 
No Conscription available.
Research Espionage.
Bribe Big Mound. Steal Theory of Gravity 
Cruiser sinks Sioux transport with 2 units aboard. 
Dragoons capture Three Forks.
Bribe Spanish dragoons, find city of Salamanca.
Dump oil and Gold caravans into Kells.
Pop hut near poles, 50 gold.
Barbarian king captured for 150 gold 
1758
Celts sink one transport with IronClad, attack another, which they fail to sink.
Research Espionage, begin Conscription.
Complete JSBC

Complete Women's Suffrage

Bribe Bactra
Bribe Salamanca
Subvert Hamburg

Dragoons capture Stony Lake
Dump caravans on Celts, half-way to Conscription.
The consul calls for my resignation, and I reluctantly comply.
Note, bribe expedition to Hlobane.
Forces on Spanish border, ready to charge.
Unstable situation in three forks, we may lose some units.
Currently have a treasury of 3298 gold earning over 1000 gold per turn.
12 active caravans available for delivery.
Shipchain to Celtic lands is a huge boon.
Xinning for science down to 3 turns per tech.
Need to techgift Sioux at some point, after they are rendered harmless.
19 techs still needed to beat game.
Attachment: ne_a1758.sav
This has been downloaded 7 time(s).
Last edited by Ben Kenobi on 02-04-2003 at 06:38
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